object Caleb
{
//    frame PLAYF { light ZOMBIEATK }
//    frame PLYCF { light ZOMBIEATK }
    frame FGUYA { light BURNRUN }
    frame FGUYB { light BURNRUN }
    frame FGUYC { light BURNRUN }
    frame FGUYD { light BURNRUN }
    frame FGUYE { light BURNRUN }
    frame FGUYF { light BURNRUN }
    frame FGUYG { light BURNRUN }
    frame FGUYH { light BURNRUN }
    frame FGUYI { light BURNRUN }
    frame FGUYJ { light BURNRUN }
    frame FGUYK { light BURNRUN }
    frame FGUYL { light BURNRUN2 }
    frame FGUYM { light BURNRUN2 }
    frame FGUYN { light BURNRUN2 }
    frame FGUYO { light BURNRUN2 }
    frame FGUYP { light BURNRUN2 }
    frame FGUYQ { light BURNRUN3 }
    frame FGUYR { light BURNRUN3 }
    frame FGUYT { light BURNRUN3 }
}

flickerlight BURNRUN
{
    color 1.0 1.0 0.0
    size 80
    secondarySize 60
    chance 0.3
    offset 0 40 0
}

flickerlight BURNRUN2
{
    color 1.0 1.0 0.0
    size 70
    secondarySize 50
    chance 0.3
    offset 0 20 0
}

flickerlight BURNRUN3
{
    color 1.0 1.0 0.0
    size 30
    secondarySize 15
    chance 0.3
    offset 0 20 0
}