// --------------------------------------------------------------------------
//
//	Green Blood
//
// --------------------------------------------------------------------------

Model GiantGreenBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bigbloodpool32.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 60.0 60.0 1.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model BigGreenBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bigbloodpool32.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 1.0            // Scale values
   ZOffset 0.5
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_Green_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothdgreen1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 1.0            // Scale values
   ZOffset 0.4
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_Green_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothdgreen2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 1.0           // Scale values
   ZOffset 0.3
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_Green_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothdgreen3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 1.0            // Scale values
   ZOffset 0.2
   FrameIndex BPDL C 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_Green_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothdgreen4.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL D 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_Tiny_Green_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothdgreen1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 1.0            // Scale values
   ZOffset 0.4
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_Tiny_Green_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothdgreen2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 1.0            // Scale values
   ZOffset 0.3
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_Tiny_Green_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothdgreen3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 1.0            // Scale values
   ZOffset 0.2
   FrameIndex BPDL C 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_Tiny_Green_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothdgreen4.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL D 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_MinuscleGreenBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "SmallBloodyPool1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 25.0 25.0 1.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_MinuscleGreenBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "SmallBloodyPool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 25.0 25.0 1.0            // Scale values
   ZOffset 0.7
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_MinuscleGreenBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "SmallBloodyPool3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 28.0 28.0 1.0            // Scale values
   ZOffset 0.8
   FrameIndex BPDL C 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_MinuscleGreenBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "SmallBloodyPool4.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 20.0 20.0 1.0            // Scale values
   ZOffset 0.9
   FrameIndex BPDL D 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Green_FlyingBlood      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 50.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Green_FlyingBlood      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 46.0 46.0 46.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_CeilGreenBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodceil.md3"    // Model index, model file
   Skin 0 "bloodspothdgreen3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 -10.0            // Scale values
   ZOffset -0.3
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_CeilGreenBloodSpotLarge      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodceil.md3"    // Model index, model file
   Skin 0 "bloodspothdgreen2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 -10.0            // Scale values
   ZOffset -0.7
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

// --------------------------------------------------------------------------
//
//	Blue Blood
//
// --------------------------------------------------------------------------

Model U_Blue_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothdblue1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 60.0 60.0 1.0            // Scale values
   ZOffset 0.4
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_Blue_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothdblue2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 60.0 60.0 1.0            // Scale values
   ZOffset 0.3
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_Blue_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothdblue3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 60.0 60.0 1.0            // Scale values
   ZOffset 0.2
   FrameIndex BPDL C 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_Blue_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothdblue4.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 60.0 60.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL D 0 0         // The sprite lump, sprite frame, model index, frame number
}

// --------------------------------------------------------------------------
//
//	Foot prints
//
// --------------------------------------------------------------------------
/*
Model U_RedBloodFootPrintLeft      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "FTPL.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_RedBloodFootPrintRight      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "FTPR.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDR A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_GreenBloodFootPrintLeft      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "FTPL.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_GreenBloodFootPrintRight      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "FTPR.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDR A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_BlueBloodFootPrintLeft      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "FTPL.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model U_BlueBloodFootPrintRight      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "FTPR.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDR A 0 0         // The sprite lump, sprite frame, model index, frame number
}
*/