ACTOR JetPackSoldierKG : QCDE_MonsterMedium
{ Tag "Jet Pack Nazi"
  +FLOORCLIP
  +NOTARGET
  +NOINFIGHTING
  +MISSILEMORE
  +FLOAT
  +NOGRAVITY
  +DONTHURTSPECIES
  +THRUSPECIES
  Species "Nazi"
  Monster
  Scale 1.0
  DeathSound "N2D3"
  SeeSound "N2S6"
  PainSound "flammen/pain"
  Obituary "%o was destroyed by a Jet Pack Soldier."
  Health 440
  Radius 20
  Height 56
  Mass 500
  Speed 15
  PainChance 100
  States
  {  
     Idle: 
        NZ73 A 5 A_Look
	    Loop
	 See:
        NZ73 B 4 A_Chase
        NZ73 B 4 
	    NZ73 B 4 A_Chase
	    NZ73 B 4 
	    NZ73 B 4 A_Chase
	    NZ73 B 4 
	    Loop
	 Missile:
        NZ73 C 8 A_FaceTarget
		NZ73 E 4
        NZ73 D 2 A_CustomMissile ("WolfRocket")
        NZ73 E 8 A_FaceTarget
        NZ73 D 2 A_CustomMissile ("WolfRocket")
        NZ73 E 6 A_CPosRefire
        Goto See
	 Pain:
		NZ73 F 3
		NZ73 F 3 A_Pain
		Goto See
	 DeathChecksDone:
	    NZ73 G 5
	    NZ73 H 5 A_Scream
	    NZ73 I 1 
	    NZ73 J 1
	 Death.Corpse:
		NZ73 K -1 A_NoBlocking
		Stop
	 XDeathChecksDone:
	    TNT1 A 0 A_PlaySound("quake2/Misc/GibExplosion")
        TNT1 A 0 A_SpawnItemEx("GibDropperMedium",0,0,28,0,0,0,0,SXF_NOCHECKPOSITION|SXF_USEBLOODCOLOR)
        Goto DeathChecksDone
	 Raise:
		TNT1 A 0 ACS_NamedExecuteAlways("QCDE_DamageTracker",0,1)
		NZ73 KJIHG 5
		Goto See
		}
}