//SHIIING, sparkle sparkle.

ACTOR ItemParticle
{
	+NOINTERACTION
	+NOGRAVITY
	+FORCEXYBILLBOARD
	+NOTONAUTOMAP
	Alpha 0.99
	Renderstyle Add
	States
	{
	Spawn:
	TNT1 A 0
	SetScale:
	"####" "#" 0 A_SetScale(0.05)
	Main:
	"####" "#" 0 A_JumpIf(ScaleX <= 0,"NULL")
	"####" "#" 0 A_FadeOut(frandom(0.02,0.04))
	"####" "#" 0 A_ChangeVelocity(0,0,frandom(-0.1,0.15),CVF_RELATIVE)
	"####" "#" 1 Bright A_SetScale(ScaleX-frandom(0.0025,0.005))
	Loop
	}
}