actor HansGrosseWS : QCDE_MonsterMedium
{   Tag "Hans Grosse"
	
    Health 580
    Radius 20
    Height 64
    Speed 12
    Mass 1000
    PainChance 55
	DropItem "Hourglass" 50
    Monster 
    +FLOORCLIP
	+DONTHURTSPECIES
	+THRUSPECIES
	Species "Nazi"
	ActiveSound "Hans/Active"
    SeeSound "DSCNTAUN"
    PainSound "DSCNDIHI"
    DeathSound "DSCNDETH"
    Obituary "%o was perforated by Hans Grosse."
    HitObituary "%o was perforated by Hans Grosse."
    States
    {
    Idle:
        HANS AB 8 A_Look
        Loop
    See:
        HANS ABCD 4 A_Chase
        Loop
    Missile:
        HANS E 8 A_FaceTarget
        HANS F 0 A_PlayWeaponSound ("Trans/Chaingun")
        HANS F 2 Bright A_CustomMissile ("WolfEnemyBulletD5")
        HANS G 2 Bright A_CPosRefire
        HANS F 2 Bright A_CustomMissile ("WolfEnemyBulletD6")
        HANS G 2 Bright A_CPosRefire
        Goto Missile
    Pain:
        HANS H 6 A_Pain
        Goto See
    DeathChecksDone:
        HANS H 8 A_Scream
        HANS I 8
        HANS J 6 A_Fall
	Death.Corpse:
        HANS K -1
        Stop
	XDeathChecksDone:
	    TNT1 A 0 A_PlaySound("quake2/Misc/GibExplosion")
        TNT1 A 0 A_SpawnItemEx("GibDropperMediumBig",0,0,28,0,0,0,0,SXF_NOCHECKPOSITION|SXF_USEBLOODCOLOR)
        Goto DeathChecksDone
    Raise:
	    TNT1 A 0 ACS_NamedExecuteAlways("QCDE_DamageTracker",0,1)
        HANS KJIH 5
        Goto See
    }
}