// Texture definitions generated by SLADE3
// on Wed Jan 14 18:16:49 2015

Sprite MCHNA0, 320, 200
{
	Patch MCHGA0, 14, 0
}

Sprite MCHNB0, 320, 200
{
	Patch MCHGA0, 16, 2
}

Sprite MCHNC0, 320, 200
{
	Patch MCHGA0, 20, 7
}

Sprite MCHND0, 320, 200
{
	Patch MCHGA0, 23, 13
}

Sprite MCHNE0, 320, 200
{
	Patch MCHGA0, 24, 16
}

Sprite MCHNF0, 320, 200
{
	Patch MCHGA0, 25, 17
}

Sprite SDKPA0, 320, 200
{
	Patch SDKGA0, 4, 4
}

Sprite SDKPB0, 320, 200
{
	Patch SDKGA0, 6, 6
}

Sprite SDKPC0, 320, 200
{
	Patch SDKGA0, 11, 11
}

Sprite SDKPD0, 320, 200
{
	Patch SDKGA0, 14, 15
}

Sprite SDKPE0, 320, 200
{
	Patch SDKGA0, 15, 17
}

Sprite SDKPF0, 320, 200
{
	Patch SDKGA0, 16, 18
}

Sprite PCFMA0, 320, 200
{
	Patch PCFHL0, 1, 1
}

Sprite PCFMB0, 320, 200
{
	Patch PCFHL0, 2, 2
}

Sprite PCFMC0, 320, 200
{
	Patch PCFHL0, 3, 3
}

Sprite BITXA0, 320, 200
{
	Patch BITGD, 0, 10
	Patch HAND12, 183, 147
}

Sprite BITXB0, 320, 200
{
	Patch BITGD, 0, 10
	Patch HAND12, 179, 151
}

Sprite BITXC0, 320, 200
{
	Patch BITGD, 0, 10
	Patch HAND12, 173, 155
}

Sprite BITXD0, 320, 200
{
	Patch BITGD, 0, 10
	Patch HAND12, 160, 163
}

Sprite BITPA0, 320, 200
{
	Patch BITGD, 2, 11
}

Sprite BITPB0, 320, 200
{
	Patch BITGD, 6, 14
}

Sprite BITPC0, 320, 200
{
	Patch BITGD, 9, 17
}

Sprite BITPD0, 320, 200
{
	Patch BITGD, 11, 21
}

Sprite BITPE0, 320, 200
{
	Patch BITGD, 12, 24
}

Sprite BITPF0, 320, 200
{
	Patch BITGD, 13, 25
}

Sprite BITPG0, 320, 200
{
	Patch BITGD, 0, 10
}

Sprite BI2XA0, 320, 200
{
	Patch BI2GA0, 0, 10
	Patch HAND12, 183, 147
}

Sprite BI2XB0, 320, 200
{
	Patch BI2GA0, 0, 10
	Patch HAND12, 179, 151
}

Sprite BI2XC0, 320, 200
{
	Patch BI2GA0, 0, 10
	Patch HAND12, 173, 155
}

Sprite BI2XD0, 320, 200
{
	Patch BI2GA0, 0, 10
	Patch HAND12, 160, 163
}

Sprite BI2PA0, 320, 200
{
	Patch BI2GA0, 2, 11
}

Sprite BI2PB0, 320, 200
{
	Patch BI2GA0, 6, 14
}

Sprite BI2PC0, 320, 200
{
	Patch BI2GA0, 9, 17
}

Sprite BI2PD0, 320, 200
{
	Patch BI2GA0, 11, 21
}

Sprite BI2PE0, 320, 200
{
	Patch BI2GA0, 12, 24
}

Sprite BI2PF0, 320, 200
{
	Patch BI2GA0, 13, 25
}

Sprite BI2PG0, 320, 200
{
	Patch BI2GA0, 0, 10
}

Sprite PTRMA0, 320, 200
{
	Offset -20, 0
	Patch PTRGC0, 7, 7
}

Sprite PTRMB0, 320, 200
{
	Offset -20, 0
	Patch PTRGC0, 9, 9
}

Sprite PTRMC0, 320, 200
{
	Offset -20, 0
	Patch PTRGC0, 10, 10
}

Sprite NTCMA0, 320, 200
{
	Patch NTCGD0, 4, 14
}

Sprite NTCMB0, 320, 200
{
	Patch NTCGD0, 6, 16
}

Sprite NTCMC0, 320, 200
{
	Patch NTCGD0, 7, 17
}

// End of texture definitions
