Model MudDust      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "DIRT.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 1.0            // Scale values
   ZOffset 0.6
   FrameIndex DIRP G 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model Tracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.png" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}









Model M14Tracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.png" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}




Model AK47Tracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer2.png" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model PenetratedBullet1 // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.png" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}




Model PenetratedBullet2 // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.png" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}




Model PenetratedBullet3 // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.png" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}



Model PenetratedBulletTree1 // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.png" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

//Model Rocket2 // Name of actor in DECORATE
//{ 
//   Path "Models/Projectiles" // Path to model in PK3
//   SKIN 0 "rocket1.png" // Model index, model file
 //  MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
 //  Scale 0.5 3.0 3.0 // Scale values
 //  PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
 //  
 //  FrameIndex MISL A 0 0 // The sprite lump, sprite frame, model index, frame number
//}



Model DecorativeTracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.png" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 3.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MonsterMinigunTracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.png" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MonsterTracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.png" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model ShotgunguyTracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.png" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model ZombieManTracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer2.png" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model EnemyTankMGTracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer2.png" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

ZombieManTracer

Model MarineTracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.png" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MarineStrongTracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.png" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.5 1.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}


Model MastermindTracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.png" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}





Model DetectFloorBullet     // Name of actor in DECORATE
{
   Path "models/bulletdecals"    // Path to model in PK3
   Model 0 "buldecground1.md3"    // Model index, model file
   Skin 0 "BULLETDECAL1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 5.0 5.0 5.0            // Scale values
   ZOffset 0.1
   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model DetectCeilBullet     // Name of actor in DECORATE
{
   Path "models/bulletdecals"    // Path to model in PK3
   Model 0 "BULDECCEIL1.md3"    // Model index, model file
   Skin 0 "BULLETDECAL1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 5.0 5.0 5.0            // Scale values
   ZOffset 0.1
   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model DetectFloorCrater     // Name of actor in DECORATE
{
   Path "models/bulletdecals"    // Path to model in PK3
   Model 0 "buldecground1.md3"    // Model index, model file
   Skin 0 "SCORCH1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 10.0 10.0 10.0            // Scale values
   ZOffset 0.1
   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model DetectFloorCraterNoSplashes     // Name of actor in DECORATE
{
   Path "models/bulletdecals"    // Path to model in PK3
   Model 0 "buldecground1.md3"    // Model index, model file
   Skin 0 "SCORCH1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 10.0 10.0 10.0            // Scale values
   ZOffset 0.1
   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model DetectCeilCrater     // Name of actor in DECORATE
{
   Path "models/bulletdecals"    // Path to model in PK3
   Model 0 "BULDECCEIL1.md3"    // Model index, model file
   Skin 0 "SCORCH1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 10.0 10.0 10.0            // Scale values
   ZOffset -0.1
   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model DetectFloorCraterSmall     // Name of actor in DECORATE
{
   Path "models/bulletdecals"    // Path to model in PK3
   Model 0 "buldecground1.md3"    // Model index, model file
   Skin 0 "SCORCH1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 10.0 10.0 10.0            // Scale values
   ZOffset 0.1
   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model DetectCeilCraterSmall     // Name of actor in DECORATE
{
   Path "models/bulletdecals"    // Path to model in PK3
   Model 0 "BULDECCEIL1.md3"    // Model index, model file
   Skin 0 "SCORCH1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 10.0 10.0 10.0            // Scale values
   ZOffset -0.1
   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model SparkX // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.png" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.0 2.0 2.0 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex SPKO A 0 0 // The sprite lump, sprite frame, model index, frame number
}



Model HeavyMachinegunProjectile // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer2.png" // Model index, model file
   MODEL 0 "Tracer2.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}



Model HeavyMachinegunProjectileEnemy // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer2.png" // Model index, model file
   MODEL 0 "Tracer2.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}




Model HeavyMachinegunProjectileFriend // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.png" // Model index, model file
   MODEL 0 "Tracer2.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}


Model TankShell
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.png" // Model index, model file
   MODEL 0 "Tracer2.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}


Model TankShellWeak
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.png" // Model index, model file
   MODEL 0 "Tracer2.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}



