// Texture definitions generated by SLADE3
// on Sun Jan 04 19:01:54 2015

Sprite MAGHND1, 96, 86
{
	Patch HAND3, 0, 24
	{
		Style Overlay
	}
	Patch PTRMAG1, 43, 1
	{
		Style Overlay
	}
}

Sprite MAGHND2, 96, 86
{
	Patch HAND3, 0, 24
	{
		Style Overlay
	}
	Patch PTRMAG2, 43, 1
	{
		Style Overlay
	}
}

Sprite PTRDA0, 320, 200
{
	Offset -20, 0
	Patch PTRPULL, 228, 108
	{
		Style Overlay
	}
	Patch PTRGB0, 0, 0
	{
		Style Overlay
	}
}

Sprite PTRDB0, 320, 200
{
	Offset -20, 0
	Patch PTRPULL, 229, 109
	{
		Style Overlay
	}
	Patch PTRGB0, 0, 0
	{
		Style Overlay
	}
}

Sprite PTRDC0, 320, 200
{
	Offset -20, 0
	Patch PTRPULL, 233, 112
	{
		Style Overlay
	}
	Patch PTRGB0, 1, 1
	{
		Style Overlay
	}
}

Sprite PTRDD0, 320, 200
{
	Offset -20, 0
	Patch PTRPULL, 240, 117
	{
		Style Overlay
	}
	Patch PTRGB0, 2, 2
	{
		Style Overlay
	}
}

Sprite PTRTA0, 320, 200
{
	XScale 0.900
	YScale 0.900
	Offset -4, 10
	Patch PTRPULL, 256, 129
	{
		Style Overlay
	}
	Patch PTRGB0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTRTB0, 320, 200
{
	XScale 0.850
	YScale 0.850
	Offset 4, 15
	Patch PTRPULL, 252, 127
	{
		Style Overlay
	}
	Patch PTRGB0, 7, 7
	{
		Style Overlay
	}
}

Sprite PTRTC0, 320, 200
{
	XScale 0.875
	YScale 0.875
	Offset 0, 12
	Patch PTRPULL, 243, 120
	{
		Style Overlay
	}
	Patch PTRGB0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTRTD0, 320, 200
{
	XScale 0.900
	YScale 0.900
	Offset -4, 10
	Patch PTRPULL, 235, 114
	{
		Style Overlay
	}
	Patch PTRGB0, 3, 3
	{
		Style Overlay
	}
}

Sprite PTRTE0, 320, 200
{
	XScale 0.950
	YScale 0.950
	Offset -12, 5
	Patch PTRPULL, 230, 110
	{
		Style Overlay
	}
	Patch PTRGB0, 1, 1
	{
		Style Overlay
	}
}

Sprite PTRTF0, 320, 200
{
	Offset -20, 0
	Patch PTRPULL, 228, 108
	{
		Style Overlay
	}
	Patch PTRGB0, 0, 0
	{
		Style Overlay
	}
}

Sprite PTRHA0, 320, 200
{
	Offset -20, 0
	Patch HAND9, 129, 126
	{
		Style Overlay
	}
	Patch PTRGC0, 1, 1
	{
		Style Overlay
	}
}

Sprite PTRHB0, 320, 200
{
	Offset -20, 0
	Patch HAND9, 123, 133
	{
		Style Overlay
	}
	Patch PTRGC0, 2, 2
	{
		Style Overlay
	}
}

Sprite PTRHC0, 320, 200
{
	Offset -20, 0
	Patch HAND9, 115, 139
	{
		Style Overlay
	}
	Patch PTRGC0, 3, 3
	{
		Style Overlay
	}
}

Sprite PTRHD0, 320, 200
{
	Offset -20, 0
	Patch PTRGC0, 4, 4
	{
		Style Overlay
	}
	Patch HAND9, 105, 150
	{
		Style Overlay
	}
}

Sprite PTRHE0, 320, 200
{
	Offset -20, 0
	Patch PTRGC0, 5, 5
	{
		Style Overlay
	}
	Patch HAND9, 99, 157
	{
		Style Overlay
	}
}

Sprite PTRHF0, 320, 200
{
	Offset -20, 0
	Patch PTRGC0, 5, 5
	{
		Style Overlay
	}
	Patch HAND9, 93, 164
	{
		Style Overlay
	}
}

