//Health
ACTOR Stimpack2 : Stimpack replaces Stimpack
{
  Inventory.PickupSound "Stimpack/Pickup"
}

ACTOR Medikit2 : Medikit replaces Medikit
{
  Inventory.PickupSound "Medikit/Pickup"
}

ACTOR Marlo : HealthBonus replaces HealthBonus
{
  Inventory.PickupMessage "Nabbed a pack of marloes."
  Inventory.PickupSound "Cigs/Pickup"
  Inventory.Amount 2
  States
  {
  Spawn:
    BON1 A -1
    Stop
  }
}