Model EnemyTankShell
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.png" // Model index, model file
   MODEL 0 "Tracer2.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}



Model FriendTankShell
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.png" // Model index, model file
   MODEL 0 "Tracer2.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}



Model EnemyTankShell2
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.png" // Model index, model file
   MODEL 0 "Tracer2.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.5 2.5 2.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}





Model FlamerTrail // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "flame.png" // Model index, model file
   MODEL 0 "Tracer2.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 4.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}


Model WaterFallRipples      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "wfall1.md3"    // Model index, model file
   Skin 0 "WFALRIP.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 100.0 100.0 1.0            // Scale values
   ZOffset 1.0
   FrameIndex PLAY A 0 0         // The sprite lump, sprite frame, model index, frame number
}




Model HutCeiling1      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "hutceil.md3"    // Model index, model file
   Skin 0 "hut1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 6.9 6.9 6.9            // Scale values
   ZOffset 1.0
   FrameIndex PLAY A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model HutCeiling1Burning      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "hutceil.md3"    // Model index, model file
   Skin 0 "hut1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 6.9 6.9 6.9            // Scale values
   ZOffset 1.0
   FrameIndex PLAY A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model HutFront      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "hutfront.md3"    // Model index, model file
   Skin 0 "hut1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.9 4.9 2.9            // Scale values
   ZOffset 1.0
   FrameIndex PLAY A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Foxhole      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "foxhole.md3"    // Model index, model file
   Skin 0 "foxhole.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.9 4.9 4.9           // Scale values
   ZOffset 1.0
   FrameIndex PLAY A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model Bridge1      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "Bridge1.md3"    // Model index, model file
   Skin 0 "hut3bright.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 5.0 5.0 5.0           // Scale values
   ZOffset 1.0
   FrameIndex PLAY A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Bridge1      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "ruble01.md3"    // Model index, model file
   Skin 0 "ruble01.png"    // Model index, texture (can be in any format supported by GZDoom)
   Scale 3.0 3.0 3.0           // Scale values
   ZOffset 1.0
   FrameIndex DEST A 0 0         // The sprite lump, sprite frame, model index, frame number
}




Model Bridge2      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "Bridge2.md3"    // Model index, model file
   Skin 0 "hut3bright.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 5.0 5.0 5.0          // Scale values
   ZOffset 1.0
   FrameIndex PLAY A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Bridge2      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "ruble01.md3"    // Model index, model file
   Skin 0 "ruble01.png"    // Model index, texture (can be in any format supported by GZDoom)
   Scale 3.0 3.0 3.0           // Scale values
   ZOffset 1.0
   FrameIndex DEST A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model HutCeiling2      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "hutceil2.md3"    // Model index, model file
   Skin 0 "hut3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 6.9 6.9 6.9            // Scale values
   ZOffset 1.0
   FrameIndex PLAY A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model QuonsetCeiling      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "quonset.md3"    // Model index, model file
   Skin 0 "quonset.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 6.6 6.6 6.6            // Scale values
   ZOffset 1.0
   FrameIndex PLAY A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model QuonsetWindow     // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "quonsetwindow.md3"    // Model index, model file
   Skin 0 "quonset.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 6.6 6.6 6.6            // Scale values
   ZOffset 1.0
   FrameIndex PLAY A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model HangingClothes     // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "clothes.md3"    // Model index, model file
   Skin 0 "clothes.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 12.6 12.6 12.6            // Scale values
   ZOffset 1.0
   FrameIndex PLAY A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model WatchTower      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "WatchTower.md3"    // Model index, model file
   Skin 0 "hut3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 3.8            // Scale values
   ZOffset 1.0
   FrameIndex PLAY A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model WallDestroySpawnWood      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "ruble01.md3"    // Model index, model file
   Skin 0 "ruble01.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.9 4.9 4.9            // Scale values
   ZOffset 1.0
   FrameIndex DEST A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model WallDestroySpawnGreenMetal      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "ruble01.md3"    // Model index, model file
   Skin 0 "ruble02.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.9 4.9 4.9            // Scale values
   ZOffset 1.0
   FrameIndex DEST A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model DestroyedHut      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "ruble02.md3"    // Model index, model file
   Skin 0 "ruble01.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.9 4.9 6.9            // Scale values
   ZOffset 1.0
   FrameIndex DEST A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model DestroyedQuonset      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "ruble02.md3"    // Model index, model file
   Skin 0 "ruble02.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.9 4.9 6.9            // Scale values
   ZOffset 1.0
   FrameIndex DEST A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model DestroyedWood      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "ruble02.md3"    // Model index, model file
   Skin 0 "ruble01.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.9 1.9 1.9            // Scale values
   ZOffset 1.0
   FrameIndex DEST A 0 0         // The sprite lump, sprite frame, model index, frame number
}





