/////////////////////////////////
// PLAYER
/////////////////////////////////
#include "Actors/Players/Doomguy"
#include "Actors/Players/Kosak"
#include "Actors/Players/Phobos"

///////////////////
// MONSTERS
///////////////////
#include "Actors/Monsters/Zombieman"
#include "Actors/Monsters/Undead"
#include "Actors/Monsters/ZombiedudeSpawner"
#include "Actors/Monsters/Shotgunguy"
#include "Actors/Monsters/Chaingundude"
#include "Actors/Monsters/Shadowcaster"
#include "Actors/Monsters/ChaingunnerSpawner"
#include "Actors/Monsters/Imps"
#include "Actors/Monsters/Demons"
#include "Actors/Monsters/Reincarnated"
#include "Actors/Monsters/DemonSpawner"
#include "Actors/Monsters/LostSoul"
#include "Actors/Monsters/PainElemental"
#include "Actors/Monsters/Cacodemon"
#include "Actors/Monsters/Nightgaunt"
#include "Actors/Monsters/CacodemonSpawner"
#include "Actors/Monsters/Revenant"
#include "Actors/Monsters/Mancubus"
#include "Actors/Monsters/HellKnight"
#include "Actors/Monsters/BaronOfHell"
#include "Actors/Monsters/HellGuardian"
#include "Actors/Monsters/BruiserSpawner"
#include "Actors/Monsters/Arachnotron"
#include "Actors/Monsters/Archviles"
#include "Actors/Monsters/WolfensteinNazi"
#include "Actors/Monsters/SpiderMastermind"
#include "Actors/Monsters/Cyberdemon"

//////////////////
// NEW WEAPONS
//////////////////
#include "Actors/Weapons/TheWeapons"
#include "Actors/Weapons/WeaponSpawners"
#include "Actors/Weapons/Casings"
#include "Actors/Weapons/Ammunition"

//////////////////
// OBJECTS
//////////////////
#include "Actors/Objects/Barrel"
#include "Actors/Objects/ImpaledHumans"
#include "Actors/Objects/HangingDudes"

//////////////////
// SFX
//////////////////
#include "Actors/SFX/Blood"
#include "Actors/SFX/Gores"
#include "Actors/SFX/Projectiles"
#include "Actors/SFX/Explosions"

Actor PVPFatality : Inventory {inventory.maxamount 1}
Actor GoFatality : Inventory {inventory.maxamount 1}