//////////////////////////////
// AMMUNITION				//
//////////////////////////////	

/////////////////////////////////
ACTOR Clip1 : Ammo Replaces Clip
{
  Inventory.PickupMessage "$GOTCLIP" // "Picked up a clip."
  Inventory.Amount 10
  Inventory.MaxAmount 400
  Ammo.BackpackAmount 10
  Ammo.BackpackMaxAmount 800
  Inventory.Icon "CLIPA0"
  States
  {
  Spawn:
    CLIP A -1
    Stop
  }
}

ACTOR ClipRepleneshment : Clip1 Replaces ClipBox
{
  Inventory.PickupMessage "$GOTCLIPBOX" // "Picked up a box of bullets."
  Inventory.Amount 75
  States
  {
  Spawn:
    AMMO A -1
    Stop
  }
}

/////////////////////////////////
ACTOR Cell1 : Ammo Replaces Cell
{
  Inventory.PickupMessage "$GOTCELL" // "Picked up an energy cell."
  Inventory.Amount 20
  Inventory.MaxAmount 400
  Ammo.BackpackAmount 20
  Ammo.BackpackMaxAmount 800
  Inventory.Icon "CELLA0"
  States
  {
  Spawn:
    CELL A -1
    Stop
  }
}

ACTOR CellRepleneshment : Cell1 Replaces CellPack
{
  Inventory.PickupMessage "$GOTCLIPBOX" // "Picked up a box of bullets."
  Inventory.Amount 75
  States
  {
  Spawn:
    CELP A -1
    Stop
  }
}

/////////////////////////////////
ACTOR HandGrenadeAmmo : Ammo Replaces BlurSphere
{
   Scale 0.3
   Inventory.Amount 2
   Inventory.MaxAmount 2
   Ammo.BackpackAmount 4
   Ammo.BackpackMaxAmount 4
   Inventory.Pickupmessage "Hand Grenade"
   Inventory.PickupSound "GRNSPICK"
   Inventory.Icon "GRNDA0"
   States
   {
   Spawn:
		GZZK A -1
		Stop
		}
}
