ACTOR EnemyBMP : Enemyt34 Replaces Fatso
{
    Health 800
	Height 64
	ysCALE 2.5
	Painchance "SpawnGunner", 255
	States
	{
	
	
	Spawn:
		TNK1 B 1
	    TNT1 A 0 A_SpawnItemEx ("KillTreads",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx ("HeavyMGAPCTurret", 0, 0, 0, velx, vely, velz, angle, SXF_SETMASTER | SXF_ABSOLUTEANGLE)
	Goto Standby
	
	Pain.SpawnGunner:
	SpawnAnotherGunner:
		TNK1 B 1
		TNT1 A 0 A_SpawnItemEx ("HeavyMGAPCTurret", 0, 0, 0, velx, vely, velz, angle, SXF_SETMASTER | SXF_ABSOLUTEANGLE)
		TNT1 A 0 A_TakeInventory("SpawnAnotherGunner", 1)
	Goto Standby
	
	Special:
		TNK1 B 35
		TNT1 A 0 A_SpawnItemEx("NVARifleman", -96, 0, 0, 8, 0, 0)
		TNK1 B 15 A_AlertMonsters
		TNT1 A 0 A_SpawnItemEx("NVARifleman", -96, 0, 0, 8, 0, 0)
		TNK1 B 15 A_AlertMonsters
		TNT1 A 0 A_SpawnItemEx("NVARifleman", -96, 0, 0, 8, 0, 0)
		TNK1 B 15 A_AlertMonsters
		TNT1 A 0 A_jump(255, "Rolling")
		TNT1 A 0 A_Jump(255, "Rolling")
		Goto Rolling    
	}
} 





Actor EnemyBMPBody1: Enemyt34Body1
{
states
	{
	Spawn:
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_Look
	    Loop
		
	See:
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_Chase("","")
		
		
	See2:	
		TNKZ TTTTTT 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(6)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(6)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(6)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(6)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(6)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )

		
	Missile:
		TNT1 A 0
		TNT1 A 0 A_CheckSight("See")
		TNT1 A 0
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ TTTTTTtttT 0 A_Chase("Machinegun","Machinegun")
		Goto See2
		
	Machinegun:
	
		TNT1 A 0
		TNT1 A 0 A_CheckSight("See")
		//TNT1 A 0 A_Jump(64, "Cannon")
		TNKZ T 1 A_FaceTarget
		
