Actor FettWS : QCDE_MonsterBoss
{ Tag "General Fettgesicht"
  
  Health 2000
  Radius 30
  Height 62
  Speed 16
  Mass 2000
  PainChance 20
  Species "Nazi"
  DropItem "BigHourGlass" 
  DamageFactor "WolfRocketFett" , 0
  Monster
  +FLOORCLIP
  +CanPass
  +BOSS 
  +MISSILEMORE
  +NORADIUSDMG
  +BOSSDEATH
  +DONTHURTSPECIES
  +THRUSPECIES
  SeeSound "Fett/Sight"
  PainSound "Trans/Pain"
  DeathSound "Fett/Death"
  Obituary "%o was smacked up by General Fettgesicht."
  States
 {
   Idle:
      FETG AB 8 A_Look
      Loop
   See:
     FETG ABCD 6 A_Chase
     Loop
   Missile:
     FETG E 8 Bright A_FaceTarget
     FETG F 4 Bright A_CustomMissile ("WolfRocketFett", 40, 15, 0, 0, 0)
     FETG G 0 A_PlayWeaponSound ("Fett/Chaingun")
     FETG G 2 Bright A_CustomMissile("WolfEnemyBulletD5")
     FETG H 2 Bright A_CustomMissile("WolfEnemyBulletD5")
     FETG G 2 Bright A_CustomMissile("WolfEnemyBulletD5")
	 TNT1 A 0 A_Jump(57,"See")
     FETG H 2 Bright A_CPosRefire
     Goto Missile
   Pain:
     FETG I 6 A_Pain
     Goto See
   XDeathChecksDone:
   DeathChecksDone:
     TNT1 A 0 A_PlaySound("quake2/Misc/GibExplosion")
     TNT1 A 0 A_SpawnItemEx("GibDropperMediumBig",0,0,64,0,0,0,0,SXF_NOCHECKPOSITION|SXF_USEBLOODCOLOR)
     FETG J 8 A_Scream
     FETG K 8
     FETG L 6 A_Fall
   Death.Corpse:
     FETG M -1 
     Stop
   }
}

Actor WolfRocketFett
{
 Radius 11
 Height 8
 Speed 14
 Damage 3 
 SeeSound "Fett/RSee"
 DeathSound "Fett/RDeath"
 DamageType "RocketDamage"
 Projectile
 +Randomize
 States
  {
  Spawn:
  WRCK A 1 Bright A_CustomMissile ("WolfRocketTrail", 0, 0, 0, 0, 0)
  Loop
  Death:
  WEXP A 8 Bright A_Explode
  WEXP B 6 Bright
  WEXP C 4 Bright
  Stop
  }
 }