episode MAP01{name = "Base Camp"}
episode MAP02{name = "Assault"}
episode MAP03{name = "Hotdog Hill"}
episode MAP04{name = "Contact Lost"}
episode MAP05{name = "Run Through The Jungle"}
episode MAP06{name = "Search and Destroy"}
episode MAP09{name = "Showdown At Quang Tri"}
episode TEST{name = "Testing Grounds" noskillmenu}



clearskills

skill easyest
{
   AutoUseHealth
   AmmoFactor = 1
   DamageFactor = 0.25
   MonsterHEalth = 0.5
   SpawnFilter = easy
   name = "I'm a Green Jolly Giant"
   MustConfirm = "Easy mode. Your weapons deals double damage, enemy weapons deals quarter damage, you can't ever die of thirst or hunger, you won`t suffer with bleeding damage."
}

skill easy
{
   AutoUseHealth
   AmmoFactor = 1
   DamageFactor = 0.5
   SpawnFilter = easy
   name = "I`m New Fucking Guy"
   MustConfirm = "Arcade-ish mode. Enemy weapons deals half damage. Recommended for people that never played this mod before."
   defaultskill
}

skill normal
{
   AmmoFactor = 1
   DamageFactor = 1.0
   SpawnFilter = normal
   name = "I'm a Fortunate Son"
   MustConfirm = "Medium mode. All damage is normal. For people experienced in tactical shooters."
}

skill hard
{
   AmmoFactor = 1
   DamageFactor = 2.0
   MonsterHEalth = 0.5
   SpawnFilter = normal
   name = "I'm too short for this shit!"
   MustConfirm = "Veteran mode. Both your and enemy weapons deals double damage. Only for people that finished this game before."
}

skill veryhard
{
   AmmoFactor = 1
   DamageFactor = 2.0
   MonsterHEalth = 0.5
   SpawnFilter = Hard
   name = "PTSD Simulator"
   ReplaceActor = "Bleeder", "BleederHarder"
   MustConfirm = "Realism mode. Both your and enemy weapons deals double damage, bleeding chance increased by 400%. Every wound can be fatal, so the game must be played very slowly."
}

skill veryharder
{
   AmmoFactor = 1
   DamageFactor = 2.0
   MonsterHEalth = 0.5
   FastMonsters
   SpawnFilter = Hard
   name = "Bad Trip"
   ReplaceActor = "Bleeder", "BleederHarder"
   MustConfirm = "Maximum realism mode. Both your and enemy weapons deals double damage, bleeding chance increased by 400%, Enemies will shoot at you much quicker. Every inch you advance is an achievement."
}



skill joke
{
   AmmoFactor = 2
   SpawnFilter = Hard
   name = "The trees are speaking vietnamese!"
   ReplaceActor = "Bleeder", "BleederHarder"
   MustConfirm = "You won't survive this!"
}




map MAP01 "Base Camp"
{
next = "MAP02"
sky1 = "SKYS2"
music = "NAPALM"
FALLINGDAMAGE
ExitPic = "INTER1"
}


map MAP02 "Assault"
{
next = "MAP03"
sky1 = "SKYS5"
music = "HENDRIX3"
FALLINGDAMAGE
ExitPic = "INTER1"
}

map MAP03 "Hotdog Hill"
{
next = "MAP04"
sky1 = "SKYS3"
music = "GETSUM2"
FALLINGDAMAGE
ExitPic = "INTER1"
}

map MAP04 "Contact Lost"
{
next = "MAP09"
sky1 = "SKYS7"
music = "KANSAS"
FALLINGDAMAGE
ExitPic = "INTER1"
}

map MAP05 "Run Through The Jungle"
{
next = "MAP03"
sky1 = "SKYS7"
music = "DESCENT"
FALLINGDAMAGE
ExitPic = "INTER1"
}

map MAP06 "Search and Destroy"
{
next = "MAP07"
sky1 = "SKYS1"
music = "NIGHT"
FALLINGDAMAGE
ExitPic = "INTER1"
}


map MAP07 "Hanoi Hilton Hotel"
{
next = "MAP07"
sky1 = "SKYS1"
music = "HENDRIX1"
FALLINGDAMAGE
ExitPic = "INTER1"
}

map MAP08 "Casualties"
{
next = "MAP07"
sky1 = "SKYS1"
music = "GRIEVING"
FALLINGDAMAGE
ExitPic = "INTER1"
}

map MAP09 "Assault on Quang Tri Valleys"
{
next = "MAP01"
sky1 = "SKYS2"
music = "HENDRIX3"
FALLINGDAMAGE
ExitPic = "INTER1"
}

map MAP10 "Battle of Saigon"
{
next = "MAP03"
secretnext = "MAP03"
sky1 = "SKYS1"
music = "BADTRIP"
FALLINGDAMAGE
ExitPic = "INTER1"
}


map MAP11 "Platoonia"
{
next = "MAP07"
sky1 = "SKYS1"
music = "MORPHINE"
FALLINGDAMAGE
ExitPic = "INTER1"
}

map TEST "Test Camp"
{
sky1 = "SKYS5"
music = "ACID"
FALLINGDAMAGE
ExitPic = "INTER1"
}



map TANKTEST "Tank Test Map"
{
sky1 = "SKYS3"
music = "ACID"
FALLINGDAMAGE
ExitPic = "INTER1"
}
