//New weapons
server int TE_Weap_Revolver = 1;
server int TE_Weap_AutoShotgun = 1;
server int TE_Weap_Sniper = 1;
server int TE_Weap_C4 = 1;
//BDv20b weapons
server int TE_Weap_Rifle = 1;
server int TE_Weap_Flamer = 1;
server int TE_Weap_HellLauncher = 1;
server int TE_Weap_MP40 = 1;
server int TE_Weap_Buzzsaw = 1;
server int TE_Weap_Grenades = 1;
//BDv21 weapons
server int TE_Weap_Pistol = 1;
server int TE_Weap_SMG = 1;
server int TE_Weap_AA12 = 1;
server int TE_Weap_Machinegun = 1;
server int TE_Weap_GrenadeLauncher = 1;
server int TE_Weap_Railgun = 1;
server int TE_Weap_Unmaker = 1;
server int TE_Weap_BFG10k = 1;
//Enemies
server int TE_PistolZombie = 1;
server int TE_SMGZombie = 1;
server int TE_SSGZombie = 1;
server int TE_AxeZombie = 1;
server int TE_Ifrit = 1;
server int TE_Knight = 1;
server int TE_Baron = 1;
server int TE_Cacodemon = 1;
//Graphics
server int TE_Graphics = 1;
user int TE_Flashlight = 2;
user int TE_SSG = 2;
user int TE_Shotgunstrap = 1;
server int TE_Enviro = 1;
user int TE_Sprites_Shotgun = 1;
user int TE_Sprites_SSG = 2;
user int TE_Sprites_Buzzsaw = 1;
user int TE_Sprites_Grenade = 1;
//UI
user int TE_MGimg = 0;
user int TE_MGX = 70;
user int TE_MGY = 97;
user int TE_C4img = 1;
user int TE_C4X = 98;
user int TE_C4Y = 83;
//Misc.
server int TE_StartWeapon = 2;
server int TE_DMweapons = 0;
server int TE_BFGbehaviour = 1;
server int TE_RocketLauncherAltFire = 1;
user int TE_ADSmode = 0;
server int TE_DualWielding = 2;
server int TE_DynamicSpawn = 1;
server int TE_SmartAmmo = 1;
server int TE_RandomLevel = 0;