base Doom;
height 32;
monospacefonts false, "0";

// Fullscreen HUD
statusbar fullscreen
{
// Keys
	//drawimage "KEYS", 304, 0;
	drawswitchableimage BlueCard && BlueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 66, 188;
	drawswitchableimage YellowCard && YellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 76, 188;
	drawswitchableimage RedCard && RedSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 86, 188;

// Inventory Items
	drawselectedinventory alternateonempty, SMALLFONT, 240, 169
	{
		drawmugshot "STF", 5, 1143, 1168;
	}

	drawmugshot 5, -30, 150;
	drawnumber 4, BIGFONT, red, health, drawshadow, -5, 185;

	drawimage armoricon, 26, 185;
	drawnumber 4, BIGFONT, red, armor, drawshadow, 40, 185;

	drawimage "GRNDA", 335, 160;
	drawnumber 4, SMALLFONT, red, Ammo GrenadeAmmo, 340, 150, 0;

	drawimage ammoicon2, 290, 181;
	drawimage ammoicon1, 335, 181;

	drawnumber 4, BIGFONT, red, ammo2, 300, 185, 0;
	drawnumber 4, BIGFONT, red, ammo1, 345, 185, 0;

	drawimage "ARTICAS2", 0, 124;

	gamemode deathmatch, teamgame
	{
		drawnumber 8, SMALLFONT, darkred, frags, 302, 8;
		DrawString SMALLFONT, darkred, "Frags", 302, 0;
   
	}
}

statusbar inventory // Standard bar overlay (ZDoom Addition)
{
	drawinventorybar Doom, 7, INDEXFONT, 50, 170;
}

statusbar inventoryfullscreen // ZDoom HUD overlay.
{
	drawinventorybar Doom, translucent, 7, INDEXFONT, 50, 170;
}

mugshot "Normal", health2
{
	ST00 17;
	ST03 2;
	ST04 17;
	ST03 2;
	ST00 17;
	ST05 3;
	ST00 17;
	ST01 2;
	ST02 17;
	ST01 2;
	ST00 17;
	ST03 2;
	ST04 17;
	ST05 2;
	ST01 2;
	ST02 17;
	ST01 2;
	ST00 17;
	ST05 3;
	ST00 17;
	ST01 2;
	ST02 17;
	ST01 2;
	ST00 17;
	ST03 2;
	ST04 17;
	ST05 2;
	ST01 2;
	ST02 17;
	ST01 2;
	ST00 17;
	ST05 3;
}

mugshot "death"
{
	DEAD0 3;
	DEAD1 3;
	DEAD2 3;
	DEAD3 -1;
}

mugshot "xdeath"
{
	XDTH0 3;
	XDTH1 2;
	XDTH2 2;
	XDTH3 2;
	XDTH4 -1;
}