//////////////////////////////////////////
// SOUND DEFINITIONS & IDENTIFIERS
// compiled by V0RPAL
//////////////////////////////////////////

////////////////////////////
// MENU SOUNDS
////////////////////////////
menu/activate		REPAIR
menu/backup			RICO2
menu/prompt			BOPPER
menu/cursor			MOVE
menu/change			CLIK
menu/invalid		YARIGHT	
menu/choose			CLIK
menu/clear			RICO

CLIK CLIK
MOVE MOVE
RICO RICO
RICO2 RICO2
YARIGHT YARIGHT
BOPPER BOPPER
REPAIR REPAIR

////////////////////////////
// PLAYER SOUNDS
////////////////////////////
$playeralias doomguy male *death DOOMDETH
$playeralias doomguy male *xdeath BIGDETH
$playeralias doomguy male *puzzfail PLAYHMM
$playeralias doomguy male *land PLYLAND
$playeralias doomguy male *jump STEPB
$playeralias doomguy male *taunt DSTAUNT
$playeralias kosak male *death PLYDEAD
$playeralias kosak male *xdeath BIGDETH
$playeralias kosak male *puzzfail PLAYHMM
$playeralias kosak male *land PLYLAND
$playeralias kosak male *jump STEPB
$playeralias kosak male *taunt KOSATAUN
$playeralias phobos male *death PHOBODTH
$playeralias phobos male *xdeath BIGDETH
$playeralias phobos male *usefail PLAYHMM
$playeralias phobos male *puzzfail PLAYHMM
$playeralias phobos male *land PLYLAND
$playeralias phobos male *jump STEP2B
$playeralias phobos	male *taunt	PHOBTAUN

misc/armor_pkup		PICKARMO
misc/ammo_pkup		PICKAMMO
misc/p_pkup			PICKPOWE
misc/k_pkup			PICKKEY

STEPA STEPA
STEPB STEPB
STEP2A STEP2A
STEP2B STEP2B
PLYLAND PLYLAND
PLYDEAD PLYDEAD
PLAYHMM PLAYHMM
BIGDETH BIGDETH
DOOMDETH DOOMDETH
PHOBODTH PHOBODTH
PHOBTAUN PHOBTAUN
KOSATAUN KOSATAUN
DSTAUNT DSTAUNT
PICKGUN2 PICKGUN2
PICKARMO PICKARMO
PICKAMMO PICKAMMO

///////////////////////////////
// NEW MONSTER SOUNDS
///////////////////////////////

//// new zombiemen/shotgun guy/chaingunner/shadowcaster sounds
$random ZCSIT { ZCSIT1 ZCSIT2 ZCSIT3 ZCSIT4 ZCSIT5 ZCSIT6 }
ZCSIT1 ZCSIT1
ZCSIT2 ZCSIT2
ZCSIT3 ZCSIT3
ZCSIT4 ZCSIT4
ZCSIT5 ZCSIT5
ZCSIT6 ZCSIT6 
$random ZSPACT { ZSPACT1 ZSPACT2 ZSPACT3 }
ZSPACT1 ZSPACT1
ZSPACT2 ZSPACT2
ZSPACT3 ZSPACT3
$random ZCPAIN { ZCPAIN1 ZCPAIN2 ZCPAIN3 }
ZCPAIN1 ZCPAIN1
ZCPAIN2 ZCPAIN2
ZCPAIN3 ZCPAIN3


/// new chaingunner sounds
$random CHASIT { CHASIT1 CHASIT2 }
CHASIT1 CHASIT1
CHASIT2 CHASIT2
$random CHADTH { CHADTH1 CHADTH2 }
CHADTH1 CHADTH1
CHADTH2 CHADTH2

