//Face Reflection Animations

/*

texture Face1_0
	range Face1_2 tics 35 random
texture Face2_0
	range Face2_2 tics 35 random
texture Face3_0
	range Face3_2 tics 35 random
texture Face4_0
	range Face4_2 tics 35 random
texture Face5_0
	range Face5_2 tics 35 random
*/

//RECORDING ANIMATION 16:9

texture RECO01
  range RECO09 tics 5 Oscillate
  
//RECORDING ANIMATION 4:3

texture REC4301
  range REC4309 tics 5 Oscillate

//BERSERK ANIMATION 16:9

texture BERS01
  range BERS14 tics 10 Oscillate
  
//BERSERK ANIMATION 4:3

texture BERS4301
  range BERS4314 tics 10 Oscillate

// Ammo Critical Flash 16:9

texture RedAmR01
  range RedAmR13 tics .45 Oscillate

// Health Critical Flash 16:9
  
texture RedHeL01
  range RedHeL13 tics .45 Oscillate

// Health Warning Flash 16:9

texture OraHeL01
  range OraHeL13 tics 1 Oscillate

// Ammo Critical Flash 4:3

texture RdAR4301
  range RdAR4313 tics .45 Oscillate

// Health Critical Flash 4:3
  
texture RdHL4301
  range RdHL4313 tics .45 Oscillate

// Health Warning Flash 4:3

texture OrHL4301
  range OrHL4313 tics 1 Oscillate
//health ecg good

texture healfu01
  range healfu15 tics 2
  
//health ecg warning

texture healwr01
  range healwr15 tics 2

//health ecg critical

texture healcr01
  range healcr15 tics 2
  
//health ecg flatline

texture healfl01
  range healfl15 tics 2
  
//Mugshot Background Flicker

texture MUGBCK01 
  range MUGBCK13 rand 1 75
  
//Mugshot Static
texture STATIC01
  range STATIC13 rand 1 25
  
//Extreme Health/Armor Pulse
texture EXTREM01
  range EXTREM13 tics 2.5 Oscillate

