// Texture definitions generated by SLADE3
// on Sun Jan 04 18:42:50 2015

Sprite SDKFA0, 320, 200
{
	XScale 0.950
	YScale 0.950
	Offset 8, 5
	Patch SDKFA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite SDKFB0, 320, 200
{
	XScale 0.900
	YScale 0.900
	Offset 16, 10
	Patch SDKFB0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite SDKFC0, 320, 200
{
	XScale 0.850
	YScale 0.850
	Offset 24, 15
	Patch SDKFC0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite SDKFD0, 320, 200
{
	XScale 0.900
	YScale 0.900
	Offset 16, 10
	Patch SDKFD0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite SDKFE0, 320, 200
{
	XScale 0.950
	YScale 0.950
	Offset 8, 5
	Patch SDKGA0, 3, 3
	{
		Style CopyAlpha
	}
}

Sprite SDKNA0, 320, 200
{
	Patch RELPIST0, 163, 64
}

Sprite SDKNB0, 320, 200
{
	Patch CLP1A0, 180, 108
	Patch RELPIST1, 159, 54
	{
		Style Overlay
	}
}

Sprite SDKNC0, 320, 200
{
	XScale 1.050
	YScale 1.050
	Offset -8, -5
	Patch CLP1A0, 174, 112
	Patch RELPIST2, 154, 46
	{
		Style Overlay
	}
}

Sprite SDKND0, 320, 200
{
	XScale 1.100
	YScale 1.100
	Offset -16, -10
	Patch CLP1A0, 170, 122
	{
		Style CopyAlpha
	}
	Patch RELPIST4, 150, 38
	{
		Style Overlay
	}
	Patch MAGHAND, 72, 127
	{
		Style CopyAlpha
	}
}

Sprite SDKNE0, 320, 200
{
	XScale 1.200
	YScale 1.200
	Offset -32, -20
	Patch MAGHAND, 81, 120
	{
		Style CopyAlpha
	}
	Patch CLP1A0, 165, 133
	{
		Style CopyAlpha
	}
	Patch RELPIST5, 145, 27
	{
		Style Overlay
	}
}

Sprite SDKNF0, 320, 200
{
	XScale 1.250
	YScale 1.250
	Offset -40, -25
	Patch MAGHAND, 88, 110
	{
		Style CopyAlpha
	}
	Patch CLP1A0, 164, 146
	{
		Style CopyAlpha
	}
	Patch RELPIST6, 141, 20
	{
		Style Overlay
	}
}

Sprite SDKNG0, 320, 200
{
	XScale 1.250
	YScale 1.250
	Offset -40, -27
	Patch MAGHAND, 94, 99
	{
		Style CopyAlpha
	}
	Patch RELPIST7, 137, 16
	{
		Style Overlay
	}
}

Sprite SDKNH0, 320, 200
{
	XScale 1.250
	YScale 1.250
	Offset -40, -30
	Patch MAGHAND, 100, 88
	{
		Style CopyAlpha
	}
	Patch RELPIST7, 132, 13
	{
		Style Overlay
	}
}

Sprite SDKNI0, 320, 200
{
	XScale 1.250
	YScale 1.250
	Offset -40, -30
	Patch MAGHAND, 106, 84
	{
		Style CopyAlpha
	}
	Patch RELPIST7, 127, 12
	{
		Style Overlay
	}
}

Sprite SDKNJ0, 320, 200
{
	XScale 1.250
	YScale 1.250
	Offset -40, -25
	Patch MAGHAND, 106, 74
	{
		Style CopyAlpha
	}
	Patch RELPIST7, 127, 18
	{
		Style Overlay
	}
}

Sprite SDKNK0, 320, 200
{
	XScale 1.250
	YScale 1.250
	Offset -40, -25
	Patch MAGHAND, 104, 69
	{
		Style CopyAlpha
	}
	Patch RELPIST7, 124, 23
	{
		Style Overlay
	}
}

Sprite SDKLA0, 320, 200
{
	XScale 1.250
	YScale 1.250
	Offset -40, -25
	Patch HAND6, 122, 143
	Patch MAG1, 145, 95
	{
		Style CopyAlpha
	}
	Patch RELPIST7, 124, 27
	{
		Style Overlay
	}
}

Sprite SDKLB0, 320, 200
{
	XScale 1.250
	YScale 1.250
	Offset -40, -25
	Patch HAND6, 122, 145
	Patch MAG1, 145, 97
	{
		Style CopyAlpha
	}
	Patch RELPIST6, 124, 33
	{
		Style Overlay
	}
}

Sprite SDKLC0, 320, 200
{
	XScale 1.250
	YScale 1.250
	Offset -40, -25
	Patch HAND6, 122, 143
	Patch MAG1, 145, 95
	{
		Style CopyAlpha
	}
	Patch RELPIST4, 124, 35
	{
		Style Overlay
	}
}

