// Texture definitions generated by SLADE3
// on Sun Jan 04 16:59:02 2015

Sprite QML1A0, 320, 200
{
	XScale 0.600
	YScale 0.600
	Offset 64, 60
	Patch ARMFIST3, -50, 82
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite QML1B0, 320, 200
{
	XScale 0.700
	YScale 0.700
	Offset 48, 40
	Patch ARMFIST3, -26, 29
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite QML1C0, 320, 200
{
	XScale 0.800
	YScale 0.800
	Offset 32, 20
	Patch ARMFIST3, -11, 6
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite QML1C0, 320, 200
{
	XScale 0.900
	YScale 0.900
	Offset 16, 10
	Patch ARMFIST2, -4, 1
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite QML1D0, 320, 200
{
	Patch ARMFIST2, -1, 2
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite QML1E0, 320, 200
{
	Patch ARMFIST1, 6, 10
	{
		FlipX
	}
}

Sprite QML1F0, 320, 200
{
	XScale 0.950
	YScale 0.950
	Offset 8, 5
	Patch ARMFIST1, 8, 23
	{
		FlipX
	}
}

Sprite QML1G0, 320, 200
{
	XScale 0.900
	YScale 0.900
	Offset 16, 10
	Patch ARMFIST2, 9, 40
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite QML1H0, 320, 200
{
	XScale 0.850
	YScale 0.850
	Offset 24, 15
	Patch ARMFIST2, 10, 55
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite QML1I0, 320, 200
{
	XScale 0.800
	YScale 0.800
	Offset 32, 20
	Patch ARMFIST3, 10, 75
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite QML1J0, 320, 200
{
	XScale 0.750
	YScale 0.750
	Offset 40, 40
	Patch ARMFIST3, 3, 93
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite QML1K0, 320, 200
{
	XScale 0.700
	YScale 0.700
	Offset 48, 50
	Patch ARMFIST3, -1, 106
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite FML1A0, 320, 168
{
	XScale 0.600
	YScale 0.600
	Offset 114, -22
	Patch PFIST01, 0, 0
	{
		FlipX
		Style Overlay
	}
}

Sprite FML1B0, 320, 168
{
	XScale 0.700
	YScale 0.700
	Offset 74, 11
	Patch PFIST02, 0, 0
	{
		FlipX
		Style Overlay
	}
}

Sprite FML1C0, 320, 168
{
	XScale 0.800
	YScale 0.800
	Offset 43, 14
	Patch PFIST03, 0, 0
	{
		FlipX
		Style Overlay
	}
}

Sprite FML1C0, 320, 168
{
	XScale 0.900
	YScale 0.900
	Offset 20, 9
	Patch PFIST04, 0, 0
	{
		FlipX
		Style Overlay
	}
}

Sprite FML1D0, 320, 168
{
	Offset 1, -2
	Patch PFIST05, 0, 0
	{
		FlipX
		Style Overlay
	}
}

Sprite FML1E0, 320, 168
{
	Offset -6, -10
	Patch PFIST06, 0, 0
	{
		FlipX
		Style Overlay
	}
}

Sprite FML1F0, 320, 168
{
	XScale 0.950
	YScale 0.950
	Offset 0, -18
	Patch PFIST07, 0, 0
	{
		FlipX
		Style Overlay
	}
}

Sprite FML1G0, 320, 168
{
	XScale 0.900
	YScale 0.900
	Offset 7, -30
	Patch PFIST08, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite FML1H0, 320, 168
{
	XScale 0.850
	YScale 0.850
	Offset 14, -40
	Patch PFIST09, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite FML1I0, 320, 168
{
	XScale 0.800
	YScale 0.800
	Offset 22, -55
	Patch PFIST09, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite FML1J0, 320, 168
{
	XScale 0.750
	YScale 0.750
	Offset 37, -53
	Patch PFIST10, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite FML1K0, 320, 168
{
	XScale 0.700
	YScale 0.700
	Offset 48, 50
	Patch ARMFIST3, -1, 106
	{
		FlipX
		Style CopyAlpha
	}
}

// End of texture definitions
