//////////////////////////////////
// STATUS BAR CODE
//////////////////////////////////
statusbar normal, ForceScaled
{
	drawimage "STBAR", 0, 168;
	drawimage "STTPRCNT", 90, 171;
	drawimage "STTPRCNT", 221, 171;
	drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171;
	drawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171;
	drawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171;
	drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
	drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
	drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Clip), 288, 173;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Shell), 288, 179;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(RocketAmmo), 288, 185;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Cell), 288, 191;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Clip), 314, 173;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Shell), 314, 179;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(RocketAmmo), 314, 185;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Cell), 314, 191;
	DrawNumber 3, INDEXFONT_DOOM, whennotzero, ammo(HandGrenadeAmmo), 314, 156;
	DrawImage "GRNPA0", 310, 162;
	gamemode deathmatch, teamgame
	{
		drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
	}
	gamemode cooperative, singleplayer
	{
		drawimage "STARMS", 104, 168;
		drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172; 
		drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
		drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
		drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
		drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
		drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
	}
	gamemode cooperative, deathmatch, teamgame
	{
		drawimage translatable "STFBANY", 143, 169;
	}
	drawselectedinventory alternateonempty, INDEXFONT, 143, 168
	{
		drawmugshot "STF", 5, 143, 168;
	}
}

statusbar 
FullScreen, ForceScaled
{	
	////KEYS////
	drawswitchableimage BlueCard && BlueSkull, "nullimage", "BKEYA0", "BSKUA0", "FULLKEYB", 12, 177;
	drawswitchableimage RedCard && RedSkull, "nullimage", "RKEYA0", "RSKUA0", "FULLKEYR", 15, 177;
	drawswitchableimage YellowCard && YellowSkull, "nullimage", "YKEYA0", "YSKUA0", "FULLKEYY", 18, 177;
	
	////HEALTH & ARMOR////
	DrawNumber 3,CONFONT, Red, Health, Alignment(left), drawshadow,25 , 178;
	DrawNumber 3,CONFONT, Green, Armor, Alignment(left), drawshadow,25 , 188;
	
	////AMMO/////////////
	DrawNumber 3, INDEXFONT_DOOM, whennotzero, ammo(Clip1), 297, 166;
	DrawNumber 3, INDEXFONT_DOOM, whennotzero, ammo(Shell), 297, 173;
	DrawNumber 3, INDEXFONT_DOOM, whennotzero, ammo(RocketAmmo), 297, 179;
	DrawNumber 3, INDEXFONT_DOOM, whennotzero, ammo(Cell1), 297, 186;
	DrawNumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Clip1), 314, 166;
	DrawNumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Shell), 314, 173;
	DrawNumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(RocketAmmo), 314, 179;
	DrawNumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Cell1), 314, 186;
	DrawNumber 3, INDEXFONT_DOOM, whennotzero, ammo(HandGrenadeAmmo), 314, 156;
	
	DrawImage "HEALHUD", 10, 176;
	DrawImage "ARMHUD", 5, 188;
	DrawImage "AMMOBAR", 282, 163;
	DrawImage "GRNPA0", 310, 162;
}

statusbar 
AutoMap, ForceScaled
{
	////KEYS////
	drawswitchableimage BlueCard && BlueSkull, "nullimage", "BKEYA0", "BSKUA0", "FULLKEYB", 12, 177;
	drawswitchableimage RedCard && RedSkull, "nullimage", "RKEYA0", "RSKUA0", "FULLKEYR", 15, 177;
	drawswitchableimage YellowCard && YellowSkull, "nullimage", "YKEYA0", "YSKUA0", "FULLKEYY", 18, 177;
	
	////HEALTH & ARMOR////
	DrawNumber 3,CONFONT, Red, Health, Alignment(left), drawshadow,25 , 178;
	DrawNumber 3,CONFONT, Green, Armor, Alignment(left), drawshadow,25 , 188;
	
	////AMMO/////////////
	DrawNumber 3, INDEXFONT_DOOM, whennotzero, ammo(Clip1), 297, 166;
	DrawNumber 3, INDEXFONT_DOOM, whennotzero, ammo(Shell), 297, 173;
	DrawNumber 3, INDEXFONT_DOOM, whennotzero, ammo(RocketAmmo), 297, 179;
	DrawNumber 3, INDEXFONT_DOOM, whennotzero, ammo(Cell1), 297, 186;
	DrawNumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Clip1), 314, 166;
	DrawNumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Shell), 314, 173;
	DrawNumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(RocketAmmo), 314, 179;
	DrawNumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Cell1), 314, 186;
	DrawNumber 3, INDEXFONT_DOOM, whennotzero, ammo(HandGrenadeAmmo), 314, 156;
	
	DrawImage "HEALHUD", 10, 176;
	DrawImage "ARMHUD", 5, 188;
	DrawImage "AMMOBAR", 282, 163;
	DrawImage "GRNPA0", 310, 162;
}