//////////////////////////////////////////////
// BARRELS									//
//////////////////////////////////////////////
ACTOR NewBarrel Replaces ExplosiveBarrel
{
	Game Doom
	SpawnID 125
	Health 20
	Radius 10
	Height 42
	Mass 30
	+SOLID
	+SHOOTABLE
	+ACTIVATEMCROSS
	+FORCERADIUSDMG
	+EXTREMEDEATH
	DeathSound "world/barrelx"
	States
	{
	Spawn:
		BARB ABCDCB 3
	Loop
		
	Death:
		BEXP A 4 BRIGHT
		BEXP BC 4 BRIGHT A_Scream
		TNT1 A 0 A_SpawnItem("BarrelExplosion", 0, 10)
		TNT1 AAA 0 A_CustomMissile("FlyingMetal1", 20,  0, random(0, 360), 2, random(0, 90))
		TNT1 AAA 0 A_CustomMissile("FlyingMetal2", 20,  0, random(0, 360), 2, random(0, 90))
		BEXP D 1 BRIGHT A_Explode
		TNT1 A 0 BRIGHT A_Explode
		TNT1 A 0 BRIGHT A_Explode
		TNT1 A 0 BRIGHT A_Explode
		TNT1 A 1050 BRIGHT A_BarrelDestroy
		TNT1 A 5 A_Respawn
	Wait
	}
}