
ACTOR 556 : Ammo Replaces Clip
{
	Inventory.PickupMessage "Picked up a 5.56x45mm NATO Magazine."
	Inventory.Amount 30
	Inventory.MaxAmount 300
	Ammo.BackpackAmount 30
	Ammo.BackpackMaxAmount 300
	Inventory.Icon "AMO556"
	Inventory.PickupSound "CLIPICK2"
	Scale 0.9
	States
	{
	Spawn:
		CLIP A -1
		Stop
	}
}


ACTOR Ammo45 : Ammo Replaces Clip
{
	Inventory.PickupMessage "Picked up a .45 pistol magazine."
	Inventory.Amount 30
	Inventory.MaxAmount 200
	Ammo.BackpackAmount 30
	Ammo.BackpackMaxAmount 200
	Inventory.Icon "AMO45"
	Inventory.PickupSound "CLIPICK2"
	Scale 0.9
	States
	{
	Spawn:
		CLIP A -1
		Stop
	}
}


ACTOR Ammo357 : Ammo
{
	Inventory.PickupMessage "Picked up a .45 pistol magazine."
	Inventory.Amount 6
	Inventory.MaxAmount 60
	Ammo.BackpackAmount 6
	Ammo.BackpackMaxAmount 60
	Inventory.Icon "AMO45"
	Inventory.PickupSound "CLIPICK2"
	Scale 0.9
	States
	{
	Spawn:
		CLIP A -1
		Stop
	}
}


ACTOR 762x25 : Ammo Replaces Clip
{
	Inventory.PickupMessage "Picked up a 7.62x25mm Magazine."
	Inventory.Amount 30
	Inventory.MaxAmount 300
	Ammo.BackpackAmount 30
	Ammo.BackpackMaxAmount 300
	Inventory.Icon "AMO76239"
	Inventory.PickupSound "CLIPICK2"
	Scale 0.9
	States
	{
	Spawn:
		CLIP A -1
		Stop
	}
}



ACTOR 9mm : Ammo Replaces Clip
{
	Inventory.PickupMessage "Picked up a 9mm Magazine."
	Inventory.Amount 30
	Inventory.MaxAmount 300
	Ammo.BackpackAmount 30
	Ammo.BackpackMaxAmount 300
	Inventory.Icon "AMO76239"
	Inventory.PickupSound "CLIPICK2"
	Scale 0.9
	States
	{
	Spawn:
		CLIP A -1
		Stop
	}
}


ACTOR 762 : Ammo Replaces Clip
{
	Inventory.PickupMessage "Picked up a 7.62x39mm Magazine."
	Inventory.Amount 20
	Inventory.MaxAmount 200
	Ammo.BackpackAmount 20
	Ammo.BackpackMaxAmount 200
	Inventory.Icon "AMO76239"
	Inventory.PickupSound "CLIPICK2"
	Scale 0.9
	States
	{
	Spawn:
		CLIP A -1
		Stop
	}
}


ACTOR 762NATO : Ammo Replaces Clip
{
	Inventory.PickupMessage "Picked up a 7.62x51mm NATO Magazine."
	Inventory.Amount 30
	Inventory.MaxAmount 200
	Ammo.BackpackAmount 30
	Ammo.BackpackMaxAmount 200
	Inventory.Icon "AMO76251"
	Inventory.PickupSound "CLIPICK2"
	Scale 0.9
	States
	{
	Spawn:
		CLIP A -1
		Stop
	}
}

ACTOR AmmoRPG : Ammo Replaces RocketAmmo
{
	Inventory.PickupMessage "$GOTROCKET"
	Inventory.Amount 1
	Inventory.MaxAmount 10
	Ammo.BackpackAmount 1
	Ammo.BackpackMaxAmount 10
	Inventory.Icon "ROCKA0"
	Inventory.Pickupsound "RCKCLIP"
	Scale 0.9
	States
	{
	Spawn:
		ROCK A 1
		ROCK A -1
		Stop
	}
}

ACTOR AmmoM72 : Ammo
{
	Inventory.PickupMessage "$GOTROCKET"
	Inventory.Amount 1
	Inventory.MaxAmount 10
	Ammo.BackpackAmount 1
	Ammo.BackpackMaxAmount 10
	Inventory.Icon "ROCKA0"
	Inventory.Pickupsound "RCKCLIP"
	Scale 0.9
	States
	{
	Spawn:
		ROCK A 1
		ROCK A -1
		Stop
	}
}

ACTOR AmmoBazooka : Ammo
{
	Inventory.PickupMessage "$GOTROCKET"
	Inventory.Amount 1
	Inventory.MaxAmount 10
	Ammo.BackpackAmount 1
	Ammo.BackpackMaxAmount 10
	Inventory.Icon "ROCKA0"
	Inventory.Pickupsound "RCKCLIP"
	Scale 0.9
	States
	{
	Spawn:
		ROCK A 1
		ROCK A -1
		Stop
	}
}

