ACTOR SecurityVest : GreenArmor replaces GreenArmor
{
  Inventory.PickupMessage "Obtained a security vest."
  Inventory.PickupSound "Armor/Pickup"
  States
  {
  Spawn:
    ARM1 A -1
    Stop
  }
}

ACTOR BodyArmor : BlueArmor replaces BlueArmor
{
  Inventory.PickupMessage "Obtained a body armor!"
  Inventory.PickupSound "Armor/Pickup"
  States
  {
  Spawn:
    ARM2 A -1
    Stop
  }
}

ACTOR Luckie : ArmorBonus replaces ArmorBonus
{
  Inventory.PickupMessage "Nabbed a pack of luckies."
  Inventory.PickupSound "Cigs/Pickup"
  Inventory.Icon "BON2A0"
  Armor.SaveAmount 2
  States
  {
  Spawn:
    BON2 A -1
    Stop
  }
}