Sprite PTRHG0, 320, 200
{
	Offset -20, 0
	Patch PTRGC0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTROA0, 320, 200
{
	Offset -20, 0
	Patch HAND6, 113, 164
	{
		Style Overlay
	}
	Patch PTRGC0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTROB0, 320, 200
{
	Offset -20, 0
	Patch HAND6, 121, 162
	{
		Style Overlay
	}
	Patch PTRGC0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTROC0, 320, 200
{
	Offset -20, 0
	Patch HAND6, 128, 157
	{
		Style Overlay
	}
	Patch PTRGC0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTROD0, 320, 200
{
	Offset -20, 0
	Patch HAND6, 133, 152
	{
		Style Overlay
	}
	Patch PTRGC0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTROE0, 320, 200
{
	Offset -20, 0
	Patch HAND3, 128, 150
	{
		Style Overlay
	}
	Patch PTRGC0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTROF0, 320, 200
{
	Offset -20, 0
	Patch HAND3, 131, 148
	{
		Style Overlay
	}
	Patch PTRGC0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTROG0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 122
	{
		Style Overlay
	}
	Patch HAND3, 131, 151
	{
		Style Overlay
	}
	Patch PTRMAG1, 174, 128
	{
		Style Overlay
	}
	Patch PTRGE0, 5, 6
	{
		Style Overlay
	}
}

Sprite PTROH0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 124
	{
		Style Overlay
	}
	Patch HAND3, 131, 156
	{
		Style Overlay
	}
	Patch PTRMAG1, 174, 133
	{
		Style Overlay
	}
	Patch PTRGE0, 5, 8
	{
		Style Overlay
	}
}

Sprite PTROI0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 123
	{
		Style Overlay
	}
	Patch HAND3, 131, 161
	{
		Style Overlay
	}
	Patch PTRMAG1, 174, 138
	{
		Style Overlay
	}
	Patch PTRGE0, 5, 7
	{
		Style Overlay
	}
}

Sprite PTROJ0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 122
	{
		Style Overlay
	}
	Patch HAND3, 131, 170
	{
		Style Overlay
	}
	Patch PTRMAG1, 174, 147
	{
		Style Overlay
	}
	Patch PTRGE0, 5, 6
	{
		Style Overlay
	}
}

Sprite PTROK0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 121
	{
		Style Overlay
	}
	Patch HAND3, 131, 176
	{
		Style Overlay
	}
	Patch PTRMAG1, 174, 153
	{
		Style Overlay
	}
	Patch PTRGE0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTROL0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 121
	{
		Style Overlay
	}
	Patch HAND3, 131, 183
	{
		Style Overlay
	}
	Patch PTRMAG1, 174, 160
	{
		Style Overlay
	}
	Patch PTRGE0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTROM0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 121
	{
		Style Overlay
	}
	Patch HAND3, 131, 187
	{
		Style Overlay
	}
	Patch PTRMAG1, 174, 164
	{
		Style Overlay
	}
	Patch PTRGE0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTRON0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 121
	{
		Style Overlay
	}
	Patch PTRGE0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTRIA0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 121
	{
		Style Overlay
	}
	Patch HAND3, 131, 186
	{
		Style Overlay
	}
	Patch PTRGE0, 5, 5
	{
		Style Overlay
	}
	Patch PTRMAG2, 174, 163
}

Sprite PTRIB0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 121
	{
		Style Overlay
	}
	Patch HAND3, 131, 181
	{
		Style Overlay
	}
	Patch PTRGE0, 5, 5
	{
		Style Overlay
	}
	Patch PTRMAG2, 174, 158
}

Sprite PTRIC0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 121
	{
		Style Overlay
	}
	Patch HAND3, 131, 173
	{
		Style Overlay
	}
	Patch PTRMAG2, 174, 150
	Patch PTRGE0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTRID0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 121
	{
		Style Overlay
	}
	Patch HAND3, 131, 166
	{
		Style Overlay
	}
	Patch PTRMAG2, 174, 143
	Patch PTRGE0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTRIE0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 121
	{
		Style Overlay
	}
	Patch HAND3, 131, 159
	{
		Style Overlay
	}
	Patch PTRMAG2, 174, 136
	Patch PTRGE0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTRIF0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 120
	{
		Style Overlay
	}
	Patch HAND3, 131, 155
	{
		Style Overlay
	}
	Patch PTRMAG2, 174, 132
	Patch PTRGE0, 5, 4
	{
		Style Overlay
	}
}