ACTOR AmmoM202 : Ammo
{
	Inventory.PickupMessage "$GOTROCKET"
	Inventory.Amount 4
	Inventory.MaxAmount 20
	Ammo.BackpackAmount 1
	Ammo.BackpackMaxAmount 20
	Inventory.Icon "ROCKA0"
	Inventory.Pickupsound "RCKCLIP"
	Scale 0.9
	States
	{
	Spawn:
		ROCK A 1
		ROCK A -1
		Stop
	}
}


ACTOR AmmoGL : Ammo
{
	Inventory.PickupMessage "$GOTROCKET"
	Inventory.Amount 4
	Inventory.MaxAmount 20
	Ammo.BackpackAmount 1
	Ammo.BackpackMaxAmount 20
	Inventory.Icon "ROCKA0"
	Inventory.Pickupsound "RCKCLIP"
	Scale 0.9
	States
	{
	Spawn:
		ROCK A 1
		ROCK A -1
		Stop
	}
}

ACTOR AmmoGLShell : Ammo
{
	Inventory.PickupMessage "$GOTROCKET"
	Inventory.Amount 4
	Inventory.MaxAmount 20
	Ammo.BackpackAmount 1
	Ammo.BackpackMaxAmount 20
	Inventory.Icon "ROCKA0"
	Inventory.Pickupsound "RCKCLIP"
	Scale 0.9
	States
	{
	Spawn:
		ROCK A 1
		ROCK A -1
		Stop
	}
}


ACTOR AmmoShell : Ammo
{
	Game Doom
	SpawnID 12
	Inventory.PickupMessage "$GOTSHELLS"
	Inventory.Amount 4
	Inventory.MaxAmount 50
	Ammo.BackpackAmount 8
	Ammo.BackpackMaxAmount 50
	Inventory.Icon "AMO12G"
	Inventory.Pickupsound "SHELPK1"
	Scale 0.9
	States
	{
	Spawn:
		SHEL A -1
		Stop
	}
}



ACTOR AmmoFireShell : Ammo
{
	Inventory.PickupMessage "$GOTSHELLS"
	Inventory.Amount 4
	Inventory.MaxAmount 50
	Ammo.BackpackAmount 8
	Ammo.BackpackMaxAmount 50
	Inventory.Icon "AMO12F"
	Inventory.Pickupsound "SHELPK1"
	Scale 0.9
	States
	{
	Spawn:
		SHEL A -1
		Stop
	}
}

// Shell box ---------------------------------------------------------------

ACTOR AmmoShellBox : AmmoShell Replaces SHellBox
{
	Game Doom
	SpawnID 143
	Inventory.PickupMessage "$GOTSHELLBOX"
	Inventory.Amount 20
	Inventory.Pickupsound "SHELPK2"
	Scale 0.9
	States
	{
	Spawn:
		SBOX A -1
		Stop
	}
}


ACTOR GLAmmo : Ammo
{
   Inventory.Amount 0
   Inventory.MaxAmount 1
   Ammo.BackpackAmount 0
   Ammo.BackpackMaxAmount 1
   Inventory.Icon "GLAPA0"
}



ACTOR MiniHellRocketAmmo : Ammo
{
   Inventory.Amount 0
   Inventory.MaxAmount 50
   Ammo.BackpackAmount 0
   Ammo.BackpackMaxAmount 100
}


ACTOR Gas : Ammo
{
   Inventory.Amount 50
   Inventory.MaxAmount 100
   Ammo.BackpackAmount 100
   Ammo.BackpackMaxAmount 100
   Inventory.Icon "GSLNA0"
   Inventory.PickupMessage "You got Gasoline."
}

ACTOR GrenadeAmmo : Ammo
{
	Game Doom
	Inventory.PickupMessage "Picked up a Grenade."
	Inventory.Amount 1
	Inventory.MaxAmount 10
	Ammo.BackpackAmount 3
	Ammo.BackpackMaxAmount 20
	Inventory.Icon "GRNDA"
	Scale 0.3
	States
	{
	Spawn:
		GRND H -1
		Stop
	}
}


ACTOR GrenadeBox : GrenadeAmmo
{
	Game Doom
	SpawnID 139
	Inventory.PickupMessage "Picked up a box of grenades."
	Inventory.Amount 10
	States
	{
	Spawn:
		GRND H -1
		Stop
	}
}



ACTOR Bandage : Ammo Replaces Stimpack
{
   Inventory.Amount 1
   Inventory.MaxAmount 10
   Ammo.BackpackAmount 1
   Ammo.BackpackMaxAmount 10
   Inventory.Icon "STIMA0"
   Inventory.PickupMessage "You got Bandages."
	States
	{
	Spawn:
		STIM A -1
		Stop
	}
}

ACTOR Bandage2 : Bandage Replaces Medikit
{
   Inventory.Amount 1
}



ACTOR TankAmmo : Ammo
{
	Inventory.PickupMessage "Picked up a Magazine."
	Inventory.Amount 10
	Inventory.MaxAmount 100
	Ammo.BackpackAmount 0
	Ammo.BackpackMaxAmount 100
	Inventory.Icon "NULL"
	States
	{
	Spawn:
		CLIP A -1
		Stop
	}
}



