ACTOR sae_Toggle : Inventory 
{ 
	+INVENTORY.UNDROPPABLE 
	inventory.maxamount 1
}

ACTOR sae_Underwater : sae_Toggle {}
ACTOR sae_ToggleDamage : sae_Toggle {}
ACTOR sae_ToggleStats : sae_Toggle {}
ACTOR sae_ToggleMug : sae_Toggle {}
ACTOR sae_Toggleammo : sae_Toggle {}
//ACTOR sae_Togglelist : sae_Toggle {}
ACTOR sae_DynamicMug : sae_Toggle {}
ACTOR sae_ToggleInv : sae_Toggle {}
ACTOR sae_ToggleMessage : sae_Toggle {}
ACTOR sae_Mug43 : sae_Toggle {}
ACTOR sae_recording : sae_Toggle {}

ACTOR sae_PA1N : sae_Toggle {}
ACTOR sae_Quaker : sae_Toggle {}
ACTOR sae_BDv24 : sae_Toggle {}
ACTOR sae_Derp : sae_Toggle {}
ACTOR sae_Vanilla : sae_Toggle {}
ACTOR sae_SE : sae_Toggle {}
ACTOR sae_BDv19 : sae_Toggle {}
ACTOR sae_BDv20 : sae_Toggle {}
ACTOR sae_BDJ20 : sae_Toggle {}
ACTOR udv_BD64 : sae_Toggle {}
// ACTOR udv_NoAddOn : sae_Toggle {}

ACTOR sae_armordamage : sae_Toggle {}
ACTOR udv_LQ : sae_Toggle {}
ACTOR udv_playername : sae_Toggle {}
ACTOR udv_leveltime : sae_Toggle {}
ACTOR udv_ModuleB : sae_Toggle {}
ACTOR udv_AMvisor : sae_Toggle {}

ACTOR UDVAlt : sae_Toggle {}
ACTOR EXVerify : sae_Toggle {} 

Actor HasBarrel : Inventory
{
inventory.maxamount 1
}

Actor TargetIsAMarine : Inventory
{
inventory.maxamount 1
}

// ACTOR sae_ToggleAmmo : sae_Toggle {}
// ACTOR sae_ReversePriWithSec : sae_Toggle {}
// ACTOR sae_DistinctAmmoTypes : sae_Toggle {}
//ACTOR sae_InfiniteAmmo : sae_Toggle {}