		
		TNT1 A 0 A_SpawnItemEx("AutoCannonCaseSpawn", 0, 0, 40, 0, 0, 0, 180)
		TNT1 A 0 A_SpawnItemEx("AutoCannonCaseSpawn", 0, 0, 40, 0, 0, 0, 0)
		TNT1 A 0 A_CustomMissile("AutoCannonProjectileEnemy", 80, 0, 0, 0)
		TNT1 A 0 A_SpawnItemEx("AutocannonMuzzle2", 80, 40, 60)
		TNT1 A 0 A_PlaySound("ACANO1", 1)
		TNT1 A 0 A_PlaySound("FARCAN1", 4)
		TNKZ T 2 A_FaceTarget
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 2 A_FaceTarget
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 2 A_FaceTarget
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		
		TNT1 A 0 A_SpawnItemEx("AutoCannonCaseSpawn", 0, 0, 40, 0, 0, 0, 180)
		TNT1 A 0 A_SpawnItemEx("AutoCannonCaseSpawn", 0, 0, 40, 0, 0, 0, 0)
		TNT1 A 0 A_CustomMissile("AutoCannonProjectileEnemy", 80, 0, 0, 0)
		TNT1 A 0 A_SpawnItemEx("AutocannonMuzzle2", 80, 40, 60)
		TNT1 A 0 A_PlaySound("ACANO1", 1)
		TNT1 A 0 A_PlaySound("FARCAN1", 4)
		TNKZ T 2 A_FaceTarget
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 2 A_FaceTarget
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 2 A_FaceTarget
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		
		TNT1 A 0 A_SpawnItemEx("AutoCannonCaseSpawn", 0, 0, 40, 0, 0, 0, 180)
		TNT1 A 0 A_SpawnItemEx("AutoCannonCaseSpawn", 0, 0, 40, 0, 0, 0, 0)
		TNT1 A 0 A_CustomMissile("AutoCannonProjectileEnemy", 80, 0, 0, 0)
		TNT1 A 0 A_SpawnItemEx("AutocannonMuzzle2", 80, 40, 60)
		TNT1 A 0 A_PlaySound("ACANO1", 1)
		TNT1 A 0 A_PlaySound("FARCAN1", 4)
		TNKZ T 2 A_FaceTarget
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 2 A_FaceTarget
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 2 A_FaceTarget
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		
		TNT1 A 0 A_SpawnItemEx("AutoCannonCaseSpawn", 0, 0, 40, 0, 0, 0, 180)
		TNT1 A 0 A_SpawnItemEx("AutoCannonCaseSpawn", 0, 0, 40, 0, 0, 0, 0)
		TNT1 A 0 A_CustomMissile("AutoCannonProjectileEnemy", 80, 0, 0, 0)
		TNT1 A 0 A_SpawnItemEx("AutocannonMuzzle2", 80, 40, 60)
		TNT1 A 0 A_PlaySound("ACANO1", 1)
		TNT1 A 0 A_PlaySound("FARCAN1", 4)
		TNKZ T 2 A_FaceTarget
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 2 A_FaceTarget
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 2 A_FaceTarget
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		
		TNT1 A 0 A_SpawnItemEx("AutoCannonCaseSpawn", 0, 0, 40, 0, 0, 0, 180)
		TNT1 A 0 A_SpawnItemEx("AutoCannonCaseSpawn", 0, 0, 40, 0, 0, 0, 0)
		TNT1 A 0 A_CustomMissile("AutoCannonProjectileEnemy", 80, 0, 0, 0)
		TNT1 A 0 A_SpawnItemEx("AutocannonMuzzle2", 80, 40, 60)
		TNT1 A 0 A_PlaySound("ACANO1", 1)
		TNT1 A 0 A_PlaySound("FARCAN1", 4)
		TNKZ T 2 A_FaceTarget
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 2 A_FaceTarget
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 2 A_FaceTarget
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		
		TNT1 A 0 A_SpawnItemEx("AutoCannonCaseSpawn", 0, 0, 40, 0, 0, 0, 180)
		TNT1 A 0 A_SpawnItemEx("AutoCannonCaseSpawn", 0, 0, 40, 0, 0, 0, 0)
		TNT1 A 0 A_CustomMissile("AutoCannonProjectileEnemy", 80, 0, 0, 0)
		TNT1 A 0 A_SpawnItemEx("AutocannonMuzzle2", 80, 40, 60)
		TNT1 A 0 A_PlaySound("ACANO1", 1)
		TNT1 A 0 A_PlaySound("FARCAN1", 4)
		TNKZ T 2 A_FaceTarget
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 2 A_FaceTarget
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 2 A_FaceTarget
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		
		
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNT1 A 0 A_Jump(128, "Machinegun")
		Goto See
		
		
		
		
	Cannon:
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(6)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ AAA 0 A_Chase("","")
		TNKZ T 1 A_FaceTarget
		
		
		TNT1 A 0 A_PlaySound("TANKF", 1)
		TNT1 A 0 A_PlaySound("MISFAR", 2)
		TNT1 A 0 A_CustomMissile("TankMissile2", 90, -50, 0, 0)
	
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		
		
		TNT1 A 0 A_PlaySound("TANKF", 1)
		TNT1 A 0 A_PlaySound("MISFAR", 2)
		TNT1 A 0 A_CustomMissile("TankMissile2", 90, 50, 0, 0)
	
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )
		TNKZ T 1 A_FaceTarget(12)
		TNKZ T 1 A_Warp(AAPTR_MASTER, 0, 0, 0, 0, WARPF_USECALLERANGLE )

		Goto Machinegun
		
Death:
    TNT1 A 0
    Stop
XDeath:
TNT1 A 0
Stop
	}
}