ACTOR POLSERGEANT : ShotgunGuy 16813
{ 
	//$Category "/pol/ Monster pack"
  Game Doom
  Health 30
  Radius 20
  Height 56
  Mass 100
  Speed 8
  PainChance 170
  Monster
  +FLOORCLIP
  SeeSound "POLZ/sight"
  AttackSound "shotguy/attack"
  PainSound "POLZ/pain"
  DeathSound "POLZ/death"
  ActiveSound "POLZ/active"
  Obituary "%o was culturally enriched by a youth!"
  DropItem "FakeShotgun"
  BloodType "SpadowWarriorBlood"
  PainChance "Fire", 256
  States
  {
  Spawn:
    SERG AB 10 A_Look
    Loop
  See:
    SERG AABBCCDD 3 A_Chase
    Loop
  Missile:
    SERG E 10 A_FaceTarget
    SERG F 10 Bright A_SPosAttackUseAtkSound
    SERG E 10
    Goto See
  Pain:
    SERG G 3
    SERG G 3 A_Pain
    Goto See
    Pain.Electro:
	  APEE A 1 Bright A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  APEE B 1 Bright A_Pain
	  APEE A 1 Bright A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  APEE B 1 Bright A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  Goto See
  Death:
    TNT1 A 0 A_GiveToTarget("MoonTalkKillNigger", 1)
	SERG H 5
    SERG I 5 A_Scream
    SERG J 5 A_NoBlocking
    SERG K 5
    SERG L -1
    Stop
	Death.Fire:
    DBRN A 5 BRIGHT
	DBRN B 5 BRIGHT A_PlaySound ("burndeathm")
	DBRN C 5 BRIGHT A_NoBlocking
	DBRN IJKLMNOPQRSTU 3 BRIGHT A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	DBRN V -1
    stop
    Death.Electro:
    TNT1 A 0 A_GiveToTarget("MoonTalkKillNigger", 1)
	SERG HHHHH 1 A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
    SERG I 5 A_Scream
    SERG J 5 A_NoBlocking
    SERG KKKKK 1 A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
    SERG L -1
    Stop
	
  XDeath:
    TNT1 A 0 A_GiveToTarget("MoonTalkKillGib", 1)
	SERG M 5
    SERG N 5 A_XScream
    SERG O 5 A_NoBlocking
	NULL A 0 A_CustomMissile ("HeartGib", 30, 0, 45, 2, 30)
	NULL A 0 A_CustomMissile ("LiverGib", 30, 0, 135, 2, 30)
	NULL A 0 A_CustomMissile ("SkullGib", 30, 0, 225, 2, 30)
	NULL A 0 A_CustomMissile ("Skull2Gib", 30, 0, 315, 2, 30)
	NULL AA 0 A_CustomMissile ("HandGib", 30, 0, 180, 2, 30)
	NULL AAAAAA 0 A_CustomMissile ("BloodGib", 30, 0, 60, 2, 30)
    SERG PQRST 5
    SERG U -1
    Stop
	
  Raise:
    SERG L 5
    SERG KJIH 5
    Goto See
  }
}
