// Texture definitions generated by SLADE3
// on Sun Jan 11 20:19:46 2015

Sprite EMBRA0B0, 256, 256
{
	Offset 128, 128
	Patch EMBER_01, 0, 0
	{
		Blend "#FF7814", 1.0
	}
}

Sprite EMBRC0D0, 256, 256
{
	Offset 128, 128
	Patch EMBER_01, 0, 0
	{
		Blend "#FF461E", 1.0
		Style Add
	}
	Patch EMBER_01, 0, 0
	{
		Blend "#FF4B3C", 1.0
		Style Add
	}
}

Sprite EMBRE0F0, 256, 256
{
	Offset 128, 128
	Patch EMBER_01, 0, 0
	{
		Blend "#FF3C1E", 1.0
		Style Add
	}
	Patch EMBER_01, 0, 0
	{
		Blend "#FF4B3C", 1.0
		Style Add
	}
}

Sprite DYMIA0B0, 256, 256
{
	Offset 128, 128
	Patch SMOKE_01, 0, 0
	{
		Blend "#1E0A0A", 1.0
	}
	Patch SMOKE_01, 0, 0
	{
		Blend "#323232", 1.0
	}
}

Sprite DYMIC0D0, 256, 256
{
	Offset 128, 128
	Patch SMOKE_01, 0, 0
	{
		FlipY
		Blend "#1E0A0A", 1.0
	}
	Patch SMOKE_01, 0, 0
	{
		FlipY
		Blend "#323232", 1.0
	}
}

Sprite DYMIE0F0, 256, 256
{
	Offset 128, 128
	Patch SMOKE_01, 0, 0
	{
		Blend "#969696", 1.0
		Style CopyAlpha
	}
	Patch SMOKE_01, 0, 0
	{
		Blend "#969696", 1.0
		Style Overlay
	}
}

Sprite DYMIG0H0, 256, 256
{
	Offset 128, 128
	Patch SMOKE_01, 0, 0
	{
		FlipY
		Blend "#969696", 1.0
		Style CopyAlpha
	}
	Patch SMOKE_01, 0, 0
	{
		FlipY
		Blend "#969696", 1.0
		Style Overlay
	}
}

Sprite FLARA0, 256, 256
{
	Offset 128, 128
	Patch FLARE_01, 0, 0
	{
		Blend "#FFC850", 1.0
	}
}

Sprite SHCKA0, 256, 256
{
	Offset 128, 128
	Patch SHOCK_01, 0, 0
	{
		Blend "#FF9123", 1.0
	}
}

Sprite CLODA0B0, 128, 128
{
	Offset 64, 64
	Patch CLOUD_01, 0, 0
	{
		Blend "#FF2305", 1.0
	}
}

Sprite CLODC0D0, 128, 128
{
	Offset 64, 64
	Patch CLOUD_01, 0, 0
	{
		Rotate 90
		Blend "#FF641E", 1.0
	}
}

Sprite CLODE0F0, 128, 128
{
	Offset 64, 64
	Patch CLOUD_01, 0, 0
	{
		Rotate 180
		Blend "#AA3214", 1.0
	}
}

Sprite CLODG0H0, 128, 128
{
	Offset 64, 64
	Patch CLOUD_01, 0, 0
	{
		FlipY
		Blend "#FF280A", 1.0
	}
}

Sprite BLASA0B0, 256, 256
{
	Offset 128, 128
	Patch BLAST_01, 0, 0
	{
		Blend "#FF2305", 1.0
	}
}

Sprite BLASC0D0, 256, 256
{
	Offset 128, 128
	Patch BLAST_01, 0, 0
	{
		Rotate 90
		Blend "#FF641E", 1.0
	}
}

Sprite BLASE0F0, 256, 256
{
	Offset 128, 128
	Patch BLAST_01, 0, 0
	{
		Rotate 180
		Blend "#AA3214", 1.0
	}
}

Sprite BLASG0H0, 256, 256
{
	Offset 128, 128
	Patch BLAST_01, 0, 0
	{
		FlipY
		Blend "#FF280A", 1.0
	}
}

Sprite 1PUFA0B0, 256, 256
{
	Offset 128, 128
	Patch FLARE_01, 0, 0
	{
		Blend "#FFE13C", 1.0
		Style Add
	}
	Patch FLARE_01, 0, 0
	{
		FlipY
		Blend "#FFFFB4", 1.0
		Style Add
	}
}

