//New weapons
server int TE_Weap_Revolver = 1;
server int TE_Weap_AutoShotgun = 1;
server int TE_Weap_Sniper = 1;
server int TE_Weap_C4 = 1;
//BDv20b weapons
server int TE_Weap_Rifle = 1;
server int TE_Weap_Flamer = 1;
server int TE_Weap_HellLauncher = 1;
server int TE_Weap_MP40 = 1;
server int TE_Weap_Buzzsaw = 1;
server int TE_Weap_Grenades = 1;
//BDv21 weapons
server int TE_Weap_Pistol = 1;
server int TE_Weap_SMG = 1;
server int TE_Weap_AA12 = 1;
server int TE_Weap_Machinegun = 1;
server int TE_Weap_GrenadeLauncher = 1;
server int TE_Weap_Railgun = 1;
server int TE_Weap_Unmaker = 1;
server int TE_Weap_BFG10k = 1;
//Graphics
user int TE_Flashlight = 2;
user int TE_SSG = 2;
user int TE_Shotgunstrap = 1;
server int TE_Enviro = 1;
user int TE_Sprites_Shotgun = 1;
user int TE_Sprites_SSG = 1;
user int TE_Sprites_Buzzsaw = 1;
user int TE_MGX = 70;
user int TE_MGY = 97;
//Misc.
server int TE_StartWeapon = 2;
server int TE_BFGbehaviour = 1;
server int TE_RocketLauncherAltFire = 1;