ACTOR sae_deathcam : Inventory 
{
inventory.maxamount 1
}

ACTOR sae_extcam : Inventory
{
inventory.maxamount 1
}

/*
ACTOR DoomerUDV : Doomer Replaces Doomer
{
	States
	{
	Death.HKFT:
	Death.BHFT:
	Death.RVFT:
		TNT1 A 0 A_GiveInventory("sae_deathcam", 1)
		TNT1 A 0 A_PlaySound("BLANKSND", CHAN_WEAPON,1.0,0)
		TNT1 A 1 A_PlayerScream
		TNT1 A 1 A_NoBlocking
        TNT1 A 0 A_GiveToTarget("Curbstomp_Marine",1)
		TNT1 A -1
        Stop

	Death.TriteFatalityMarine:
		TNT1 A 0 A_GiveInventory("sae_deathcam", 1)
		TNT1 A 0 A_PlaySound("BLANKSND", CHAN_WEAPON,1.0,0)
		TNT1 A 1 A_PlayerScream
		TNT1 A 1 A_NoBlocking
		TNT1 A 0 A_GiveToTarget("Trite_Fatality_Marine",1)
		TNT1 A -1
        Stop

    Death.ImpFatalityMarine:
		TNT1 A 0 A_GiveInventory("sae_deathcam", 1)
		TNT1 A 0 A_PlaySound("BLANKSND", CHAN_WEAPON,1.0,0)
		TNT1 A 1 A_PlayerScream
		TNT1 A 1 A_NoBlocking
        TNT1 A 0 A_GiveToTarget("Fatality_Marine",1)
		TNT1 A -1
        Stop
	Stop
	}
}
*/