//////////////////////////////
// HELL KNIGHTS				//
//////////////////////////////
ACTOR LittleBruiser Replaces HellKnight
{
	Health 500
	Radius 18
	Height 56
	Mass 1000
	Speed 8
	PainChance 80
	MONSTER 
	+FLOORCLIP
	-BOSSDEATH
	SeeSound "knight/sight"
	ActiveSound "knight/active"
	PainSound "knight/pain"
	DeathSound "knight/death"
	HitObituary "$OB_KNIGHTHIT"
	Obituary "$OB_KNIGHT"
	DropItem "HealthBonus"
	States
	{
	Spawn:
		BOS2 AB 10 A_Look 
	Loop

	See:
		BOS2 AABBCCDD 3 A_Chase
	Loop
		
	Melee:
	Missile:
		BOS2 EF 8 A_FaceTarget
		BOS2 G 8 A_BruisAttack
	Goto See
		
	Pain:
		BOS2 H  2
		BOS2 H  2 A_Pain
	Goto See

	Death.SmallBullets:
		TNT1 AA 0 A_CustomMissile("UniversalBloodSlatter", 20,  0, random(0, 500), 2, random(0, 190))
		BOS2 I  5
		BOS2 J  5 A_Scream
		BOS2 K  5
		BOS2 L  5 A_NoBlocking
		BOS2 MN 5
		BOS2 O -1
	Stop
		
	Death:
		TNT1 AAA 0 A_CustomMissile("FlyingBlood", 20,  0, random(0, 360), 2, random(0, 90))
		TNT1 AAA 0 A_CustomMissile("UniversalBloodSlatter", 20,  0, random(0, 500), 2, random(0, 190))
		TNT1 AAA 0 A_CustomMissile("ThickBloodSlatter", 20,  0, random(0, 500), 2, random(0, 190))
		TNT1 AAA 0 A_CustomMissile("FlyingBlood", 20,  0, random(0, 360), 2, random(0, 90))
		TNT1 AAA 0 A_CustomMissile("ThickBloodSlatter", 20,  0, random(0, 500), 2, random(0, 190))
		TNT1 A 0 A_CustomMissile("XDeathMonster", 20,  0, random(0, 360), 2, random(0, 90))
		TNT1 A 0 A_CustomMissile("XDeathMonster2", 20,  0, random(0, 360), 2, random(0, 90))
		TNT1 A 0 A_CustomMissile("IntestinalGutsFlying", 20,  0, random(0, 500), 2, random(0, 190))
		TNT1 A 0 A_CustomMissile("RibsFlying", 20,  0, random(0, 500), 2, random(0, 190))
		TNT1 A 0 A_CustomMissile("OrgansFlying", 20,  0, random(0, 500), 2, random(0, 190))
		TNT1 A 0 A_CustomMissile("TorsoFlying", 20,  0, random(0, 500), 2, random(0, 190))
		TNT1 A 0 A_CustomMissile("GoreChunk2", 20,  0, random(0, 360), 2, random(0, 90))
		TNT1 A 0 A_CustomMissile("GoreChunk1", 20,  0, random(0, 360), 2, random(0, 90))
		TNT1 A 0 A_CustomMissile("GoreChunkSuper", 20,  0, random(0, 360), 2, random(0, 90))
		TNT1 A 0 A_Playsound ("BIGDETH", 1, 128, FALSE)
		BOS2 I  4
		BOS2 J  4 A_Scream
		BOS2 K  4
		BOS2 L  4 A_NoBlocking
		BOS2 MN 4
		BOS2 O -1
	Stop
		
	Raise:
		BOS2 O 8
		BOS2 NMLKJI  8
	Goto See
	}
}