Ignite DSIGNITE

HorrificScream1 DSPLSPL1
HorrificScream2 DSPLSPL2
HorrificScream3 DSPLSPL3
HorrificScream4 DSPDIEHI
$random HorrificScream { HorrificScream1 HorrificScream2 HorrificScream3 HorrificScream4 }

RocketExplosion1 DSBAREX1
RocketExplosion2 DSBAREX2
RocketExplosion3 DSBAREX3

$random weapons/rocklx	{ RocketExplosion1 RocketExplosion2 RocketExplosion3 }
$limit weapons/rocklx 0
$limit RocketExplosion1 0
$limit RocketExplosion2 0
$limit RocketExplosion3 0

weapons/chngun DSCHNGN
$limit weapons/chngun 0

misc/gibbed	dsslop
$limit misc/gibbed 0

PlasmaHit1 DSPLSHT1
PlasmaHit2 DSPLSHT2
PlasmaHit3 DSPLSHT3

$random weapons/plasmax { PlasmaHit1 PlasmaHit2 PlasmaHit3 }
$limit weapons/plasmax 0
$limit PlasmaHit1 0
$limit PlasmaHit2 0
$limit PlasmaHit3 0

PlasmaIdle DSPLSIDL

BFGFire DSBFGFIR
$limit BFGFire 0
$rolloff BFGFire 400 2400 

BFGArc1 DSBFGEX1
BFGArc2 DSBFGEX2
BFGArc3 DSBFGEX3
$random BFGArc { BFGArc1 BFGArc2 BFGArc3 }

weapons/bfgx dsrxplod
$limit weapons/bfgx 0
$rolloff weapons/bfgx 400 2400 

hitsound dshitsnd
$limit hitsound 0

killsound dskilsnd
$limit killsound 0

weapons/sshotf			dsdshtgn
$limit weapons/sshotf 0

Spring DSSPRING
RottDoorOpen DSROTDOP
RottDoorClose DSROTDCL

SpinningBlade DSBLADE
$volume SpinningBlade 0.25

MP40Fire DSMP40

//*******
//Terrain
//*******
slime				dsmuck
slimesmall			dsmucksm
water				dsgloop
watersmall			dsfloush
burn				dsburn
burnsmall			dsburnsm
blood1			dssplat1
blood2			dssplat2
$RANDOM blood { blood1 blood2 }
bloodsmall1			dssplat3
bloodsmall2			dssplat4
$RANDOM bloodsmall { bloodsmall1 bloodsmall2 }