ACTOR POLBARON : BaronOfHell 16809
{ 
	//$Category "/pol/ Monster pack"
	Health 1500 
	Speed 8
	Radius 24
	Height 64
	PainChance 50
	Mass 1000
	Meleedamage 15 
	SeeSound "POLBARON/sight"
	PainSound "POLBARON/pain"
	DeathSound "POLBARON/death"
	ActiveSound "POLBARON/active"
    	MeleeSound "baron/melee"
	REACTIONTIME 8 
	MONSTER
	+BOSS 
	+FLOORCLIP
	Missiletype POL2BALL 
	Obituary "%o was culturally enriched."
	BloodType "SpadowWarriorBlood"
	States 
	{ 
   	Spawn: 
	  POL2 AB 10 A_Look 
	  Loop 
   	See: 
      	  POL2 AABBCCDD 3 A_Chase 
      	  Loop 
   	Missile: 
      	  POL2 E 8 A_FaceTarget 
      	  POL2 F 8 A_FaceTarget 
          POL2 G 8 A_ComboAttack 
      	  POL2 F 8 A_FaceTarget 
      	  POL2 G 8 A_ComboAttack 
      	  POL2 F 8 A_FaceTarget 
      	  POL2 G 8 A_ComboAttack 
      	  Goto See 
   	Melee: 
          POL2 EF 8 A_FaceTarget 
    	  POL2 G 8 A_ComboAttack 
    	  Goto See 
   	Pain: 
    	  POL2 H 2 
    	  POL2 H 2 A_Pain 
    	  Goto See 
   	Death: 
    	  TNT1 A 0 A_GiveToTarget("MoonTalkKillNigger", 1)
		  POL2 I 8 
    	  POL2 J 8 A_Scream 
    	  POL2 K 8 
    	  POL2 L 8 A_NoBlocking 
    	  POL2 MN 8  
    	  POL2 O -1 A_BossDeath
    	  Stop 
   	Raise: 
    	  POL2 ONMLKJI 8 
    	  Goto See 
   	} 
}

actor POL2BALL
{
    Radius 6
    Height 8
    Speed 20
    Damage 10
    PROJECTILE
    RENDERSTYLE ADD
    ALPHA 0.67
    SeeSound "imp/attack"
    DeathSound "imp/shotx"
    Decal BaronScorch
    States
    {
    Spawn:
        PL2B AB 5 Bright
        Loop
    Death:
        PL2B CDE 6 Bright
        Stop
    }
}