Sprite PTRIG0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 118
	{
		Style Overlay
	}
	Patch HAND3, 131, 152
	{
		Style Overlay
	}
	Patch PTRMAG2, 174, 129
	Patch PTRGE0, 5, 2
	{
		Style Overlay
	}
}

Sprite PTRIH0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 119
	{
		Style Overlay
	}
	Patch HAND3, 130, 155
	{
		Style Overlay
	}
	Patch PTRMAG2, 174, 130
	Patch PTRGE0, 5, 3
	{
		Style Overlay
	}
}

Sprite PTRII0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 121
	{
		Style Overlay
	}
	Patch HAND3, 127, 158
	{
		Style Overlay
	}
	Patch PTRMAG2, 174, 132
	Patch PTRGE0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTRIJ0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 121
	{
		Style Overlay
	}
	Patch HAND3, 124, 162
	{
		Style Overlay
	}
	Patch PTRMAG2, 174, 132
	Patch PTRGE0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTRIK0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 121
	{
		Style Overlay
	}
	Patch HAND3, 121, 167
	{
		Style Overlay
	}
	Patch PTRMAG2, 174, 132
	Patch PTRGE0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTRIZ0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 121
	{
		Style Overlay
	}
	Patch PTRMAG2, 174, 132
	Patch PTRGE0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTRIL0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 121
	{
		Style Overlay
	}
	Patch HAND3, 124, 165
	{
		Style Overlay
	}
	Patch PTRMAG2, 174, 132
	Patch PTRGE0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTRIM0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 121
	{
		Style Overlay
	}
	Patch HAND3, 128, 159
	{
		Style Overlay
	}
	Patch PTRMAG2, 174, 132
	Patch PTRGE0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTRIN0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 121
	{
		Style Overlay
	}
	Patch HAND3, 130, 156
	{
		Style Overlay
	}
	Patch PTRMAG2, 174, 132
	Patch PTRGE0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTRIO0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 121
	{
		Style Overlay
	}
	Patch HAND3, 131, 152
	{
		Style Overlay
	}
	Patch PTRMAG2, 174, 130
	Patch PTRGE0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTRIP0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 121
	{
		Style Overlay
	}
	Patch HAND3, 131, 150
	{
		Style Overlay
	}
	Patch PTRMAG2, 174, 128
	Patch PTRGE0, 5, 5
	{
		Style Overlay
	}
}

Sprite PTRIQ0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 120
	{
		Style Overlay
	}
	Patch HAND3, 131, 149
	{
		Style Overlay
	}
	Patch PTRMAG2, 174, 127
	Patch PTRGE0, 5, 4
	{
		Style Overlay
	}
}

Sprite PTRIR0, 320, 200
{
	Offset -20, 0
	Patch PTRHAND, 188, 120
	{
		Style Overlay
	}
	Patch HAND3, 131, 147
	{
		Style Overlay
	}
	Patch PTRMAG2, 174, 125
	Patch PTRGE0, 5, 4
	{
		Style Overlay
	}
}

Sprite PTRPA0, 350, 200
{
	Offset -20, 0
	Patch HAND4, 287, 160
	Patch PTRGA0, 0, 0
	{
		Style Overlay
	}
}

Sprite PTRPB0, 350, 200
{
	Offset -20, 0
	Patch HAND4, 278, 152
	Patch PTRGA0, 0, 0
	{
		Style Overlay
	}
}

Sprite PTRPC0, 350, 200
{
	Offset -20, 0
	Patch PTRGA0, 0, 0
	{
		Style Overlay
	}
	Patch HAND4, 271, 144
}

Sprite PTRPD0, 350, 200
{
	Offset -20, 0
	Patch HAND4, 263, 136
	Patch PTRGA0, 0, 0
	{
		Style Overlay
	}
}

