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// LOST SOUL				//
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ACTOR NewLostSouls Replaces LostSoul
{
	Health 80
	Radius 16
	Height 56
	Mass 50
	Speed 8
	Damage 3
	PainChance 256
	MONSTER
	+FLOAT
	+NOGRAVITY
	+MISSILEMORE
	+DONTFALL
	+NOICEDEATH
	AttackSound "skull/melee"
	PainSound "skull/pain"
	DeathSound "skull/death"
	ActiveSound "skull/active"
	RenderStyle SoulTrans
	Obituary "$OB_SKULL"
	States
	{
	Spawn:
		SKUL AB 10 BRIGHT A_Look
	Loop
		
	See:
		SKUL AB 6 BRIGHT A_Chase
	Loop
		
	Missile:
		SKUL C 10 BRIGHT A_FaceTarget
		SKUL D 4 BRIGHT A_SkullAttack
		SKUL CD 4 BRIGHT
	Goto Missile+2
		
	Pain:
		SKUL E 3 BRIGHT
		SKUL E 3 BRIGHT A_Pain
	Goto See
		
	Death:
		SKUL F 6 BRIGHT
		SKUL G 6 BRIGHT A_Scream
		TNT1 A 0 A_SpawnItem("Particle", 0,  0, 8, 0)
		SKUL H 6 BRIGHT
		SKUL I 6 BRIGHT A_NoBlocking
		SKUL J 6
		SKUL K 6
	Stop
	}
}