//blehblehbleh
//base Doom;
height 1;
monospacefonts true, "0";
Resolution 320,200;

statusbar fullscreen
{

	//drawimage "KEYS", 304, 0;
	drawswitchableimage bluecard && blueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", -51, 169;
	drawswitchableimage yellowcard && yellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", -41, 169;
	drawswitchableimage redCard && redSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", -31, 169;

	
// Inventory Items


		
		// food and water
		drawbar "nbar1", "nbar2", Ammo ("Nutrition"), horizontal, interpolate(3), -20, 170;
		drawbar "nbar1", "nbar2", Ammo ("Hydration"), horizontal, interpolate(3), -20, 175;
		drawimage "nbar3", -20, 170;

		// Health
		drawbar "hbar1", "hbar2", health, horizontal, interpolate(3), -15, 190;
		drawimage "icoh", -22, 190;
		drawnumber 6, DIGINUMBER, RED, health, drawshadow, -28, 188, 0, RED, 40, RED, 71;

		// Armor
		//drawimage armoricon, 0, 180;
		drawbar "hbar4", "hbar3", armor, horizontal, interpolate(3), -15, 182;
        drawnumber 6, DIGINUMBER, RED, armor, drawshadow, -28, 178, 0, RED, 10, RED, 100;
		drawimage "icoa", -22, 182;

		//bandages
		drawimage "STIMA0", 48, 188;
		drawnumber 4, DIGINUMBER, RED, ammo bandage, 52, 188, 0;

		//inventory
		drawselectedinventory alwaysshowcounter, SMALLFONT, 315, 130;

		//grenades
		drawimage "GRNDA", 292, 188;
		drawnumber 4, DIGINUMBER, RED, ammo GrenadeAmmo, 290, 188, 0;


		//Ammunition
		
		drawimage ammoicon2, 350, 188;
		drawnumber 4, DIGINUMBER, RED, ammo2, 355, 188, 0;

		drawimage ammoicon1, 320, 188;
		drawnumber 4, DIGINUMBER, RED, ammo1, 330, 188, 0;

		

		drawimage "ARTICAS2", 0, 124;

        
        
	
	gamemode deathmatch, teamgame
	{
     	drawnumber 8, SMALLFONT, darkred, frags, 302, 8;
       DrawString SMALLFONT, darkred, "Frags", 302, 0;
   
    }
}	



statusbar normal // Standard Doom Status bar
{
	//drawimage "KEYS", 304, 0;
	drawswitchableimage bluecard && blueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 41, 169;
	drawswitchableimage yellowcard && yellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 51, 169;
	drawswitchableimage redCard && redSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 61, 169;

	
// Inventory Items
	drawselectedinventory alternateonempty, SMALLFONT, 240, 169
	{
		drawmugshot "STF", 5, 1143, 1168;
	}


		// Health
		drawbar "hbar1", "hbar2", health, horizontal, interpolate(3), 35, 190;
		//drawimage "BKSP", -25, 154;
		drawnumber 6, SMALLFONT, white, health, drawshadow, 25, 188, 0, white, 40, white, 71;

		// Armor
		//drawimage armoricon, 0, 180;
		drawbar "hbar4", "hbar3", armor, horizontal, interpolate(3), 35, 182;
        drawnumber 6, SMALLFONT, white, armor, drawshadow, 25, 180, 0, white, 10, white, 100;


		//bandages
		drawimage "STIMA0", 94, 188;
		drawnumber 4, SMALLFONT, white, ammo bandage, 98, 188, 0;


		
	


		InInventory PowerStrength
		{
		DrawImage "HASBERK", -25, 154;
		}		
		

		//grenades
		drawimage "GRNDA", 242, 188;
		drawnumber 4, SMALLFONT, white, ammo GrenadeAmmo, 240, 188, 0;


		//Ammunition
		
		drawimage ammoicon2, 300, 188;
		drawnumber 4, DIGINUMBER, WHITE, ammo2, 305, 188, 0;

		drawimage ammoicon1, 270, 188;
		drawnumber 4, DIGINUMBER, WHITE, ammo1, 280, 188, 0;



		drawimage "ARTICAS2", 0, 124;

        
        
	
	gamemode deathmatch, teamgame
	{
     	drawnumber 8, SMALLFONT, darkred, frags, 302, 8;
       DrawString SMALLFONT, darkred, "Frags", 302, 0;
   
    }
}


statusbar inventory
{
	drawimage "INVBAR", -57, 10;
	drawinventorybar Heretic, noartibox, 7, SMALLFONT, -40, 10, -20, 35, white;
}

statusbar inventoryfullscreen
{
	drawimage "INVBAR", -57, 10;
	drawinventorybar Heretic, noartibox, 7, SMALLFONT, -40, 10, -20, 35, white;
}
