Model OntosBaseFrame      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosbase.md3"    // Model index, model file
   Skin 0 "Ontoschasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8             // Scale values
   ZOffset 0.1
   FrameIndex TNK1 B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model OntosBaseFrame1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosbase.md3"    // Model index, model file
   Skin 0 "Ontoschasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8             // Scale values
   ZOffset 0.1
   FrameIndex TNK1 B 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model OntosBaseFrame2      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosbase.md3"    // Model index, model file
   Skin 0 "Ontoschasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8             // Scale values
   ZOffset 0.1
   FrameIndex TNK1 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model OntosBaseFrame3      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosbase.md3"    // Model index, model file
   Skin 0 "Ontoschasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8             // Scale values
   ZOffset 0.1
   FrameIndex TNK1 E 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model PlayerOntos      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosturret.md3"    // Model index, model file
   Skin 0 "Ontosturret.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.9 0.9 0.9          // Scale values
   ZOffset 42.0
   FrameIndex TNK1 T 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model OntosTurretNotReal     // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosturret.md3"    // Model index, model file
   Skin 0 "Ontosturret.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.9 0.9 0.9           // Scale values
   ZOffset 42.0
   FrameIndex TNK1 T 0 0         // The sprite lump, sprite frame, model index, frame number
}


//Slightly up

Model OntosBaseFrame      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosbase.md3"    // Model index, model file
   Skin 0 "Ontoschasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8          // Scale values
   ZOffset 0.1
   PitchOffset 7
   FrameIndex TNK4 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model OntosBaseFrame1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosbase.md3"    // Model index, model file
   Skin 0 "Ontoschasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8          // Scale values
   ZOffset 0.1
   PitchOffset 7
   FrameIndex TNK4 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model OntosBaseFrame2      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosbase.md3"    // Model index, model file
   Skin 0 "Ontoschasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8          // Scale values
   ZOffset 0.1
   PitchOffset 7
   FrameIndex TNK4 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model OntosBaseFrame3      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosbase.md3"    // Model index, model file
   Skin 0 "Ontoschasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8          // Scale values
   ZOffset 0.1
   PitchOffset 7
   FrameIndex TNK4 E 0 0         // The sprite lump, sprite frame, model index, frame number
}



//Heavily Up

Model OntosBaseFrame      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosbase.md3"    // Model index, model file
   Skin 0 "Ontoschasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8          // Scale values
   ZOffset 0.1
   PitchOffset 11
   FrameIndex TNK2 B 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model OntosBaseFrame1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosbase.md3"    // Model index, model file
   Skin 0 "Ontoschasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8          // Scale values
   ZOffset 0.1
   PitchOffset 11
   FrameIndex TNK2 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model OntosBaseFrame2      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosbase.md3"    // Model index, model file
   Skin 0 "Ontoschasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8          // Scale values
   ZOffset 0.1
   PitchOffset 11
   FrameIndex TNK2 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model OntosBaseFrame3      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosbase.md3"    // Model index, model file
   Skin 0 "Ontoschasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8          // Scale values
   ZOffset 0.1
   PitchOffset 11
   FrameIndex TNK2 E 0 0         // The sprite lump, sprite frame, model index, frame number
}





// Slightly Down


Model OntosBaseFrame      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosbase.md3"    // Model index, model file
   Skin 0 "Ontoschasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8          // Scale values
   ZOffset 0.1
   PitchOffset -7
   FrameIndex TNK5 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model OntosBaseFrame1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosbase.md3"    // Model index, model file
   Skin 0 "Ontoschasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8          // Scale values
   ZOffset 0.1
   PitchOffset -7
   FrameIndex TNK5 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model OntosBaseFrame2      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosbase.md3"    // Model index, model file
   Skin 0 "Ontoschasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8          // Scale values
   ZOffset 0.1
   PitchOffset -7
   FrameIndex TNK5 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model OntosBaseFrame3      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosbase.md3"    // Model index, model file
   Skin 0 "Ontoschasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8          // Scale values
   ZOffset 0.1
   PitchOffset -7
   FrameIndex TNK5 E 0 0         // The sprite lump, sprite frame, model index, frame number
}







// Heavily Down


Model OntosBaseFrame     // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosbase.md3"    // Model index, model file
   Skin 0 "Ontoschasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8          // Scale values
   ZOffset 0.1
   PitchOffset -11
   FrameIndex TNK3 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model OntosBaseFrame1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosbase.md3"    // Model index, model file
   Skin 0 "Ontoschasis1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8          // Scale values
   ZOffset 0.1
   PitchOffset -11
   FrameIndex TNK3 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model OntosBaseFrame2      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosbase.md3"    // Model index, model file
   Skin 0 "Ontoschasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8          // Scale values
   ZOffset 0.1
   PitchOffset -11
   FrameIndex TNK3 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model OntosBaseFrame3      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "Ontosbase.md3"    // Model index, model file
   Skin 0 "Ontoschasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.8 0.8 0.8          // Scale values
   ZOffset 0.1
   PitchOffset -11
   FrameIndex TNK3 E 0 0         // The sprite lump, sprite frame, model index, frame number
}