//Heavily based on BTSX Style Fullscreen HUD by BlackFish

base Doom;
height 32;
monospacefonts true, "0";

statusbar Fullscreen, Fullscreenoffsets
{
alpha 0.9
drawimage "SFACE", 2, -71;
alpha 0.7
drawmugshot 5, 4, -68;
alpha 0.4
drawimage "SFACE", 2, -71;
alpha 0.1
drawimage "LINES", 2, -72;

//Health, Armor, and Left Keybar Graphic
alpha 0.9
drawimage "LEFT", 2, -33;

//Ammos 1 and 2, Ammo Tally, Right Keybar Graphic
alpha 0.9
drawimage "RIGHT", -137, -46;

// Health
drawnumber 3, HUDFONT_DOOM, untranslated, health, drawshadow, 50, -27;

// Armor
drawnumber 3, HUDFONT_DOOM, untranslated, Armor, drawshadow, whennotzero, 108, -27;

//Grenade
drawnumber 4, SMALLFONT, red, Ammo HandGrenadeAmmo, -120, -41, 0;


// Loaded Ammo (Ammo 2)
alpha 0.6
drawnumber 3, IntermissionFont_Doom, untranslated, ammo2, -78, -49; //drawshadow, -78, -49;
alpha 0.1
drawimage "LINEZ", -137, -46;

// Base Ammo (Ammo 1)
drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, -73, -27;

// Ammo Tallies (Default)

    drawnumber 3, INDEXFONT_DOOM, untranslated, kills, -31, -27;
    drawnumber 3, INDEXFONT_DOOM, untranslated, items, -31, -18;
    drawnumber 3, INDEXFONT_DOOM, untranslated, secrets, -31, -9;

    drawnumber 3, INDEXFONT_DOOM, untranslated, monsters, -7, -27;
    drawnumber 3, INDEXFONT_DOOM, untranslated, totalitems, -7, -18;
    drawnumber 3, INDEXFONT_DOOM, untranslated, totalsecrets, -7, -9;
	
// Left Keys (Keycards)

		InInventory BlueCard, 1 {drawimage "ALTKEYS0", 120, -29;}
        InInventory YellowCard, 1 {drawimage "ALTKEYS1", 120, -18;}
        InInventory RedCard, 1 {drawimage "ALTKEYS2", 120, -7;}
// Right Keys (Skulls)
        InInventory BlueSkull, 1 {drawimage "ALTKEYS3", -129, -29;}
        InInventory YellowSkull, 1 {drawimage "ALTKEYS4", -129, -18;}
        InInventory RedSkull, 1 {drawimage "ALTKEYS5", -129, -7;}
		
// Armaments

        //drawswitchableimage weaponslot 0, "STGNUM0", "STYSNUM0", -68, -41;
        drawswitchableimage weaponslot 1, "STGNUM1", "STYSNUM1", -67, -40;
        drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", -57, -40; 
        drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", -47, -40;
        drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", -37, -40;
        drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", -27, -40;
        drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", -17, -40;
        drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", -7, -40;
		//drawswitchableimage weaponslot 8, "STGNUM8", "STYSNUM8", -12, -40;

}

statusbar normal // Standard Doom Status bar
{
	drawimage "STBAR", 0, 168;
	drawimage "STTPRCNT", 90, 171;
	drawimage "STTPRCNT", 221, 171;
	drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171;
	drawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171;
	drawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171;

	//keys
	drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
	drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
	drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;

	drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Clip), 288, 173;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Shell), 288, 179;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(RocketAmmo), 288, 185;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Cell), 288, 191;

	drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Clip), 314, 173;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Shell), 314, 179;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(RocketAmmo), 314, 185;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Cell), 314, 191;
	gamemode deathmatch, teamgame
	{
		drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
	}
	gamemode cooperative, singleplayer
	{
		drawimage "STARMS", 104, 168;
		drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172; 
		drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
		drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
		drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
		drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
		drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
	}
	gamemode cooperative, deathmatch, teamgame
	{
		drawimage translatable "STFBANY", 143, 169;
	}
	drawselectedinventory alternateonempty, INDEXFONT, 143, 168
	{
		drawmugshot "STF", 5, 143, 168;
	}
}

statusbar inventory // Standard bar overlay (ZDoom Addition)
{
	drawinventorybar Doom, 7, INDEXFONT, 50, 170;
}

statusbar inventoryfullscreen, fullscreenoffsets // ZDoom HUD overlay.
{
	drawinventorybar Doom, translucent, 7, INDEXFONT, -106+center, -31;
}

//statusbar automap, forcescaled
//{
//}