OptionMenu "BrutalMenu"
{
	Title "BRUTAL DOOM OPTIONS"
	Submenu "BD Performance Options",		"BrutalDoomOptionsPerformance"
	Submenu "BD Level Options",				"BrutalDoomOptionsLevel"
	Submenu "BD Doom Gameplay Options",		"BrutalDoomOptionsGame"
	Submenu "BD Player Options",			"BrutalDoomOptionsPlayer"
	Submenu "Tomtefars extension Options",	"TomteOptions"
	StaticText " "
	Command "Go to Weapons Testing Map",	"map test"
}

OptionMenu "TomteOptions"
{
	Title "Options for Tomtefars extension"
	StaticText " "
	StaticText "- Weapons -"
	Option "Pistol",						"TE_Weap_Pistol",			"Include"
	Option "SMG",							"TE_Weap_SMG",				"Include"
	Option "MP40",							"TE_Weap_MP40",				"Include"
	Option "Revolver",						"TE_Weap_Revolver",			"Include"
	Option "Automatic Shotgun",				"TE_Weap_AutoShotgun",		"Include"
	Option "Assault Shotgun",				"TE_Weap_AA12",				"Include"
//	Option "Rifle",							"TE_Weap_Rifle",			"Include"
	Option "Machinegun",					"TE_Weap_Machinegun",		"Include"
	Option "Grenade Launcher",				"TE_Weap_GrenadeLauncher",	"Include"
	Option "Sniper Rifle",					"TE_Weap_Sniper",			"Include"
	Option "Railgun",						"TE_Weap_Railgun",			"Include"
	Option "BFG 10000",						"TE_Weap_BFG10k",			"Include"
	Option "Unmaker",						"TE_Weap_Unmaker",			"Include"
	Option "Flame Cannon",					"TE_Weap_Flamer",			"Include"
	Option "Revenant Launcher",				"TE_Weap_HellLauncher",		"Include"
	Option "Buzzsaw",						"TE_Weap_Buzzsaw",			"Include"
	Option "C-4",							"TE_Weap_C4",				"Include"
	Option "Hand Grenades",					"TE_Weap_Grenades",			"Include"
	StaticText " "

	StaticText "- Enemies -"
	Option "Pistol Zombie",					"TE_PistolZombie",			"Include"
	Option "SMG Zombie",					"TE_SMGZombie",				"Include"
	Option "SSG Zombie",					"TE_SSGZombie",				"Include"
	Option "Axe Zombie",					"TE_AxeZombie",				"Include"
	Option "Ifrit",							"TE_Ifrit",					"Include"
	Option "Hell Knight",					"TE_Knight",				"Update"
	Option "Baron of Hell",					"TE_Baron",					"Update"
	Option "Cacodemon",						"TE_Cacodemon",				"Update"
	StaticText " "

	StaticText "- Graphics -"
	Option "Effect details",				"TE_Graphics",				"Details"
	Option "Flashlight details",			"TE_Flashlight",			"Flashlight"
	Option "SSG reload animation",			"TE_SSG",					"SSG"
	Option "Enable shotgun strap physics",	"TE_Shotgunstrap",			"YesOrNo"
	Option "Enviromental powerup sprites",	"TE_Enviro",				"Update"
	Option "Shotgun sprites",				"TE_Sprites_Shotgun",		"BDgraphics"
	Option "Super Shotgun sprites",			"TE_Sprites_SSG",			"BDgraphics2"
	Option "Buzzsaw sprites",				"TE_Sprites_Buzzsaw",		"BDgraphics"
	Option "Hand Grenade sprites",			"TE_Sprites_Grenade",		"BDgraphics"
	StaticText " "

	StaticText "- UI -"
	StaticText "Machinegun grenade indicator"
	Slider "X position",					"TE_MGX",					0, 100, 1, 0
	Slider "Y position",					"TE_MGY",					0, 100, 1, 0
	Option "Image",							"TE_MGimg",					"TE_MGimage"
	StaticText " "
	StaticText "C-4 charges indicator"
	Slider "X position",					"TE_C4X",					0, 100, 1, 0
	Slider "Y position",					"TE_C4Y",					0, 100, 1, 0
	Option "Image",							"TE_C4img",					"TE_C4image"
	StaticText " "