Model DestroyedWoodHouseParticle      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "flat.md3"    // Model index, model file
   Skin 0 "fwood1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 12.9 12.9 12.9            // Scale values
   ZOffset 1.0
   ROTATING
   Rotation-Speed 15.0
   Rotation-Vector 40.0 40.0 40.0
   
    FrameIndex WOOD A 0 0         // The sprite lump, sprite frame, model index, frame number
    FrameIndex WOOD B 0 0         // The sprite lump, sprite frame, model index, frame number
	FrameIndex WOOD C 0 0         // The sprite lump, sprite frame, model index, frame number
	FrameIndex WOOD D 0 0         // The sprite lump, sprite frame, model index, frame number
}




Model DestroyedWoodHouseParticle2     // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "flat.md3"    // Model index, model file
   Skin 0 "fwood1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 17.9 17.9 17.9            // Scale values
   ZOffset 1.0
   ROTATING
   Rotation-Speed 10.0
   Rotation-Vector -30.0 -40.0 -40.0

    FrameIndex WOOD A 0 0         // The sprite lump, sprite frame, model index, frame number
    FrameIndex WOOD B 0 0         // The sprite lump, sprite frame, model index, frame number
	FrameIndex WOOD C 0 0         // The sprite lump, sprite frame, model index, frame number
	FrameIndex WOOD D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model DestroyedWoodHouseParticle3      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "flat.md3"    // Model index, model file
   Skin 0 "fwood1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 20.9 20.9 20.9            // Scale values
   ZOffset 1.0
   ROTATING
   Rotation-Speed 5.0
   Rotation-Vector 60.0 60.0 60.0
    FrameIndex WOOD A 0 0         // The sprite lump, sprite frame, model index, frame number
    FrameIndex WOOD B 0 0         // The sprite lump, sprite frame, model index, frame number
	FrameIndex WOOD C 0 0         // The sprite lump, sprite frame, model index, frame number
	FrameIndex WOOD D 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model DestroyedWoodParticle      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "flat.md3"    // Model index, model file
   Skin 0 "fwood1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 12.9 12.9 12.9            // Scale values
   ZOffset 1.0
   ROTATING
   Rotation-Speed 15.0
   Rotation-Vector 40.0 40.0 40.0
   
    FrameIndex WOOD A 0 0         // The sprite lump, sprite frame, model index, frame number
    FrameIndex WOOD B 0 0         // The sprite lump, sprite frame, model index, frame number
	FrameIndex WOOD C 0 0         // The sprite lump, sprite frame, model index, frame number
	FrameIndex WOOD D 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Sandbags      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "sandbags.md3"    // Model index, model file
   Skin 0 "sandbags.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 13.9 13.9 15.9            // Scale values
   ZOffset 1.0
   FrameIndex SAND A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model Sandbags      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "mond1.md3"    // Model index, model file
   Skin 0 "mond1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 18.9 18.9 10.9            // Scale values
   ZOffset 1.0
   FrameIndex SAND B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Foxhole      // Name of actor in DECORATE
{
 Path "models/decoration"    // Path to model in PK3
   Model 0 "mond1.md3"    // Model index, model file
   Skin 0 "mond1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 22.9 22.9 5.9            // Scale values
   ZOffset 1.0
   FrameIndex SAND B 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model SandbagSmall      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "sandbags.md3"    // Model index, model file
   Skin 0 "sandbags.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 13.9 13.9 15.9            // Scale values
   ZOffset 1.0
   FrameIndex SAND A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model SandbagSmall      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "mond1.md3"    // Model index, model file
   Skin 0 "mond1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 18.9 18.9 10.9            // Scale values
   ZOffset 1.0
   FrameIndex SAND B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model BarbedWire      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "barbedwire.md3"    // Model index, model file
   Skin 0 "wire1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.9 4.9 4.9            // Scale values
   ZOffset 1.0
   FrameIndex BARB A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model Tripwire      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "wire.md3"    // Model index, model file
   Skin 0 "tripwire.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 13.9 13.9 13.9            // Scale values
   ZOffset 1.0
   FrameIndex CLAY W 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model Fence      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "Fence2.md3"    // Model index, model file
   Skin 0 "Fence.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 93.9 93.9 50.9            // Scale values
   ZOffset 1.0
   
