#Include XM21.txt

ACTOR ShotgunSpawner: CustomInventory Replaces Shotgun
{
 scale 0.8
 radius 24
 height 24
 +THRUACTORS +FORCEXYBILLBOARD
 Inventory.PickupMessage "You got the Pump Shotgun! (Slot 3)"
 Inventory.PickupSound "weapons/sgpump"
 Mass 1
    States
    {

	 Spawn:
		SGN2 A 0
		SGN2 A 2
		TNT1 A 0 A_Jump(64, "Spawn2")
		
	Vanilla:	
	Spawn1:
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx ("ShotgunSpawned",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG ,0)
		TNT1 A 1
		TNT1 A -1
		Stop
	
	 Spawn2:
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx ("SniperSpawner",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG ,0)
		TNT1 A 1
		TNT1 A -1
		Stop
    }
}


ACTOR ShotgunSpawned: CustomInventory
{
 scale 0.8
 radius 24
 height 24
 +THRUACTORS +FORCEXYBILLBOARD

 Inventory.PickupMessage "You got the Pump Shotgun! (Slot 3)"
 Inventory.PickupSound "weapons/sgpump"
 Mass 1
    States
    {

	 Spawn:
		SHTC A 0
		SHTC A 2
		TNT1 A 0 A_ChangeFlag("THRUACTORS", 0)
		TNT1 A 0 A_SpawnItem("FakeOldSGSprite")
		TNT1 A 0 A_SpawnItem("FakeNewSGSprite")
		Loop
	Pickup:
	    TNT1 A 0
		TNT1 A 0 A_JumpIfInventory("IsPlayingAsPurist", 1, "Purist")
		TNT1 A 0 A_GiveInventory("Shot_Gun", 1)
		TNT1 A 0 A_GiveInventory("AmmoShell", 8)
		Stop
	Purist:
	    TNT1 A 0 A_GiveInventory("ClassicShotgun", 1)
		TNT1 A 0 A_GiveInventory("AmmoShell", 8)
		Stop
    }
}


ACTOR SniperSpawner: CustomInventory
{
 scale 0.8
 radius 15
 height 15
 +THRUACTORS +FORCEXYBILLBOARD

 Inventory.PickupMessage "$You got the XM21 Sniper! snipin time (Slot 4)"
 Inventory.PickupSound "CLIPIN"
 Mass 1
    States
    {

	 Spawn:
		SHTC A 0
		WM14 B 2
		TNT1 A 0 A_ChangeFlag("THRUACTORS", 0)
		Loop
	Pickup:
	    TNT1 A 0
		TNT1 A 0 A_JumpIfInventory("IsPlayingAsPurist", 1, "Purist")
		TNT1 A 0 A_JumpIfInventory("Xm21", 1, "Youhaveitlol")
		TNT1 A 0 A_GiveInventory("Xm21", 1)
		TNT1 A 0 A_GiveInventory("Xm21ammo", 15)
		Stop
	Youhaveitlol:
	    TNT1 A 0
		TNT1 A 0 A_GiveInventory("Clip2", 48)
		Stop
	Purist:
		TNT1 A 0 A_GiveInventory("AmmoShell", 8)
		Stop
    }
}
