ACTOR SpicSergeant : Demon replaces Spectre 16813
{ 
	//$Category "/pol/ Monster pack"
  Game Doom
  Health 120
  Radius 20
  Height 56
  Speed 9
  Mass 400
  PainChance 200
  Monster
  +FLOORCLIP
  SeeSound "spic/alert"
  ActiveSound "spic/active"
  PainSound "spic/pain"
  AttackSound "none"
  DeathSound "spic/death"
  Obituary "%o was punched by a Paco!"
  BloodType "SpadowWarriorBlood"
  PainChance "Fire", 195
States
  {
  Spawn:
    SARG AB 10 A_Look
    Loop
  See:
    SARG AABBCCDD 3 A_Chase
    Loop
  Melee:
    SARG E 8 A_FaceTarget 
	SARG F 6 A_CustomMeleeAttack(8 * random(1, 4), "shrek/hit", "", "Melee")
    Goto See
  Pain:
    SARG G 2
    SARG H 2 A_Pain
    Goto See
    Pain.Electro:
	  APEE A 1 Bright A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  APEE B 1 Bright A_Pain
	  APEE A 1 Bright A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  APEE B 1 Bright A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  Goto See
  Death:
  	TNT1 A 0 A_GiveToTarget("MoonTalkKillSpic", 1)
    SARG I 6
    SARG J 6 A_Scream
    SARG K 5
    SARG L 5 A_Fall
    SARG M -1
    Stop
	
	Death.Fire:
    DBRN A 5 BRIGHT
	DBRN B 5 BRIGHT A_PlaySound ("burndeathm")
	DBRN C 5 BRIGHT A_NoBlocking
	DBRN IJKLMNOPQRSTU 3 BRIGHT A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	DBRN V -1
    stop
	Death.Electro:
  	TNT1 A 0 A_GiveToTarget("MoonTalkKillSpic", 1)
    SARG IIIIII 1 A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
    SARG J 6 A_Scream
    SARG KKKKK 1 A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
    SARG L 5 A_Fall
    SARG M -1
    Stop
  Raise:
    SARG L 8
    SARG KJI 6
    Goto See
  }
}