    FrameIndex FENP A 0 0         // The sprite lump, sprite frame, model index, frame number
 
}



Model FencePole      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "Fence.md3"    // Model index, model file
   Skin 0 "Fence.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 29.0 29.0 50.0            // Scale values
   ZOffset 1.0
   
    FrameIndex FENP A 0 0         // The sprite lump, sprite frame, model index, frame number
 
}


Model FencePole      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "Fence.md3"    // Model index, model file
   Skin 0 "Fenced.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 29.0 29.0 50.0            // Scale values
   ZOffset 1.0
   
    FrameIndex FENP B 0 0         // The sprite lump, sprite frame, model index, frame number
 
}




Model TableWood      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "tableround.md3"    // Model index, model file
   Skin 0 "tabchair.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.0 2.0 2.0            // Scale values
   ZOffset 1.0
   FrameIndex TABL A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model ChairWood      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "chair1.md3"    // Model index, model file
   Skin 0 "tabchair.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 3.0 3.0 3.0            // Scale values
   ZOffset 1.0
   FrameIndex CHR1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model Bed1      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "bed1.md3"    // Model index, model file
   Skin 0 "bed1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 20.9 20.9 20.9            // Scale values
   ZOffset 1.0
   FrameIndex BEDR A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model TableSquare      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "TableSquare.md3"    // Model index, model file
   Skin 0 "bed1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.9 4.9 3.9            // Scale values
   ZOffset 1.0
   FrameIndex TABL A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model Cupboard      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "Cupboard.md3"    // Model index, model file
   Skin 0 "Cupboard.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.9 2.9 2.9            // Scale values
   ZOffset 1.0
   FrameIndex UBOX A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model Tent1      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "tent.md3"    // Model index, model file
   Skin 0 "bed1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 20.9 20.9 20.9            // Scale values
   ZOffset 1.0
   FrameIndex TENT A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Futton      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "Futton.md3"    // Model index, model file
   Skin 0 "bed1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 20.9 20.9 20.9            // Scale values
   ZOffset 1.0
   FrameIndex FUTT A 0 0         // The sprite lump, sprite frame, model index, frame number
}





