// Texture definitions generated by SLADE3
// on Wed Jan 14 19:57:48 2015

Sprite UZIFC0, 320, 200
{
	Offset -10, 0
	Patch UZIGA0, 3, 3
	{
		Style Overlay
	}
}

Sprite UZIFD0, 320, 200
{
	Offset -10, 0
	Patch UZIGA0, 2, 2
	{
		Style Overlay
	}
}

Sprite UZIFE0, 320, 200
{
	Offset -10, 0
	Patch UZIGA0, 1, 1
	{
		Style Overlay
	}
}

Sprite UZIOA0, 320, 200
{
	Offset -10, 0
	Patch UZIINC, 192, 53
	{
		Style Overlay
	}
}

Sprite UZIOB0, 320, 200
{
	Offset -10, 0
	Patch UZIINB, 189, 55
	{
		Style Overlay
	}
}

Sprite UZIOC0, 320, 200
{
	Offset -10, 0
	Patch UZIINA, 185, 56
	{
		Style Overlay
	}
}

Sprite UZIOD0, 320, 200
{
	Offset -10, 0
	Patch UZIMGB, 109, 75
	{
		Style Overlay
	}
	Patch UZIRAA, 174, 50
	{
		Style Overlay
	}
}

Sprite UZIOE0, 320, 200
{
	Offset -10, 0
	Patch UZIMGB, 106, 78
	{
		Style Overlay
	}
	Patch UZIRAA, 172, 52
	{
		Style Overlay
	}
}

Sprite UZIOF0, 320, 200
{
	Offset -10, 0
	Patch UZIMGB, 95, 89
	{
		Style Overlay
	}
	Patch UZIRAA, 170, 54
	{
		Style Overlay
	}
}

Sprite UZIOG0, 320, 200
{
	Offset -10, 0
	Patch UZIMGB, 77, 107
	{
		Style Overlay
	}
	Patch UZIRAA, 171, 53
	{
		Style Overlay
	}
}

Sprite UZIOH0, 320, 200
{
	Offset -10, 0
	Patch UZIMGB, 67, 119
	{
		Style Overlay
	}
	Patch UZIRAA, 172, 52
	{
		Style Overlay
	}
}

Sprite UZIOI0, 320, 200
{
	Offset -10, 0
	Patch UZIMGB, 59, 132
	{
		Style Overlay
	}
	Patch UZIRAA, 173, 51
	{
		Style Overlay
	}
}

Sprite UZIOJ0, 320, 200
{
	Offset -10, 0
	Patch UZIRAA, 174, 50
	{
		Style Overlay
	}
}

Sprite UZIIA0, 320, 200
{
	Offset -10, 0
	Patch UZIMAG, 54, 130
	{
		Style Overlay
	}
	Patch UZIRAA, 174, 50
	{
		Style Overlay
	}
}

Sprite UZIIB0, 320, 200
{
	Offset -10, 0
	Patch UZIMAG, 61, 123
	{
		Style Overlay
	}
	Patch UZIRAA, 174, 50
	{
		Style Overlay
	}
}

Sprite UZIIC0, 320, 200
{
	Offset -10, 0
	Patch UZIMAG, 70, 114
	{
		Style Overlay
	}
	Patch UZIRAA, 174, 50
	{
		Style Overlay
	}
}

Sprite UZIID0, 320, 200
{
	Offset -10, 0
	Patch UZIMAG, 79, 105
	{
		Style Overlay
	}
	Patch UZIRAA, 174, 50
	{
		Style Overlay
	}
}

Sprite UZIIE0, 320, 200
{
	Offset -10, 0
	Patch UZIMAG, 86, 98
	{
		Style Overlay
	}
	Patch UZIRAA, 174, 50
	{
		Style Overlay
	}
}

Sprite UZIIF0, 320, 200
{
	Offset -10, 0
	Patch UZIMAG, 94, 90
	{
		Style Overlay
	}
	Patch UZIRAA, 174, 50
	{
		Style Overlay
	}
}

Sprite UZIIG0, 320, 200
{
	Offset -10, 0
	Patch UZIMAG, 100, 84
	{
		Style Overlay
	}
	Patch UZIRAA, 175, 49
	{
		Style Overlay
	}
}

Sprite UZIIH0, 320, 200
{
	Offset -10, 0
	Patch UZIMAG, 110, 73
	{
		Style Overlay
	}
	Patch UZIRAA, 177, 47
	{
		Style Overlay
	}
}

Sprite UZIII0, 320, 200
{
	Offset -10, 0
	Patch UZIRAB, 130, 63
	{
		Style Overlay
	}
}

Sprite UZIIJ0, 320, 200
{
	Offset -10, 0
	Patch UZIRAB, 129, 64
	{
		Style Overlay
	}
}

Sprite UZIIK0, 320, 200
{
	Offset -10, 0
	Patch UZIRAC, 176, 48
	{
		Style Overlay
	}
	Patch HAND6, 130, 129
	{
		Style Overlay
	}
}

Sprite UZIIL0, 320, 200
{
	Offset -10, 0
	Patch UZIRAC, 175, 49
	{
		Style Overlay
	}
	Patch HAND6, 123, 130
	{
		Style Overlay
	}
}

