monospacefonts true, "0";
interpolatehealth true;
interpolatearmor true;

statusbar fullscreen, fullscreenoffsets 
{
		//Health and Armor
		drawnumber 3, BIGFONT, Untranslated, health, 56, -21, Red, 25, Gold, 101;
		drawnumber 3, BIGFONT, Green, armor, whennotzero, 106, -21, Gray, 0, Blue, 101;

		//Keys
		drawswitchableimage KeyYellow, "TNT1A0", "YKEYICON", 8, -45;
		drawswitchableimage KeyGreen, "TNT1A0", "GKEYICON", 8, -45;
		drawswitchableimage KeyBlue, "TNT1A0", "BKEYICON", 8, -45;
		
		drawswitchableimage YellowCard && YellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 20, -62;
		drawswitchableimage RedCard && RedSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 30, -62;
		drawswitchableimage BlueCard && BlueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 40, -62;

		//Mug and Armor
		drawmugshot "BAD", 5, 16, -54;
		drawimage armoricon, 82, -28;
		
		//Item Counters
		drawnumber 3, SMALLFONT, DarkGreen, HazmatSuit, whennotzero, 175, -12;	
		drawnumber 3, SMALLFONT, Yellow, Whiskey, whennotzero, 175, -24;	
		InInventory Not HexenCounter
		{
			drawnumber 3, SMALLFONT, Gold, Jetpack, whennotzero, 175, -36;	
		}
		InInventory HexenCounter
		{
			drawnumber 3, SMALLFONT, Gold, Jetpack2, whennotzero, 175, -36;	
		}
		//drawnumber 3, SMALLFONT, Green, FisherPrice, whennotzero, 175, -48;
		
		//General Inventory
		drawselectedinventory SMALLFONT, 113, -51, 141, -12, Untranslated, 1;



//DOOM\HERETIC\WHATEVER ELSE HUD
		InInventory Not HexenCounter
		{
			//Current Weapon Ammo
			drawimage ammoicon1, -94, -31, center;
			drawnumber 4, BIGFONT, Untranslated, ammo1, -116, -21;
			
			//2nd Fleshrend Counter
			InInventory FleshrendPickupCounter, 2
			{
				IsSelected Fleshrend
				{
					drawimage "RNDGX0", -82, -25, center;
				}
			}
			
			//Leadspitter 2nd Uzi counter
			InInventory LeadspitPickupCounter, 2
			{
				IsSelected Leadspitter
				{
					drawimage "UZIGX0", -82, -25, center;
					drawnumber 4, BIGFONT, Untranslated, UziClipLeft, -116, -39;
				}
			}
			
			//Colt 2nd Ammo counter
			IsSelected Colts
			{
				drawnumber 4, BIGFONT, Untranslated, ammo2, -116, -39;
			}

			/*
			drawimage "BULLAMMO", -11, -10;
			drawimage "SHOTAMMO", -11, -20;
			drawimage "GRNDAMMO", -11, -30;
			drawimage "MAGNAMMO", -11, -39;
			drawimage "MINGAMMO", -11, -48;
			drawimage "2BORAMMO", -11, -57;
			*/
		
			//Ammo Counters
		
			drawbar "BULLAMMO", "BULLAMM2", BulletAmmo, vertical, interpolate(4), -20, -8;
			drawbar "SHOTAMMO", "SHOTAMM2", ShellsAmmo, vertical, interpolate(4), -20, -17;
			drawbar "GRNDAMMO", "GRNDAMM2", GrenadeAmmo, vertical, interpolate(4), -20, -28;
			drawbar "MAGNAMMO", "MAGNAMM2", HellraiserAmmo, vertical, interpolate(4), -20, -37;
			drawbar "MINGAMMO", "MINGAMM2", ThrottleAmmo, vertical, interpolate(4), -20, -46;
			drawbar "2BORAMMO", "2BORAMM2", TwoBoreAmmo, vertical, interpolate(4), -20, -55;
			
			drawnumber 4, SMALLFONT, Black, BulletAmmo, alignment(right), -30, -15;
			drawnumber 4, SMALLFONT, Black, ShellsAmmo, alignment(right), -30, -24;
			drawnumber 4, SMALLFONT, Black, GrenadeAmmo, alignment(right), -30, -33;
			drawnumber 4, SMALLFONT, Black, HellraiserAmmo, alignment(right), -30, -42;
			drawnumber 4, SMALLFONT, Black, ThrottleAmmo, alignment(right), -30, -51;
			drawnumber 4, SMALLFONT, Black, TwoBoreAmmo, alignment(right), -30, -60;
			
			//Ammo-in-use highlight

			
			WeaponAmmo "BulletAmmo" { UsesAmmo
				{
					DrawNumber 4, SMALLFONT, Untranslated, Ammo("BulletAmmo"), Alignment(right), -30, -15;
				}
			}
			WeaponAmmo "ShellsAmmo" { UsesAmmo
				{
					DrawNumber 4, SMALLFONT, Untranslated, Ammo("ShellsAmmo"), Alignment(right), -30, -24;
				}
			}
			WeaponAmmo "GrenadeAmmo" { UsesAmmo
				{
					DrawNumber 4, SMALLFONT, Untranslated, Ammo("GrenadeAmmo"), Alignment(right), -30, -33;
				}
			}
			WeaponAmmo "HellraiserAmmo" { UsesAmmo
				{
					DrawNumber 4, SMALLFONT, Untranslated, Ammo("HellraiserAmmo"), Alignment(right), -30, -42;
				}
			}
			WeaponAmmo "ThrottleAmmo" { UsesAmmo
				{
					DrawNumber 4, SMALLFONT, Untranslated, Ammo("ThrottleAmmo"), Alignment(right), -30, -51;
				}
			}
			WeaponAmmo "TwoBoreAmmo" { UsesAmmo
				{
					DrawNumber 4, SMALLFONT, Untranslated, Ammo("TwoBoreAmmo"), Alignment(right), -30, -60;
				}
			}
		}
		
		
//HEXEN HUD
		InInventory HexenCounter
		{
			IsSelected Not Nutcracker2, Skullthrottle2 //Well, apparently you can't have more than two items here, so I had to divide it in such stupid way.
			{
			IsSelected Not Fleshrend2
				{
				drawnumber 4, BIGFONT, Untranslated, ammo1, -111, -21;
				}
			}

			//Leadspitter 2nd Uzi counter
			IsSelected Leadspitter2
			{
				InInventory LeadspitPickupCounter, 2
				{
					drawnumber 4, BIGFONT, Untranslated, UziClipLeft, -111, -39;
				}
			}
			
			//Colt 2nd Ammo counter
			IsSelected Colts
			{
				drawnumber 4, BIGFONT, Untranslated, ammo2, -111, -39;
			}
			
			weaponammo BlueMana
			{
				DrawNumber 4, SMALLFONT, Untranslated, Ammo("BlueMana"), Alignment(right), -45, -20;
				drawimage "MANABRT1", -40, -22;
			}
			else
			{
				drawnumber 4, SMALLFONT, Black, Ammo("BlueMana"), alignment(right), -45, -20;
				drawimage "MANADIM1",  -40, -22;
			}
			weaponammo GreenMana
			{
				DrawNumber 4, SMALLFONT, Untranslated, Ammo("GreenMana"), Alignment(right), -45, -40;
				drawimage "MANABRT2",  -40, -42;
			}
			else
			{
				DrawNumber 4, SMALLFONT, Black, Ammo("GreenMana"), Alignment(right), -45, -40;
				drawimage "MANADIM2",  -40, -42;
			}
		}
}