Model ChickenHut      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "ChickenHouse.md3"    // Model index, model file
   Skin 0 "hut1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 5.9 5.9 5.9            // Scale values
   ZOffset 1.0
   FrameIndex BEDR A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model LightSwitch      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "wallflat.md3"    // Model index, model file
   Skin 0 "SWITA0.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.9 1.9 1.9            // Scale values
   ZOffset 1.0
   FrameIndex SWIT A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model LightSwitch      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "wallflat.md3"    // Model index, model file
   Skin 0 "SWITB0.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.9 1.9 1.9            // Scale values
   ZOffset 1.0
   FrameIndex SWIT B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model FlagAmerican      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "wallflat.md3"    // Model index, model file
   Skin 0 "FLAG01.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 3.9 3.9 3.9            // Scale values
   ZOffset 1.0
   FrameIndex SWIT A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model FlagVietnam      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "wallflat.md3"    // Model index, model file
   Skin 0 "FLAG02.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 3.9 3.9 3.9            // Scale values
   ZOffset 1.0
   FrameIndex SWIT A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model FlagBlackPower      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "wallflat.md3"    // Model index, model file
   Skin 0 "FLAG03.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.9 2.9 2.9            // Scale values
   ZOffset 1.0
   FrameIndex SWIT A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model FlagConfederate      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "wallflat.md3"    // Model index, model file
   Skin 0 "FLAG04.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.9 2.9 2.9            // Scale values
   ZOffset 1.0
   FrameIndex SWIT A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model Plant06Bush      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "bush1.md3"    // Model index, model file
   Skin 0 "bush1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 8.9 8.9 6.9            // Scale values
   ZOffset 1.0
   FrameIndex PLNG A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Plant07JungleFloor      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "bush3.md3"    // Model index, model file
   Skin 0 "bush3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 12.0 12.0 6.0            // Scale values
   FrameIndex PLNG A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model Plant07JungleFloor      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "flat.md3"    // Model index, model file
   Skin 0 "bush3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 12.0 12.0 6.0            // Scale values
   FrameIndex PLNG F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model TreeTop1      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "treetop.md3"    // Model index, model file
   Skin 0 "bush1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 6.0 6.0 4.0            // Scale values
   ZOffset 1.0
   FrameIndex TRT1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model TreeTopPart      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "TreeTopPart.md3"    // Model index, model file
   Skin 0 "bush1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 6.0 6.0 5.0            // Scale values
   ZOffset 1.0
   FrameIndex TRT1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model TreeTopShadow    // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "TreeTopPart.md3"    // Model index, model file
   Skin 0 "treeshadow.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 6.0 6.0 0.1            // Scale values
   ZOffset 1.0
   FrameIndex TRT1 S 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model DenseGrass      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "densegrass.md3"    // Model index, model file
   Skin 0 "densegrass.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 8.9 8.9 7.0            // Scale values
   ZOffset 1.0
   FrameIndex PLNF A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model TallGrass      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "densegrass.md3"    // Model index, model file
   Skin 0 "densegrass.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.9 4.9 4.9            // Scale values
   ZOffset 1.0
   FrameIndex PLNF A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model AAGun      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "AAGun.md3"    // Model index, model file
   Skin 0 "turret1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.0 2.0 2.0           // Scale values
   ZOffset 1.0
   FrameIndex PLAY A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model PowerLinePost      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "relaypost.md3"    // Model index, model file
   Skin 0 "post.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.0 2.0 2.0           // Scale values
   FrameIndex PSTE A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model PowerLineRelay      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "relaypost2.md3"    // Model index, model file
   Skin 0 "post.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.0 2.0 2.0           // Scale values
   FrameIndex TNT0 A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model PowerLine1      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "powercable1.md3"    // Model index, model file
   Skin 0 "post.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 3.0 2.0 2.0           // Scale values
   FrameIndex TNT0 A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model PowerLine1Short      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "powercable1.md3"    // Model index, model file
   Skin 0 "post.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.5 2.0 2.0           // Scale values
   FrameIndex TNT0 A 0 0         // The sprite lump, sprite frame, model index, frame number
}




Model Barrel1      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "barrel.md3"    // Model index, model file
   Skin 0 "barrel1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.4 1.4 1.4           // Scale values
   FrameIndex TNT0 A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model FlyingBarrel1      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "barrelfly.md3"    // Model index, model file
   Skin 0 "barrel1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.4 1.4 1.4           // Scale values
   ROTATING
   PITCHFROMMOMENTUM
   Rotation-Speed 15.0
   Rotation-Vector 40.0 40.0 40.0
   FrameIndex TNT0 A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model FlyingBarrel1      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "barrelfly.md3"    // Model index, model file
   Skin 0 "barrel1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.4 1.4 1.4           // Scale values
   ROTATING
   PITCHFROMMOMENTUM
   Rotation-Speed 7.0
   Rotation-Vector 40.0 40.0 40.0
   FrameIndex TNT0 B 0 0         // The sprite lump, sprite frame, model index, frame number
}





Model Barrel1Down      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "barreldown.md3"    // Model index, model file
   Skin 0 "barrel1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.4 1.4 1.4           // Scale values
   FrameIndex TNT0 A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model HueyDecoBase      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "huey.md3"    // Model index, model file
   Skin 0 "huey.png"     // Model index, texture (can be in any format supported by GZDoom)
   Model 1 "blades.md3"    // Model index, model file
   Skin 1 "blades1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 12.0 12.0 12.0           // Scale values
   FrameIndex HUEY A 0 0         // The sprite lump, sprite frame, model index, frame number
   FrameIndex HUEY B 0 0         // The sprite lump, sprite frame, model index, frame number
}

