#include "Decorate/Blazer.txt"
#include "Decorate/Casings.txt"
#include "Decorate/Clips.txt"
#include "Decorate/Puffs.txt"
#include "Decorate/BlazeItPunch.txt"
#include "Decorate/Gunsmoke.txt"
#include "Decorate/Quicktoss.txt"
#include "Decorate/Spawners.txt"
#include "Decorate/Munnition.txt"
#include "Decorate/Barrels.txt"

//Items
#include "Decorate/Items/Health.txt"
#include "Decorate/Items/Armor.txt"
#include "Decorate/Items/Berserk.txt"
#include "Decorate/Items/Whiskey.txt"
#include "Decorate/Items/Hazmat.txt"
#include "Decorate/Items/Smoking.txt"
#include "Decorate/Items/Fisher.txt"
#include "Decorate/Items/Map.txt"
#include "Decorate/Items/Backpack.txt"
#include "Decorate/Items/Jetpack.txt"

#include "Decorate/ItemParticleBase.txt"
#include "Decorate/Items/Spheres/Soulsphere.txt"
#include "Decorate/Items/Spheres/Megasphere.txt"
#include "Decorate/Items/Spheres/Invulsphere.txt"
#include "Decorate/Items/Spheres/Blazingsphere.txt"

//Weapons
ACTOR SynthFireActive : Inventory { Inventory.MaxAmount 1 }
ACTOR SynthFireLeft : Inventory { Inventory.MaxAmount 1 }
ACTOR SynthFireRight : Inventory { Inventory.MaxAmount 1 }
ACTOR SynthFireZoom : Inventory { Inventory.MaxAmount 1 }

#include "Decorate/Weapons/Macheterang.txt"
#include "Decorate/Weapons/Sidekick.txt"
#include "Decorate/Weapons/FMG.txt"
#include "Decorate/Weapons/ChromeJustice.txt"
#include "Decorate/Weapons/Fleshrend.txt"
#include "Decorate/Weapons/Patriarch.txt"
#include "Decorate/Weapons/Colts.txt"
#include "Decorate/Weapons/Skullthrottle.txt"
#include "Decorate/Weapons/Nutcracker.txt"
#include "Decorate/Weapons/Leadspitter.txt"
#include "Decorate/Weapons/Bitchmaker.txt"

//Extra IWAD-stuff
#include "Decorate/GameCounters.txt"
#include "Decorate/Heretic.txt"
#include "Decorate/Hexen.txt"
