


Actor DebrisGeneral
{
+MISSILE
+NOBLOCKMAP
+NOGRAVITY
+DROPOFF
+NOTELEPORT
+FORCEXYBILLBOARD
+NOTDMATCH
+GHOST
radius 1
height 1
mass 1
damage 0
}





#include TOKENS.txt
#include PROPS.txt
//Gore N' Blood
#include GOREGROUPS.txt
#include BLOOD.txt
#include MEAT.txt
#include LIMBS.txt
#include BURN.txt
#include DEAD.txt

//MISC
#include PARTICLES.txt
#include SMOKE.txt
#include CASING.txt
#include FIRE.txt
#include SPARKS.txt
#include FLARES.txt
#include PUFF.txt
#include AMMOTYPES.txt

//Guns Guns Guns
#include WeaponSpawners.txt
#include DEFAULTWEAPON.txt

#include TRACERS.txt
#include MELEE.txt
#include knife.txt
#include Binocular.txt


//sidearms
#include M1911.txt
#include Magnum.txt
#include UZI.txt
//rifles

#include m16.txt
#include m14.txt
#include AK47.txt
#include xm21.txt
#include nugget.txt
#include SKS.txt
#include G11.txt

//shotties
#include ITHACA.txt
#include SSG.txt
#include GRENADELAUNCH.txt
#include CHINALAKE.txt
#include M3A1.txt
#include MAT49.txt
#include PPSH.txt

//machineguns
#include m60.txt
#include RPD.txt
#include Stoner.txt
#include BAR.txt

//launchers
#include RPG.txt
#include Bazooka.txt
#include M72Law.txt
#include M202FLASH.txt
#include EXPLOSIVES.txt
#include Flamethrower.txt

#include items.txt
#include fireworks.txt

//Player Classes
#include PLAYER.txt
#include MARINES.txt
#include Footsteps.txt
#include Grenades.txt
#include CapturedMarine.txt

#include Water.txt
#include FlatDecals.txt


#include SPLASHES.txt
#include STRUCTURES.txt

//VEHICLES
#include Patton.txt
#include Zippo.txt
#include Ontos.txt
//#include T34.txt
#include PT76.txt
#include T54.txt
#include ZSU.txt
#include T279.txt
#include HeavyMachinegun.txt
#include VehicleCrashes.txt
#include Repairs.txt

#include enemyt34.txt
#include enemyt55.txt
#include friendpatton.txt
#include enemybtr50.txt
#include vegetation.txt
#include UH1H
actor STPLasmaRifleReplacer : RandomSpawner
{
    DropItem "Plasma_Gun"
	DropItem "Plasma_Gun"
	DropItem "Plasma_Gun"
    DropItem "Railgun"
}


actor STBFGReplacer : RandomSpawner
{
    DropItem "BIG_FUCKING_GUN"
	DropItem "BIG_FUCKING_GUN"
	DropItem "BIG_FUCKING_GUN"
    DropItem "BFG10K"
}


actor STRocketLauncherReplacer : RandomSpawner
{
    DropItem "Rocket_Launcher"
	DropItem "Rocket_Launcher"
	DropItem "Rocket_Launcher"
    DropItem "GrenadeLauncher"
}


actor STSSGReplacer : RandomSpawner
{
    DropItem "SSG"
	DropItem "SSG"
	DropItem "SSG"
    DropItem "AssaultShotgun"
}