ACTOR HeavyMachinegunAmmo : Ammo
{
	Game Doom
	Inventory.PickupMessage "Picked up a Magazine."
	Inventory.Amount 100
	Inventory.MaxAmount 2000
	Ammo.BackpackAmount 0
	Ammo.BackpackMaxAmount 2000
	Inventory.Icon "NULL"
	States
	{
	Spawn:
		CLIP A -1
		Stop
	}
}




ACTOR MechRocketAmmo : Ammo
{
	Game Doom
	Inventory.PickupMessage "Picked up a Magazine."
	Inventory.Amount 5
	Inventory.MaxAmount 60
	Ammo.BackpackAmount 0
	Ammo.BackpackMaxAmount 60
	Inventory.Icon "NULL"
	States
	{
	Spawn:
		CLIP A -1
		Stop
	}
}


ACTOR MechLaserAmmo : Ammo
{
	Game Doom
	Inventory.PickupMessage "Picked up a Magazine."
	Inventory.Amount 30
	Inventory.MaxAmount 200
	Ammo.BackpackAmount 0
	Ammo.BackpackMaxAmount 200
	Inventory.Icon "NULL"
	States
	{
	Spawn:
		CLIP A -1
		Stop
	}
}



ACTOR MechMOrtarAmmo : Ammo
{
	Game Doom
	Inventory.PickupMessage "Picked up a Magazine."
	Inventory.Amount 1
	Inventory.MaxAmount 20
	Ammo.BackpackAmount 0
	Ammo.BackpackMaxAmount 20
	Inventory.Icon "NULL"
	States
	{
	Spawn:
		CLIP A -1
		Stop
	}
}



ACTOR HelicopterRocketAmmo : Ammo
{
	Game Doom
	Inventory.PickupMessage "Picked up a Magazine."
	Inventory.Amount 1
	Inventory.MaxAmount 100
	Ammo.BackpackAmount 0
	Ammo.BackpackMaxAmount 100
	Inventory.Icon "NULL"
	States
	{
	Spawn:
		CLIP A -1
		Stop
	}
}


ACTOR HelicopterMissileAmmo : Ammo
{
	Game Doom
	Inventory.PickupMessage "Picked up a Magazine."
	Inventory.Amount 1
	Inventory.MaxAmount 50
	Ammo.BackpackAmount 0
	Ammo.BackpackMaxAmount 50
	Inventory.Icon "NULL"
	States
	{
	Spawn:
		CLIP A -1
		Stop
	}
}


		
ACTOR BDPistolAmmo : Ammo
{
   Inventory.Amount 0
   Inventory.MaxAmount 16
   Ammo.BackpackAmount 0
   Ammo.BackpackMaxAmount 16
   Inventory.Icon PISTG0
}


ACTOR BDDualPistolAmmo : Ammo
{
   Inventory.Amount 0
   Inventory.MaxAmount 32
   Ammo.BackpackAmount 0
   Ammo.BackpackMaxAmount 32
   Inventory.Icon PISTH0
}


ACTOR Nuke : Ammo
{
	Inventory.PickupMessage "Picked up a Nuke."
	Inventory.Amount 1
	Inventory.MaxAmount 1
	Ammo.BackpackAmount 1
	Ammo.BackpackMaxAmount 1
	Inventory.Icon "CLIPA0"
	Inventory.PickupSound "CLIPICK2"
	Scale 0.9
	States
	{
	Spawn:
		CLIP A -1
		Stop
	}
}


ACTOR NapalmStrikes : Ammo 8851
{
	Inventory.PickupMessage "Picked up a Napalm Strike requisition!"
	Inventory.Amount 1
	Inventory.MaxAmount 3
	Ammo.BackpackAmount 0
	Ammo.BackpackMaxAmount 3
	Inventory.Icon "STRIKE01"
	Inventory.PickupSound "CLIPICK2"
	+FLOAT
	+FLOATBOB
	Scale 0.5
	States
	{
	Spawn:
		ISTR A -1
		Stop
	}
}



ACTOR ArtilleryStrikes : Ammo 8850
{
	Inventory.PickupMessage "Picked up an Artillery Strike requisition!"
	Inventory.Amount 1
	Inventory.MaxAmount 3
	Ammo.BackpackAmount 0
	Ammo.BackpackMaxAmount 3
	Inventory.Icon "STRIKE02"
	Inventory.PickupSound "CLIPICK2"
	+FLOAT
	+FLOATBOB
	Scale 0.5
	States
	{
	Spawn:
		ISTR B -1
		Stop
	}
}







ACTOR SlopeCheck1 : Ammo
{
	Inventory.Amount 30
	Inventory.MaxAmount 200
	Ammo.BackpackAmount 30
	Ammo.BackpackMaxAmount 200
	Scale 0.9
	States
	{
	Spawn:
		CLIP A -1
		Stop
	}
}


ACTOR SlopeCheck2 : Ammo
{
	Inventory.Amount 30
	Inventory.MaxAmount 200
	Ammo.BackpackAmount 30
	Ammo.BackpackMaxAmount 200
	Scale 0.9
	States
	{
	Spawn:
		CLIP A -1
		Stop
	}
}