//// undead
$random ZOMBSEE { ZOMSEE1 ZOMSEE2 }
ZOMSEE1 ZOMSEE1
ZOMSEE2 ZOMSEE2

$random ZOMBDED { ZOMDED1 ZOMDED2 }
ZOMDED1 ZOMDED1
ZOMDED2 ZOMDED2

ZOMBACT ZOMBACT

//// nightgaunt
NIGHTACT NIGHTACT
NIGHTSEE NIGHTSEE
NIGTPAIN NIGTPAIN
NIGTDETH NIGTDETH

//// reincarnated
REINSEE REINSEE
REPUNCH REPUNCH
REINACT REINACT
REINPAIN REINPAIN

REINDED1 REINDED1 
REINDED2 REINDED2
$random REINDED { REINDED1 REINDED2 }

//// wolfenstein nazi
NAZISEE1 NAZISEE1
NAZISEE2 NAZISEE2
$random NAZISEE { NAZISEE1 NAZISEE2 }

NAZIDTH NAZIDTH

//// shadowcaster
SHADSEE SHADSEE
SHADACT SHADACT
SHADPAIN SHADPAIN
SHADDETH SHADDETH

//////////////////////////////
// SFX SOUNDS
//////////////////////////////
LILGORE LILGORE
LILGORE2 LILGORE2
LILGORE3 LILGORE3
LILGORE4 LILGORE4
LILGORE5 LILGORE5
LILGORE6 LILGORE6
BLODDROP BLODDROP

///////////////////////////////
// NEW WEAPON SOUNDS
///////////////////////////////

//// kosak's knife
KNIFPREP KNIFPREP
MACHATK MACHATK
MACHATK2 MACHATK2
MACHTHRU MACHTHRU

//// colt & assault rifle
COLTFIRE COLTFIRE
MINIGUN MINIGUN

//// weapon ready sounds
KNUCKLES KNUCKLES
RIFLPREP RIFLPREP
SHOTPREP SHOTPREP
BFGPREP BFGPREP
PLASPREP PLASPREP
HELLREAD HELLREAD
FIREREAD FIREREAD
ROCKREAD ROCKREAD

//// hellsceptre
SCEPTRE SCEPTRE

//// hellstorm cannon 
HSTMFIRE HSTMFIRE
HSTMRELD HSTMRELD
HSTMHIT HSTMHIT
HSTMHIT2 HSTMHIT2

$Limit HSTMHIT 0

//// bfg10k
BFG10KF		DSBFG10K
BFG10KX		DSBAREXP
BFG10KCool	DS10KCDN
BFG10KIdle	DS10KIDL

$Limit	BFG10KX	0

//// bfg x
ABSOFIRE ABSOFIRE
ABSOBLST ABSOBLST

//// rocket explsion
ROCKEXPL ROCKEXPL

//// grenades
GRNSPIN GRNSPIN
GRNSTHRW GRNSTHRW
GRNSPICK GRNSPICK
GRNSEXPL GRNSEXPL
GRNSBNCE GRNSBNCE


//// new terrain
slime				dsmuck
slimesmall			dsmucksm
watersmall			dsfloush
burn				dsburn
burnsmall			dsburnsm
blood1				dssplat1
blood2				dssplat2
$RANDOM blood { blood1 blood2 }
bloodsmall1			dssplat3
bloodsmall2			dssplat4
$RANDOM bloodsmall { bloodsmall1 bloodsmall2 }

// World Sounds / Terrain sounds
water1 water1
water2 water2
water3 water3
water4 water4
$random world/watersplash		{water1 water2 water3 water4}
$volume world/watersplash 1.1 
$limit world/watersplash 10

world/drip			dsempty

dssplash	dssplash
dssplas2	dssplas2
world/watersplashsmall	dssplsml
world/sludgegloop		dsploosh
world/sludgegloopsmall	dsplosml
world/lavasizzle		dslvsiz
world/lavsiz2			dslvsiz2
world/lavasizzlesmall	dslavsml
world/thunder			dsthun

$volume dssplash 0.6 
$volume dssplas2 0.6 
$limit dssplash 4
$limit world/drip 4
$limit world/watersplashsmall 4
$limit world/sludgegloop 4
$limit world/sludgegloopsmall 4
$limit world/lavasizzle 4
$limit world/lavsiz2 4
$limit world/lavasizzlesmall 4