ACTOR WolfEnemyBulletD1 : FastProjectile
{   
    Speed 80
    Damage (Random (1, 20))
	+MTHRUSPECIES
	+NOBLOCKMAP
    +NOGRAVITY
    +ALLOWPARTICLES
    +RANDOMIZE
    RenderStyle Translucent
    Alpha 0.5
	Decal BulletChip
	States
	{  Death:
		   TNT1 A 0
		   Stop
	}
}

ACTOR WolfEnemyBulletD2 : WolfEnemyBulletD1 { Damage (Random (1, 12)) }
ACTOR WolfEnemyBulletD3 : WolfEnemyBulletD1 { Damage (Random (1, 6)) }
ACTOR WolfEnemyBulletD4 : WolfEnemyBulletD1 { Damage (Random (1, 4)) }
ACTOR WolfEnemyBulletD5 : WolfEnemyBulletD1 { Damage (Random (1, 2)) }
ACTOR WolfEnemyBulletD6 : WolfEnemyBulletD1 { Damage (Random (1, 1)) }
ACTOR WolfEnemyBulletD7 : WolfEnemyBulletD1 { Damage (1) }