$RANDOM Zombie/Pain { ZPAIN0 ZPAIN1 }
ZPAIN0 Z_PAIN
ZPAIN1 Z_PAIN1

$RANDOM Zombie/act { ZIDLE0 ZIDLE1 }
ZIDLE0 Z_IDLE
ZIDLE1 Z_IDLE1


$RANDOM Grunt/Pain { grtpin_ grtpin_2 }
grtpin_ grtpin
grtpin_2 grtpin2

$RANDOM Player/Death { PD1 PD2 PD3 PD4 PD5 }
PD1 PDETH1
PD2 PDETH2
PD3 PDETH3
PD4 PDETH4
PD5 PDETH5

$RANDOM Player/Pain { PP1 PP2 PP3 PP4 PP5 PP6 }
PP1 PPAIN1
PP2 PPAIN2
PP3 PPAIN3
PP4 PPAIN4
PP5 PPAIN5
PP6 PPAIN6

$RANDOM Player/Drown { PW1 PW2 }
PW1 DROWN1
PW2 DROWN2

$RANDOM Player/Burn { PB1 PB2 }
PB1 PBURN1
PB2 PBURN2

$RANDOM Enforcer/Pain { ENFP1 ENFP2 }
ENFP1 ENFPIN1
ENFP2 ENFPIN2

$RANDOM Enforcer/sight { ENFS1 ENFS2 ENFS3 ENFS4 ENFS5 }
ENFS1 ENFSEE1
ENFS2 ENFSEE2
ENFS3 ENFSEE3
ENFS4 ENFSEE4
ENFS5 ENFSEE5

Player/Jump PLJUMP
Player/Land PLAND
Player/Fall PFALL
Player/Drowned DROWNED
Player/telefrag TELEDTH1
Player/Cut AXHIT1
Player/dive H2OJUMP
Player/gasp GASP1
Player/emerge INH2O

$playeralias	player	male	*pain100	player/pain
$playeralias	player	male	*pain75		player/pain
$playeralias	player	male	*pain50		player/pain
$playeralias	player	male	*pain25		player/pain
$playeralias	player	male	*jump		player/jump
$playeralias	player	male	*land		player/land
$playeralias	player	male	*dive		player/dive
$playeralias	player	male	*surface	player/emerge
$playeralias	player	male	*gasp		player/gasp

ZThrow Z_SHOT1
ZIDLE IDLE_W2
Zmiss Z_MISS
Zhit Z_HIT
QUAKEZOM/DEATH Z_DIE
QUAKEZOM/ALT IDLE_W2
GIBBED GIBBED

dog/sight dsight
dog/melee dattack1
dog/pain dpain1
dog/death ddeath
dog/active dact

Shambler/boom SBOOM
shambler/Sight SSIGHT
Shambler/Active SIDLE
Shambler/Pain SHURT2
Shambler/Death SDEATH
Shambler/Swing Melee1
Shambler/Smash Melee2
Shambler/Magic SATTCK1
Shambler/cast SBOOM
Shambler/Hit SMACK

Vore/sight vsight
Vore/rage vattack
Vore/melee vattack2
Vore/pain vpain
Vore/death vdeath
Vore/active vidle

Grunt/sight grtsee
Grunt/death grtdeth1
Grunt/active grtact
enforcer/death ENFDIE
enforcer/active ENFIDLE
Enforcer/Attack ENFIRE
Enforcer/hit ENFSTOP

QKnight/sight KSIGHT
QKnight/death KDEATH
QKnight/active KIDLE
QKnight/pain KHURT
QKnight/Swing1 SWORD1
QKnight/Swing2 SWORD2

Statue/active Statuei
Statue/pain Statuep
Statue/See Statues
Statue/Die statued

Spawn/see BLOB1
Spawn/die BLOBDIE
Spawn/land BLOBFALL
Spawn/hit BLOBHIT

Fiend/sight FSIGHT
Fiend/death FDEATH
Fiend/active DIDLE1
Fiend/pain FPAIN1
Fiend/Jump DJUMP
Fiend/Land DLAND2
Fiend/Munch DHIT2

Mine/active spikmine
$limit Mine/active 10

wiz/sight WSIGHT
wiz/pain WPAIN
wiz/death WDEATH
$RANDOM wiz/active { wa1 wa2 }
wa1 WIDLE1
wa2 WIDLE2
wiz/hit hit
wiz/attack WATTACK

Ogre/sight OGWAKE
Ogre/pain OGPAIN1
Ogre/death OGDTH
$RANDOM Ogre/active { oga1 oga2 }
oga1 OGIDLE
oga2 OGIDLE2
Ogre/saw OGSAWATK

Grem/sight GREMSEE
Grem/active GREMACT
Grem/death GREMDIE
$RANDOM Grem/pain { gp1 gp2 gp2 }
gp1 GREMPN1
gp2 GREMPN2
gp3 GREMPN3
Grem/claw GREMCLAW