Sprite PTRPE0, 350, 200
{
	Offset -20, 0
	Patch HAND4, 253, 123
	Patch PTRGA0, 0, 0
	{
		Style Overlay
	}
}

Sprite PTRPF0, 350, 200
{
	Offset -20, 0
	Patch HAND4, 242, 114
	Patch PTRGA0, 0, 0
	{
		Style Overlay
	}
}

Sprite PTRPG0, 350, 200
{
	Offset -20, 0
	Patch HAND4, 231, 105
	{
		Style Overlay
	}
	Patch PTRPULL, 227, 107
	{
		Style Overlay
	}
	Patch PTRGB0, 0, 0
	{
		Style Overlay
	}
}

Sprite PTRPH0, 350, 200
{
	Offset -20, 0
	Patch HAND4, 226, 99
	{
		Style Overlay
	}
	Patch PTRPULL, 227, 107
	{
		Style Overlay
	}
	Patch PTRGB0, 0, 0
	{
		Style Overlay
	}
}

Sprite PTRPI0, 350, 200
{
	Offset -20, 0
	Patch HAND4, 221, 95
	{
		Style Overlay
	}
	Patch PTRPULL, 227, 107
	{
		Style Overlay
	}
	Patch PTRGB0, 0, 0
	{
		Style Overlay
	}
}

Sprite PTRPJ0, 350, 200
{
	Offset -20, 0
	Patch HAND10, 202, 91
	{
		Style Overlay
	}
	Patch PTRGB0, 0, 0
	{
		Style Overlay
	}
}

Sprite PTRPK0, 350, 200
{
	Offset -20, 0
	Patch HAND10, 215, 100
	{
		Style Overlay
	}
	Patch PTRGB0, 5, 2
	{
		Style Overlay
	}
}

Sprite PTRPL0, 350, 200
{
	Offset -20, 0
	Patch HAND10, 227, 109
	{
		Style Overlay
	}
	Patch PTRGB0, 11, 5
	{
		Style Overlay
	}
}

Sprite PTRPM0, 350, 200
{
	Offset -20, 0
	Patch HAND10, 236, 116
	{
		Style Overlay
	}
	Patch PTRGB0, 16, 8
	{
		Style Overlay
	}
}

Sprite PTRPN0, 350, 200
{
	Offset -20, 0
	Patch HAND10, 249, 124
	{
		Style Overlay
	}
	Patch PTRGB0, 21, 11
	{
		Style Overlay
	}
}

Sprite PTRPO0, 350, 200
{
	Offset -20, 0
	Patch HAND10, 260, 132
	{
		Style Overlay
	}
	Patch PTRGB0, 23, 12
	{
		Style Overlay
	}
}

Sprite PTRPP0, 350, 200
{
	Offset -20, 0
	Patch HAND10, 263, 134
	{
		Style Overlay
	}
	Patch PTRGB0, 23, 12
	{
		Style Overlay
	}
}

Sprite PTRPQ0, 350, 200
{
	Offset -20, 0
	Patch HAND4, 275, 130
	{
		Style Overlay
	}
	Patch PTRGB0, 21, 11
	{
		Style Overlay
	}
	Patch PTRPULL, 277, 140
}

Sprite PTRPR0, 350, 200
{
	Offset -20, 0
	Patch HAND4, 284, 136
	{
		Style Overlay
	}
	Patch PTRGB0, 16, 8
	{
		Style Overlay
	}
	Patch PTRPULL, 266, 131
}

Sprite PTRPS0, 350, 200
{
	Offset -20, 0
	Patch HAND4, 297, 147
	{
		Style Overlay
	}
	Patch PTRGB0, 12, 5
	{
		Style Overlay
	}
	Patch PTRPULL, 256, 124
}

Sprite PTRPT0, 350, 200
{
	Offset -20, 0
	Patch HAND4, 309, 158
	{
		Style Overlay
	}
	Patch PTRPULL, 243, 116
	Patch PTRGB0, 8, 3
	{
		Style Overlay
	}
}

Sprite PTRPU0, 350, 200
{
	Offset -20, 0
	Patch PTRPULL, 235, 111
	Patch HAND4, 312, 162
	{
		Style Overlay
	}
	Patch PTRGB0, 4, 1
	{
		Style Overlay
	}
}

// End of texture definitions