Sprite UZIIM0, 320, 200
{
	Offset -10, 0
	Patch UZIRAC, 174, 50
	{
		Style Overlay
	}
	Patch HAND6, 111, 134
	{
		Style Overlay
	}
}

Sprite UZIIN0, 320, 200
{
	Offset -10, 0
	Patch UZIRAC, 174, 50
	{
		Style Overlay
	}
	Patch HAND6, 98, 140
	{
		Style Overlay
	}
}

Sprite UZIIO0, 320, 200
{
	Offset -10, 0
	Patch UZIRAC, 174, 50
	{
		Style Overlay
	}
	Patch HAND6, 87, 150
	{
		Style Overlay
	}
}

Sprite UZIIP0, 320, 200
{
	Offset -10, 0
	Patch UZIRAC, 174, 50
	{
		Style Overlay
	}
	Patch HAND6, 72, 164
	{
		Style Overlay
	}
}

Sprite UZIRA0, 320, 200
{
	Offset -10, 0
	Patch UZIMGA, 49, 135
	{
		Style Overlay
	}
	Patch UZIRAA, 174, 50
	{
		Style Overlay
	}
}

Sprite UZIRB0, 320, 200
{
	Offset -10, 0
	Patch UZIMGA, 56, 128
	{
		Style Overlay
	}
	Patch UZIRAA, 173, 51
	{
		Style Overlay
	}
}

Sprite UZIRC0, 320, 200
{
	Offset -10, 0
	Patch UZIMGA, 62, 122
	{
		Style Overlay
	}
	Patch UZIRAA, 168, 56
	{
		Style Overlay
	}
}

Sprite UZIRD0, 320, 200
{
	Offset -10, 0
	Patch UZIMGA, 68, 116
	{
		Style Overlay
	}
	Patch UZIRAA, 163, 61
	{
		Style Overlay
	}
}

Sprite UZIRE0, 320, 200
{
	Offset -10, 0
	Patch UZIMGA, 75, 109
	{
		Style Overlay
	}
	Patch UZIRAA, 160, 64
	{
		Style Overlay
	}
}

Sprite UZIRF0, 320, 200
{
	Offset -10, 0
	Patch UZIMGA, 82, 102
	{
		Style Overlay
	}
	Patch UZIRAA, 157, 67
	{
		Style Overlay
	}
}

Sprite UZIRF0, 320, 200
{
	Offset -10, 0
	Patch UZIMGA, 86, 98
	{
		Style Overlay
	}
	Patch UZIRAA, 154, 70
	{
		Style Overlay
	}
}

Sprite UZIRG0, 320, 200
{
	Offset -10, 0
	Patch UZIMGA, 87, 97
	{
		Style Overlay
	}
	Patch UZIRAA, 153, 71
	{
		Style Overlay
	}
}

Sprite UZIRH0, 320, 200
{
	Offset -10, 0
	Patch UZIRAC, 152, 72
	{
		Style Overlay
	}
}

Sprite UZIRI0, 320, 200
{
	Offset -10, 0
	Patch UZIRAC, 151, 73
	{
		Style Overlay
	}
}

Sprite UZIRJ0, 320, 200
{
	Offset -10, 0
	Patch UZIRAC, 154, 71
	{
		Style Overlay
	}
}

Sprite UZIRK0, 320, 200
{
	Offset -10, 0
	Patch UZIRAC, 157, 69
	{
		Style Overlay
	}
}

Sprite UZIRL0, 320, 200
{
	Offset -10, 0
	Patch UZIRAC, 162, 65
	{
		Style Overlay
	}
}

Sprite UZIRM0, 320, 200
{
	Offset -10, 0
	Patch UZIRAC, 166, 60
	{
		Style Overlay
	}
}

Sprite UZIRN0, 320, 200
{
	Offset -10, 0
	Patch UZIRAC, 171, 54
	{
		Style Overlay
	}
}

Sprite UZIRO0, 320, 200
{
	Offset -10, 0
	Patch UZIRAC, 173, 51
	{
		Style Overlay
	}
}

Sprite UZIRP0, 320, 200
{
	Offset -10, 0
	Patch UZIRAC, 174, 50
	{
		Style Overlay
	}
}