HKnight/sight HKSEE
HKnight/pain HKPAIN
HKnight/death HKDIE
HKnight/active HKACT
HKnight/fire HKFIRE
HKnight/hit HKHIT
$limit HKnight/fire 30

Wrath/sight WSEE
Wrath/pain WRPAIN
Wrath/death WDTHC
Wrath/attack WATT

Guardian/sight GUARDSEE
Guardian/pain GUARDPIN
Guardian/death GUARDDIE

Centroid/sight centsee
Centroid/active centidle
Centroid/death centdie
Centroid/pain centpin
Centroid/sting centstng
Centroid/walk centwlk

Armagon/explode shortexp
Armagon/Laser laserg
Armagon/Ric laserric
Armagon/Die ARMDIE
Armagon/Pain ARMPAIN
Armagon/See ARMSEE2
Armagon/Wait ARMSEE
Armagon/shoo repel
$RANDOM Armagon/Act { AA1 AA2 AA3 AA4 AA5 }
AA1 ARMACT1
AA2 ARMACT2
AA3 ARMACT3
AA4 ARMACT4
AA5 ARMACT5
$limit armagon/explode 20

SWrath/attack Swrath2

$RANDOM HECU/die { hecud1 hecud2 hecud3 }
HECUD1 hecdie1
HECUD2 hecdie2
HECUD3 hecdie3
HECU/see hecusee
$limit HECU/see 1
$limit HECU/idle 1
$RANDOM HECU/idle { hecuidle1 hecuidle2 hecuidle3 hecuidle4 hecuidle5 hecuidle6 }
HECUidle1 hecuid1
HECUidle2 hecuid2
HECUidle3 hecuid3
HECUidle4 null
HECUidle5 null
HECUidle6 null
$RANDOM HECU/pain { hecupin1 hecupin2 hecupin3 hecupin4 hecupin5 }
HECUpin1 hecupin1
HECUpin2 hecupin2
HECUpin3 hecupin3
HECUpin4 hecupin4
HECUpin5 hecupin5
HECU/reload hecurld
HECU/shotty hecusg
HECU/Mgun hecumg
$limit HECU/taunt 2
$RANDOM HECU/taunt { hecutnt1 hecutnt2 hecutnt3 hecutnt4 hecutnt5 hecutnt6 hecutnt7 hecutnt8 hecutnt9 hecutnt10 hecutnt11 hecutnt12 hecutnt13 hecutnt14 }
HECUtnt1 hecutnt1
HECUtnt2 hecutnt2
HECUtnt3 hecutnt3
HECUtnt4 hecutnt4
HECUtnt5 hecutnt5
HECUtnt6 hecutnt6
HECUtnt7 null
HECUtnt8 null
HECUtnt9 null
HECUtnt10 null
HECUtnt11 null
HECUtnt12 null
HECUtnt13 null
HECUtnt14 null
$limit HECU/grenade 2
$RANDOM HECU/grenade { hecugrn1 hecugrn2 hecugrn3 hecugrn4 hecugrn5 }
HECUgrn1 hecugrn1
HECUgrn2 hecugrn2
HECUgrn3 null
HECUgrn4 null
HECUgrn5 null
$RANDOM HECU/bounce { hecubc1 hecubc2 hecubc3 }
HECUbc1 hecubc1
HECUbc2 hecubc2
HECUbc3 hecubc3
$RANDOM HLexplode { hlexp1 hlexp2 hlexp3 }
hlexp1 hlexp1
hlexp2 hlexp2
hlexp3 hlexp3

Slime SLIMEBRN
Lava INLAVA
Explode EXPLOD

Axe/Swing AX1
Axe/MISS AXHIT2
wep/tink tink1
nail/lava snail
Shotgun/use SHOTGUN1
SSG/use SHOTGN2
NailGun/Fire NGfire
SNG/Fire SPIKE2
Grenade/Fire GRENADE
Prox/Fire proxbomb
Grenade/Bounce Bounce
Prox/warn proxwarn
Rocket/fire ROCKFIRE
mjolnir/miss mjoltink
mjolnir/special mjolhit
Light/fire LSTART
Light/run LHIT
plasma/hit plasmhit
plasma/fire plasmfir
plasma/fly plasmfly
Ammo AMMO
Pickup/Gun WEAPON
Pickup/armor ARMOR1
Pickup/MHealth MEGAH
INVULN PROTECT
QUAD DAMAGE
QUADS DAMAGE3
INVIS INV1
MedikitP HEALTH1
RADS SUIT
SHARD ASHARD
BONUS HBONUS
Rune RUNEKEY
HORN horn

menu/activate MSELECT
menu/backup MSELECT
menu/prompt MSELECT
menu/cursor MBROWSE
menu/change MMOVE
menu/invalid MSELECT
menu/dismiss MSELECT
menu/choose MSELECT
menu/clear MSELECT

$limit misc/teleport 50

$RANDOM misc/teleport { TP1 TP2 TP3 TP4 TP5 }
TP1 R_TELE1
TP2 R_TELE2
TP3 R_TELE3
TP4 R_TELE4
TP5 R_TELE5