
Model HueyBase      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "huey.md3"    // Model index, model file
   Skin 0 "pattonchasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5           // Scale values
   ZOffset 0.1
   FrameIndex PLAY A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model PattonBaseFrame      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model PattonBaseFrame1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 B 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model PattonBaseFrame2      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model PattonBaseFrame3      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 E 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model PlayerPatton      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonturret.md3"    // Model index, model file
   Skin 0 "pattonturret.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8          // Scale values
   ZOffset 34.0
   FrameIndex TNK1 T 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model PattonTurretNotReal     // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonturret.md3"    // Model index, model file
   Skin 0 "pattonturret.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8           // Scale values
   ZOffset 34.0
   FrameIndex TNK1 T 0 0         // The sprite lump, sprite frame, model index, frame number
}


//Slightly up

Model PattonBaseFrame      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   PitchOffset 7
   FrameIndex TNK4 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model PattonBaseFrame1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   PitchOffset 7
   FrameIndex TNK4 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model PattonBaseFrame2      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   PitchOffset 7
   FrameIndex TNK4 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model PattonBaseFrame3      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   PitchOffset 7
   FrameIndex TNK4 E 0 0         // The sprite lump, sprite frame, model index, frame number
}



//Heavily Up

Model PattonBaseFrame      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   PitchOffset 11
   FrameIndex TNK2 B 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model PattonBaseFrame1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   PitchOffset 11
   FrameIndex TNK2 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model PattonBaseFrame2      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   PitchOffset 11
   FrameIndex TNK2 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model PattonBaseFrame3      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   PitchOffset 11
   FrameIndex TNK2 E 0 0         // The sprite lump, sprite frame, model index, frame number
}





// Slightly Down


Model PattonBaseFrame      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   PitchOffset -7
   FrameIndex TNK5 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model PattonBaseFrame1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   PitchOffset -7
   FrameIndex TNK5 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model PattonBaseFrame2      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   PitchOffset -7
   FrameIndex TNK5 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model PattonBaseFrame3      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   PitchOffset -7
   FrameIndex TNK5 E 0 0         // The sprite lump, sprite frame, model index, frame number
}







// Heavily Down


Model PattonBaseFrame     // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   PitchOffset -11
   FrameIndex TNK3 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model PattonBaseFrame1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   PitchOffset -11
   FrameIndex TNK3 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model PattonBaseFrame2      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   PitchOffset -11
   FrameIndex TNK3 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model PattonBaseFrame3      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   PitchOffset -11
   FrameIndex TNK3 E 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model TnkStep      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "tankthreads.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 1.6
   FrameIndex NULL A 0 0         // The sprite lump, sprite frame, model index, frame number
}






Model enemyt34Body1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "t34turret.md3"    // Model index, model file
   Skin 0 "russturret.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8           // Scale values
   ZOffset 54.0
   FrameIndex TNKZ T 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model enemyt34      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "t34base.md3"    // Model index, model file
   Skin 0 "russtchasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 B 0 0         // The sprite lump, sprite frame, model index, frame number
}





Model enemyt34      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "t34base.md3"    // Model index, model file
   Skin 0 "russtchasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model enemyt34      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "t34base.md3"    // Model index, model file
   Skin 0 "russtchasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 E 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model enemyt54Body1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "t54turret.md3"    // Model index, model file
   Skin 0 "russturret.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 44.0
   FrameIndex TNKZ T 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model enemyt54      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "t54base.md3"    // Model index, model file
   Skin 0 "russtchasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 B 0 0         // The sprite lump, sprite frame, model index, frame number
}





Model enemyt54      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "t54base.md3"    // Model index, model file
   Skin 0 "russtchasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model enemyt54      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "t54base.md3"    // Model index, model file
   Skin 0 "russtchasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 E 0 0         // The sprite lump, sprite frame, model index, frame number
}



//Friendly Patton



Model friendpattonBody1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonturret.md3"    // Model index, model file
   Skin 0 "pattonturret.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 44.0
   FrameIndex TNKZ T 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model friendpatton      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 B 0 0         // The sprite lump, sprite frame, model index, frame number
}





Model friendpatton      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model friendpatton      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "pattonbase.md3"    // Model index, model file
   Skin 0 "pattonchasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 E 0 0         // The sprite lump, sprite frame, model index, frame number
}



//Missile Tank




Model enemybmpBody1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "t54turret.md3"    // Model index, model file
   Skin 0 "turret1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 34.0
   FrameIndex TNKZ T 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model enemybmp      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "APCSoviet.md3"    // Model index, model file
   Skin 0 "russtchasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 B 0 0         // The sprite lump, sprite frame, model index, frame number
}





Model enemybmp      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "APCSoviet.md3"    // Model index, model file
   Skin 0 "russtchasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model enemybmp      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "APCSoviet.md3"    // Model index, model file
   Skin 0 "russtchasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 E 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model PlayerZippo      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "zippoturret.md3"    // Model index, model file
   Skin 0 "pattonturret.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8          // Scale values
   ZOffset 34.0
   FrameIndex TNK1 T 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model ZippoTurretNotReal     // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "zippoturret.md3"    // Model index, model file
   Skin 0 "pattonturret.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8           // Scale values
   ZOffset 34.0
   FrameIndex TNK1 T 0 0         // The sprite lump, sprite frame, model index, frame number
}
