ACTOR POLZOMBIE : ZombieMan 16814
{ 
	//$Category "/pol/ Monster pack"
  Game Doom
  Health 20
  Radius 20
  Height 56
  Speed 8
  PainChance 200
  Monster
  +FLOORCLIP
  SeeSound "POLZ/sight"
  AttackSound "grunt/attack"
  PainSound "POLZ/pain"
  DeathSound "POLZ/death"
  ActiveSound "POLZ/active"
  obituary "%o was culturally enriched by a youth."
  DropItem "Clip"
  BloodType "SpadowWarriorBlood"
  PainChance "Fire", 256
  States
  {
  Spawn:
    PLL5 AB 10 A_Look
    Loop
  See:
    PLL5 AABBCCDD 4 A_Chase
    Loop
  Missile:
    PLL5 E 10 A_FaceTarget
    PLL5 F 8 A_PosAttack
    PLL5 E 8
    Goto See
  Pain:
    PLL5 G 3
    PLL5 G 3 A_Pain
    Goto See
    Pain.Electro:
	  APEE A 1 Bright A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  APEE B 1 Bright A_Pain
	  APEE A 1 Bright A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  APEE B 1 Bright A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  Goto See
  Death:
    TNT1 A 0 A_GiveToTarget("MoonTalkKillNigger", 1)
	PLL5 H 5
    PLL5 I 5 A_Scream
    PLL5 J 5 A_NoBlocking
    PLL5 K 5
    PLL5 L -1
    Stop	
	Death.Fire:
    DBRN A 5 BRIGHT
	DBRN B 5 BRIGHT A_PlaySound ("burndeathm")
	DBRN C 5 BRIGHT A_NoBlocking
	DBRN IJKLMNOPQRSTU 3 BRIGHT
	DBRN V -1
    stop
	Death.Electro:
    TNT1 A 0 A_GiveToTarget("MoonTalkKillNigger", 1)
	PLL5 HHHHH 1 A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
    PLL5 I 5 A_Scream
    PLL5 J 5 A_NoBlocking
    PLL5 KKKKK 1 A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
    PLL5 L -1
    Stop
  XDeath:
    TNT1 A 0 A_GiveToTarget("MoonTalkKillGib", 1)
	PLL5 M 5
    PLL5 N 5 A_XScream
    PLL5 O 5 A_NoBlocking
	NULL A 0 A_CustomMissile ("HeartGib", 30, 0, 45, 2, 30)
	NULL A 0 A_CustomMissile ("LiverGib", 30, 0, 135, 2, 30)
	NULL A 0 A_CustomMissile ("SkullGib", 30, 0, 225, 2, 30)
	NULL A 0 A_CustomMissile ("Skull2Gib", 30, 0, 315, 2, 30)
	NULL AA 0 A_CustomMissile ("HandGib", 30, 0, 180, 2, 30)
	NULL AAAA 0 A_CustomMissile ("BloodGib", 30, 0, 60, 2, 30)
	NULL AAAA 0 A_CustomMissile("DropBlood", 0, 0, random(115,135), 2, random(5,10))
	NULL AAAA 0 A_CustomMissile ("DropBlood", 0, 0, random(70,90), 2, random(5,10))
	NULL AAAA 0 A_CustomMissile ("DropBlood", 0, 0, random(295,315), 2, random(345,350))
	NULL AAAA 0 A_CustomMissile ("DropBlood", 0, 0, random(340,360), 2, random(345,350))
    PLL5 PQRST 5
    PLL5 U -1
	Stop
  Raise:
    PLL5 K 5
    PLL5 JIH 5
    Goto See
  }
}