Actor POLIMP : DoomImp replaces DoomImp 14803
{ 
	//$Category "/pol/ Monster pack"
	Health 60
	SeeSound "PIMP/sight"
	AttackSound "imp/melee"
	PainSound "PIMP/pain"
	DeathSound "PIMP/death"
	ActiveSound "PIMP/active"
	Obituary "%o was culturally enriched by a youth."
	BloodType "SpadowWarriorBlood"
	PainChance "Fire", 106
	States
	{
	Spawn:
	  PIMP AB 10 A_Look
	  Loop
	See:
	  PIMP AABBCCDD 3 A_Chase
	  Loop
  	Melee:
  	Missile:
	  PIMP EF 8 A_FaceTarget
	  PIMP G 6 A_CustomComboAttack("BasketBall",32,2,"imp/melee")
	  Goto See
  	Pain:
	  PIMP H 2
	  PIMP H 2 A_Pain
	  Goto See
	Pain.Electro:
	  APEE A 1 Bright A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  APEE B 1 Bright A_Pain
	  APEE A 1 Bright A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  APEE B 1 Bright A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  Goto See
  	Death:
	  TNT1 A 0 A_GiveToTarget("MoonTalkKillNigger", 1)
	  PIMP I 8
	  PIMP J 8 A_Scream
	  PIMP K 6
	  PIMP L 6 A_NoBlocking
	  PIMP M -1
	  Stop
	  
	  Death.Fire:
      DBRN A 5 BRIGHT
	  DBRN B 5 BRIGHT A_PlaySound ("burndeathm")
	  DBRN C 5 BRIGHT A_NoBlocking
	  DBRN IJKLMNOPQRSTU 3 BRIGHT A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  DBRN V -1
      stop
	
	  Death.Electro:
	  PIMP IIIIIIII 1 A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  PIMP J 8 A_Scream
	  PIMP KKKKKK 1 A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  PIMP L 6 A_NoBlocking
	  PIMP M -1
	  Stop	
  	XDeath:
	  TNT1 A 0 A_GiveToTarget("MoonTalkKillGib", 1)
	  PIMP N 5
	  PIMP O 5 A_XScream
	  PIMP P 5
	  PIMP Q 5 A_NoBlocking
	NULL A 0 A_CustomMissile ("HeartGib", 30, 0, 45, 2, 30)
	NULL A 0 A_CustomMissile ("LiverGib", 30, 0, 135, 2, 30)
	NULL A 0 A_CustomMissile ("SkullGib", 30, 0, 225, 2, 30)
	NULL A 0 A_CustomMissile ("Skull2Gib", 30, 0, 315, 2, 30)
	NULL AA 0 A_CustomMissile ("HandGib", 30, 0, 180, 2, 30)
	NULL AAAAAA 0 A_CustomMissile ("BloodGib", 30, 0, 60, 2, 30)
	  PIMP RST 5
	  PIMP U -1
	  Stop
  	Raise:
	  PIMP M 8
	  PIMP L 8
	  PIMP KJI 6
	  Goto See
	}
}

ACTOR BasketBall : DoomImpBall
{
    Decal ""
	-NOGRAVITY
	DeathSound "SLAMJAM"
	BounceSound "SLAMJAM"
	Speed 20
	FastSpeed 40
	BounceType "Doom"
	BounceFactor 0.85
	BounceCount 10
	RenderStyle "Normal"
	States
	{
	Spawn:
    BBAL AB 4
    Loop
    Death:
    BBAL CDE 6
    Stop
    }
}

