#library "CVARACS"
#include "zcommon.acs"

Script 204 (VOID)
{
if	(GetCvar("explodey_zombies") == 1) { SetActorState(0,"Explode"); }
if	(GetCvar("explodey_zombies") == 2) { SetActorState(0,"InsaneSpawn");}
}

Script 205 (VOID)
{
if	(GetCvar("explodey_barrels") == 1) { SetActorState(0,"Explode"); }
}

Script 206 (void)
{ 
if	(GetCvar("explodey_knights") == 1) { SetActorState(0,"Explode"); }
}

Script 207 (void){ 
if	(GetCvar("explodey_Ammohts") == 1) { SetActorState(0,"Explode"); }
if	(GetCvar("explodey_Ammohts") == 2) { SetActorState(0,"UsaTooSpawn"); }
}

Script 208 (Void)
{
if	(GetCvar("explodey_weapons") == 1) { SetActorState(0,"Explode"); }
if	(GetCvar("explodey_weapons") == 2) { SetActorState(0,"UsaTooSpawn"); }
}

script 209 (void)
{
SetActorProperty (0, APROP_Speed, 0.70);
}

script 210 (void)
{
SetActorProperty (0, APROP_Speed, 1.0);
}

Script 212 (VOID)
{
if	(GetCvar("explodey_kamikas") == 1) { SetActorState(0,"Explode"); }
}