Sprite 1PUFC0D0, 256, 256
{
	Offset 128, 128
	Patch FLARE_01, 0, 0
	{
		FlipY
		Blend "#FFFF96", 1.0
		Style Add
	}
}

Sprite 2PUFA0, 256, 256
{
	Offset 128, 128
	Patch FLARE_01, 0, 0
	{
		Blend "#FFE15F", 1.0
	}
}

Sprite 2PUFB0, 256, 256
{
	Offset 128, 128
	Patch FLARE_01, 0, 0
	{
		Blend "#FFD755", 1.0
	}
}

Sprite 2PUFC0, 256, 256
{
	Offset 128, 128
	Patch FLARE_01, 0, 0
	{
		Blend "#EFE465", 1.0
	}
}

Sprite 2PUFD0, 256, 256
{
	Offset 128, 128
	Patch FLARE_01, 0, 0
	{
		Blend "#FFEB73", 1.0
	}
}

Sprite 3PUFA0, 256, 256
{
	Offset 128, 128
	Patch FLARE_01, 0, 0
	{
		Blend "#FF5812", 1.0
	}
}

Sprite 3PUFB0, 256, 256
{
	Offset 128, 128
	Patch FLARE_01, 0, 0
	{
		Blend "#FF5812", 1.0
	}
}

Sprite 3PUFC0, 256, 256
{
	Offset 128, 128
	Patch FLARE_01, 0, 0
	{
		Blend "#FF5812", 1.0
	}
}

Sprite 3PUFD0, 256, 256
{
	Offset 128, 128
	Patch FLARE_01, 0, 0
	{
		Blend "#FF5812", 1.0
	}
}

Sprite 1SPKA0B0, 256, 256
{
	Offset 128, 128
	Patch SPARK_01, 0, 0
	{
		Blend "#FFE15F", 1.0
	}
}

Sprite 1SPKC0D0, 256, 256
{
	Offset 128, 128
	Patch SPARK_01, 0, 0
	{
		Blend "#FFD755", 1.0
	}
}

Sprite 1SPKE0F0, 256, 256
{
	Offset 128, 128
	Patch SPARK_01, 0, 0
	{
		FlipY
		Blend "#9B7D19", 1.0
	}
}

Sprite 1SPKG0H0, 256, 256
{
	Offset 128, 128
	Patch SPARK_01, 0, 0
	{
		FlipY
		Blend "#FFEB73", 1.0
	}
}

Sprite 2SPKA0B0, 256, 256
{
	Offset 128, 128
	Patch SPARK_02, 0, 0
	{
		Blend "#FFE15F", 1.0
	}
}

Sprite 2SPKC0D0, 256, 256
{
	Offset 128, 128
	Patch SPARK_02, 0, 0
	{
		Blend "#FFD755", 1.0
	}
}

Sprite 2SPKE0F0, 256, 256
{
	Offset 128, 128
	Patch SPARK_02, 0, 0
	{
		FlipY
		Blend "#9B7D19", 1.0
	}
}

Sprite 2SPKG0H0, 256, 256
{
	Offset 128, 128
	Patch SPARK_02, 0, 0
	{
		FlipY
		Blend "#FFEB73", 1.0
	}
}

Sprite 3SPKA0B0, 256, 256
{
	Offset 128, 128
	Patch SPARK_03, 0, 0
	{
		Blend "#FFEB73", 1.0
	}
}

Sprite 4SPKA0B0, 256, 256
{
	Offset 128, 128
	Patch SPARK_03, 0, 0
	{
		Blend "#FF5812", 1.0
	}
}

Sprite SNCFA0B0, 128, 128
{
	Offset 64, 64
	Patch CLOUD_01, 0, 0
	{
		Blend "#FF3705", 1.0
	}
}

Sprite SNCFC0D0, 128, 128
{
	Offset 64, 64
	Patch FLAME_01, 0, 0
	{
		Rotate 90
		Blend "#FF501E", 1.0
	}
}

Sprite SNCFE0F0, 128, 128
{
	Offset 64, 64
	Patch FLAME_01, 0, 0
	{
		Rotate 180
		Blend "#BE4614", 1.0
	}
}

Sprite SNCFG0H0, 128, 128
{
	Offset 64, 64
	Patch CLOUD_01, 0, 0
	{
		FlipY
		Blend "#FF5A0A", 1.0
	}
}

// End of texture definitions