	StaticText "- Mutators and misc. -"
	Submenu "Information", "Information"
	Option "Starting weapon",						"TE_StartWeapon",			"StartWeapon"
	//Option "New weapons in deathmatch",				"TE_DMweapons",				"YesOrNo"
	Option "BFG 9000 behaviour",					"TE_BFGbehaviour",			"Update"
	Option "Rocket Launcher alt fire",				"TE_RocketLauncherAltFire",	"RL"
	Option "Weapon ADS mode",						"TE_ADSmode",				"ADS"
	Option "Dual Wielding",							"TE_DualWielding",			"DualWielding"
	Option "Enable dynamic enemy spawn",			"TE_DynamicSpawn",			"YesOrNo"
	Option "Enable smart ammo",						"TE_SmartAmmo",				"YesOrNo"
	Option "Random level progression",				"TE_RandomLevel",			"YesOrNo"
	StaticText " "

	Submenu "Contact", "Contact"
}

OptionMenu "Information"
{
	Title "Information"
	StaticText " "
	StaticText "- Enable dynamic enemy spawn -"
	StaticText "The new enemies won't appear before a few maps"
	StaticText "have been played. This makes the game a little"
	StaticText "easier early on, and keeps a ramp difficulty curve."
	StaticText " "
	StaticText "- Enable smart ammo -"
	StaticText "Bigger ammo items such as Shellboxes and Cellpacks"
	StaticText "will split into smaller ammounts if picked up when"
	StaticText "the player is near maximum ammo for that type."
	StaticText "This helps to better conserve ammo and makes the"
	StaticText "game a little easier."
	StaticText " "
	StaticText "- Random level progression -"
	StaticText "32 map wads will be played in random map order."
	StaticText "No map will appear twice, and the last level will"
	StaticText "always be Map30 - since that's usually the boss level."
}

OptionMenu "Contact"
{
	Title "Contact"
	StaticText " "
	StaticText " "
	StaticText "Tomtefars Extension is made by Daniel Kjellin"
	StaticText "2016-2018 and is made to work with Brutal Doom v21"
	StaticText "You can contact me at: daniel.kjellin.88@gmail.com"
	StaticText " "
	StaticText "For full credits and more information, please visit:"
	StaticText "moddb.com/mods/brutal-doom/addons/tomtefars-extension"
}

OptionValue "BDgraphics"
{
	0, "BD20b"
	1, "BD21"
}

OptionValue "BDgraphics2"
{
	0, "BD20b"
	1, "BD21"
	2, "New"
}

OptionValue "Include"
{
	0, "Exclude"
	1, "Include"
}

OptionValue "Update"
{
	0, "Vanilla"
	1, "Updated"
}

OptionValue "StartWeapon"
{
	0, "Fists"
	1, "Combat Knife"
	2, "Pistol"
	3, "Rifle"
	4, "Knife + Pistol"
	5, "Knife + Rifle"
	6, "Pistol + Rifle"
	7, "Knife + Pistol + Rifle"
}

OptionValue "Flashlight"
{
	0, "Simplest"
	1, "Low quality"
	2, "High quality"
}

OptionValue "Details"
{
	0, "Low quality"
	1, "High quality"
}

OptionValue "SSG"
{
	0, "Original"
	1, "Mirrored"
	2, "New"
}

OptionValue "RL"
{
	0, "Grenade launcher"
	1, "Infrared scope"
}

OptionValue "ADS"
{
	0, "Toggle"
	1, "Hold"
}

OptionValue "DualWielding"
{
	0, "Disabled"
	1, "Enabled"
	2, "Only with powerup"
}

OptionValue "TE_MGimage"
{
	0, "Rocket"
	1, "Rocket Big"
	2, "On/Off Light"
	3, "Green/Red Light"
	4, "None"
}

OptionValue "TE_C4image"
{
	0, "Never show"
	1, "Smart show"
	2, "Always show"
}