Sprite SDKLD0, 320, 200
{
	XScale 1.250
	YScale 1.250
	Offset -40, -25
	Patch HAND6, 122, 140
	Patch MAG1, 145, 92
	{
		Style CopyAlpha
	}
	Patch RELPIST2, 124, 41
	{
		Style Overlay
	}
}

Sprite SDKLE0, 320, 200
{
	XScale 1.250
	YScale 1.250
	Offset -40, -25
	Patch HAND6, 122, 136
	Patch RELPIST0, 124, 45
	{
		Style Overlay
	}
}

Sprite SDKLF0, 320, 200
{
	XScale 1.250
	YScale 1.250
	Offset -40, -25
	Patch HAND6, 119, 139
	Patch RELPIST0, 127, 46
	{
		Style Overlay
	}
}

Sprite SDKLG0, 320, 200
{
	XScale 1.200
	YScale 1.200
	Offset -32, -20
	Patch HAND6, 115, 141
	Patch RELPIST0, 132, 47
	{
		Style Overlay
	}
}

Sprite SDKLH0, 320, 200
{
	XScale 1.150
	YScale 1.150
	Offset -24, -15
	Patch HAND6, 107, 144
	Patch RELPIST0, 138, 50
	{
		Style Overlay
	}
}

Sprite SDKLI0, 320, 200
{
	XScale 1.100
	YScale 1.100
	Offset -18, -10
	Patch HAND6, 95, 151
	Patch RELPIST0, 149, 57
}

Sprite SDKLJ0, 320, 200
{
	XScale 1.050
	YScale 1.050
	Offset -8, -5
	Patch HAND6, 89, 160
	Patch RELPIST0, 155, 62
}

Sprite SDKSA0, 320, 200
{
	Patch SDKGA0, 1, 1
	{
		Style CopyAlpha
	}
	Patch HAND4, 40, 160
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite SDKSB0, 320, 200
{
	Patch SDKGA0, 2, 2
	{
		Style CopyAlpha
	}
	Patch HAND4, 47, 141
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite SDKSC0, 320, 200
{
	Patch SDKGA0, 3, 3
	{
		Style CopyAlpha
	}
	Patch HAND4, 60, 125
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite SDKSD0, 320, 200
{
	Patch SDKGA0, 5, 5
	{
		Style CopyAlpha
	}
	Patch HAND4, 77, 109
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite SDKSE0, 320, 200
{
	Patch SDKGA0, 7, 7
	{
		Style CopyAlpha
	}
	Patch HAND4, 100, 102
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite SDKSF0, 320, 200
{
	XScale 0.950
	YScale 0.950
	Offset 8, 5
	Patch SDKGA0, 9, 9
	{
		Style CopyAlpha
	}
	Patch HAND4, 115, 97
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite SDKSG0, 320, 200
{
	XScale 0.900
	YScale 0.900
	Offset 16, 10
	Patch SDKPULL1, 10, 10
	Patch HAND4, 124, 98
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite SDKSH0, 320, 200
{
	XScale 0.850
	YScale 0.850
	Offset 24, 15
	Patch SDKPULL2, 11, 11
	Patch HAND4, 130, 100
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite SDKSI0, 320, 200
{
	XScale 0.700
	YScale 0.700
	Offset 48, 30
	Patch SDKPULL3, 12, 12
	Patch HAND4, 135, 105
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite SDKSJ0, 320, 200
{
	XScale 0.850
	YScale 0.850
	Offset 24, 15
	Patch SDKPULL1, 11, 11
	Patch HAND4, 143, 114
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite SDKSK0, 320, 200
{
	XScale 0.900
	YScale 0.900
	Offset 16, 10
	Patch SDKGA0, 9, 9
	{
		Style CopyAlpha
	}
	Patch HAND4, 151, 122
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite SDKSL0, 320, 200
{
	XScale 0.950
	YScale 0.950
	Offset 8, 5
	Patch SDKGA0, 7, 7
	{
		Style CopyAlpha
	}
	Patch HAND4, 161, 133
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite SDKSM0, 320, 200
{
	Patch SDKGA0, 5, 5
	{
		Style CopyAlpha
	}
	Patch HAND4, 173, 145
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite SDKSN0, 320, 200
{
	Patch SDKGA0, 3, 3
	{
		Style CopyAlpha
	}
	Patch HAND4, 189, 161
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite SDKSO0, 320, 200
{
	Patch SDKGA0, 1, 1
	{
		Style CopyAlpha
	}
}

Sprite SDKTA0, 320, 200
{
	Patch SDKFC0, 2, 1
}

Sprite SDKTB0, 320, 200
{
	Patch SDKFD0, 3, 2
}

Sprite SDZFC0, 320, 200
{
	Patch SDZTD0, 0, 6
}

Sprite SDZFD0, 320, 200
{
	Patch SDZTC0, 0, 4
}

Sprite SDZFE0, 320, 200
{
	Patch SDZTB0, 0, 2
	{
		Style CopyAlpha
	}
}

// End of texture definitions
