// Texture definitions generated by SLADE3
// on Sat Jan 03 17:33:21 2015

Sprite BPRTB0, 175, 175
{
	Offset 88, 88
	Patch EMBER_01, 0, 0
	{
		Blend "#0000FF"
	}
}

Sprite KPRTA0, 175, 175
{
	Offset 88, 88
	Patch EMBER_01, 0, 0
	{
		Blend "#DDD392"
	}
}

Sprite GPRTA0, 175, 175
{
	Offset 88, 88
	Patch EMBER_01, 0, 0
	{
		Blend "#00FF00"
	}
}

Sprite PPRTA0, 175, 175
{
	Offset 88, 88
	Patch EMBER_01, 0, 0
	{
		Blend "#7800FF"
	}
}

Sprite ARTIWHSK, 16, 34
{
	Offset -6, -2
	Patch WHSKA0, 0, 0
}

Sprite ARTIFISH, 28, 13
{
	Offset -1, -22
	Patch PVISA0, 0, 0
}

Sprite ARTIJETP, 29, 32
{
	Offset -1, -4
	Patch JETPA0, 0, 0
}

Sprite ARTISUIT, 29, 39
{
	XScale 1.200
	YScale 1.200
	Offset -4, -6
	Patch ARTISUIT, 0, 0
}

// End of texture definitions