Sprite UZ2UA0, 320, 200
{
	Offset 10, 0
	Patch UZIUA0, 0, 0
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2UB0, 320, 200
{
	Offset 10, 0
	Patch UZIUB0, 0, 0
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2UC0, 320, 200
{
	Offset 10, 0
	Patch UZIUC0, 0, 0
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2GA0, 320, 200
{
	Offset 10, 0
	Patch UZIGA0, 0, 0
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2FA0, 320, 200
{
	Offset 10, 0
	Patch UZIFA0, -5, 5
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2FB0, 320, 200
{
	Offset 10, 0
	Patch UZIFB0, -4, 4
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2FC0, 320, 200
{
	Offset 10, 0
	Patch UZIGA0, -3, 3
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2FD0, 320, 200
{
	Offset 10, 0
	Patch UZIGA0, -2, 2
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2FE0, 320, 200
{
	Offset 10, 0
	Patch UZIGA0, -1, 1
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2OA0, 320, 200
{
	Offset 10, 0
	Patch UZIINC, 17, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2OB0, 320, 200
{
	Offset 10, 0
	Patch UZIINB, 21, 55
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2OC0, 320, 200
{
	Offset 10, 0
	Patch UZIINA, 25, 56
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2OD0, 320, 200
{
	Offset 10, 0
	Patch UZIMGB, 49, 75
	{
		FlipX
		Style Overlay
	}
	Patch UZIRAA, 14, 50
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2OE0, 320, 200
{
	Offset 10, 0
	Patch UZIMGB, 54, 80
	{
		FlipX
		Style Overlay
	}
	Patch UZIRAA, 16, 52
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2OF0, 320, 200
{
	Offset 10, 0
	Patch UZIMGB, 65, 91
	{
		FlipX
		Style Overlay
	}
	Patch UZIRAA, 18, 54
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2OG0, 320, 200
{
	Offset 10, 0
	Patch UZIMGB, 81, 107
	{
		FlipX
		Style Overlay
	}
	Patch UZIRAA, 17, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2OH0, 320, 200
{
	Offset 10, 0
	Patch UZIMGB, 92, 118
	{
		FlipX
		Style Overlay
	}
	Patch UZIRAA, 16, 52
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2OI0, 320, 200
{
	Offset 10, 0
	Patch UZIMGB, 100, 128
	{
		FlipX
		Style Overlay
	}
	Patch UZIRAA, 15, 51
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2OJ0, 320, 200
{
	Offset 10, 0
	Patch UZIRAA, 14, 50
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2RA0, 320, 200
{
	Offset 10, 0
	Patch UZIMGA, 110, 135
	{
		FlipX
		Style Overlay
	}
	Patch UZIRAA, 14, 50
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2RB0, 320, 200
{
	Offset 10, 0
	Patch UZIMGA, 103, 128
	{
		FlipX
		Style Overlay
	}
	Patch UZIRAA, 15, 51
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2RC0, 320, 200
{
	Offset 10, 0
	Patch UZIMGA, 97, 122
	{
		FlipX
		Style Overlay
	}
	Patch UZIRAA, 22, 57
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2RD0, 320, 200
{
	Offset 10, 0
	Patch UZIMGA, 91, 116
	{
		FlipX
		Style Overlay
	}
	Patch UZIRAA, 27, 62
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2RE0, 320, 200
{
	Offset 10, 0
	Patch UZIMGA, 84, 109
	{
		FlipX
		Style Overlay
	}
	Patch UZIRAA, 30, 65
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2RF0, 320, 200
{
	Offset 10, 0
	Patch UZIMGA, 77, 102
	{
		FlipX
		Style Overlay
	}
	Patch UZIRAA, 34, 68
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2RF0, 320, 200
{
	Offset 10, 0
	Patch UZIMGA, 76, 99
	{
		FlipX
		Style Overlay
	}
	Patch UZIRAA, 38, 70
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2RG0, 320, 200
{
	Offset 10, 0
	Patch UZIMGA, 76, 97
	{
		FlipX
		Style Overlay
	}
	Patch UZIRAA, 40, 71
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2RH0, 320, 200
{
	Offset 10, 0
	Patch UZIRAC, 41, 72
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2RI0, 320, 200
{
	Offset 10, 0
	Patch UZIRAC, 42, 73
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2RJ0, 320, 200
{
	Offset 10, 0
	Patch UZIRAC, 38, 71
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2RK0, 320, 200
{
	Offset 10, 0
	Patch UZIRAC, 35, 69
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2RL0, 320, 200
{
	Offset 10, 0
	Patch UZIRAC, 30, 65
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2RM0, 320, 200
{
	Offset 10, 0
	Patch UZIRAC, 24, 60
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2RN0, 320, 200
{
	Offset 10, 0
	Patch UZIRAC, 18, 54
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2RO0, 320, 200
{
	Offset 10, 0
	Patch UZIRAC, 15, 51
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ2RP0, 320, 200
{
	Offset 10, 0
	Patch UZIRAC, 14, 50
	{
		FlipX
		Style Overlay
	}
}

Sprite UZ3UA0, 320, 200
{
	Patch UZIUA0, -10, 0
	{
		FlipX
		Style Overlay
	}
	Patch UZIUA0, 10, 0
	{
		Style Overlay
	}
}

Sprite UZ3UB0, 320, 200
{
	Patch UZIUB0, -10, 0
	{
		FlipX
		Style Overlay
	}
	Patch UZIUB0, 10, 0
	{
		Style Overlay
	}
}

Sprite UZ3UC0, 320, 200
{
	Patch UZIUC0, -10, 0
	{
		FlipX
		Style Overlay
	}
	Patch UZIUC0, 10, 0
	{
		Style Overlay
	}
}

Sprite UZI2X0, 41, 35
{
	Offset 20, 28
	Patch UZIGX0, 0, 0
	Patch UZIGX0, 9, 5
}

// End of texture definitions
